Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - flipper

Pages: [1]
1
General Anim8or Forum / Need a walkthrough on some basics.
« on: February 07, 2012, 04:19:42 pm »
Taken a long hiatus and have forgotten most of what I learned.

So for starters......

I have a model that is boned, skinned and animated.
I have almost the perfect camera angle (using a modified ortho view) and perfect lighting. (will address this in a different post)
I have added textures. (will address this in a different post)
All is well for the most part. I export 32 frames and select 8, rotate figure 45 degrees, repeat.
So now I have that figure walking. So far so good.
Now I go back and create a new sequence of my figure just standing (1 frame)
I import the figure/sequence into the scene and get rid of the the old figure/sequence.
Issue is that the new sequence looks nothing like the Sequence I made......
What steps am I doing wrong.
I could start from scratch but:
a) I don't know how to determine the size of my figure in the original and match it in the new version
b) I don't know how to determine my view setup since it is a modified ortho view.




2
General Anim8or Forum / math help for setting up camera angles
« on: May 10, 2011, 08:54:59 pm »
I have some questions about setting up a camera angel for an isometric view.
http://en.wikipedia.org/wiki/Isometric_projection#Overview
This view differs slightly form the built in ortho view. and once I get the camera settings I will be able to rotate the camera to different perspectives (easier than rotaing the scene and the light) I do have to match things that are existing.

So what I have: object h High
Camera tilted down 55 degrees
camera set at 100(x-axis) z(z) 100 (y-axis)
FOV set to 45 degrees

does anyone know of a good way (mathematically) of determining the height of the camera?

with the camera set at 100(x) 100(y) the camera is set as a distance of 141 away. a^2+b^2=c^2

Tan(90-55) =h/141
h=67 high but that doesn't work unless I want his feet. what am I missing????
I realize I need to compensate for the height, but not sure how to do that







3
General Anim8or Forum / need a tip on skinning
« on: April 28, 2011, 09:42:27 pm »
Applying bone weights and running into a delima.
How can you apply the weights areas such as the inside of the thighs and armpits?

4
General Anim8or Forum / Key poses...Walk cycle part 1
« on: April 26, 2011, 04:20:52 pm »
First off I am opening a new thread rather than continuing off old for better "searching". If I should continue old thread then just let me know and move this there.

I am working on my first walk cycle. ;D

I think I screwed up :-\

I started Keying in frame 0 then I did frame 4 then frame 8 then fram 12 so far.

It seems a bit fast.
I like the positions but would like them spread out a tad.
Is there a way of copying frames to another frame? and then deleting key frames that I no longer want? ???
If I am able to copy a frame, then should I copy frame 0 into last frame? or just let the last key frame loop to frame 0?

5
General Anim8or Forum / looking at downloaded model again.
« on: April 25, 2011, 06:22:24 pm »
just wondering how anim8or works with something I downloaded a while back.

It cam ein a *.3ds, *.b3d, *.cfx, and a *.ms3d format.
It is also suppose to be framed and animated.

Unfortuantely I amo only able to open it up in *.3ds and any boning an dskinning doesn't seem to be there.

Am I missing something?

6
General Anim8or Forum / applying a skeleton to a Downloaded Object
« on: March 05, 2011, 12:55:37 pm »
I have found a ton of wireframes out there that are much better than I could ever do on my own (for now ;D)

Now, I am trying to figure out a few things.
(Final result will be a character that will be in a 64X64 image so details will be minimal)
My understanding is if I build a skeleton I must apply body parts to the skeleton.

I can not for the life of me figure out how to take (for example) just the lower leg of the total wireframe and copy it as a new object. I think once I get that I should be able to move forward.

I have Done the following:
OBject/point edit.
Drag Select (while on points, splines,or faces)
Copy
New object
But I can't paste!

Also I have Selected and deleted the entire wireframe and left just the leg but I can't save as just a leg object

7
General Anim8or Forum / making multiple characters with one skeleton
« on: August 10, 2010, 01:06:48 am »
I am brand spanking new so please bear with me.

I want to undertake a project that will take a simple character and run him through a series of manuevers. ) raise an arm and wave, walk forward, turn around, walk away.

Can I make a skeleton that does all of this, then apply the different objects at the first frame and have the objects stick to the skeleton? then start over with another set of objects, or same objects with different skin (that will be another set of questions maybe) and have it run trhough teh same thing?

Pages: [1]