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Anim8or v0.98 Discussion Forum / Importing obj surface normals
« on: December 06, 2016, 08:44:31 am »
I exported an icosahedron with hard edges from Wings3D two ways, one with surface normals, one without. When I import these into sme other 3d apps, they look as expected, the obj with surface normals showing hard edges, the one without normals smoothing the edges. Anim8or shows both the same. It looks like Anim8or is ignoring the imported surface normals and calculating them just based on the smoothing angle. I have seen people having this problem in Lightwave, and found this comment on a Lightwave forum:
"Since I know that Lightwave's OBJ importer ignores vertex normals"
I tried un-checking the "use new OGL renderer" option, but render still shows soft edges. Does Anim8or use the surface normals when present in an obj file?
Wally
"Since I know that Lightwave's OBJ importer ignores vertex normals"
I tried un-checking the "use new OGL renderer" option, but render still shows soft edges. Does Anim8or use the surface normals when present in an obj file?
Wally