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Topics - adamsbullock

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Finished Works and Works in Progress / Head modelling in anim8or
« on: May 02, 2008, 07:50:12 pm »
Well I was a bit bored this evening, so I thought I'd have a go at a decent head model - a few hours' work so far, and a decent UV texture hides a multitude of sins.  Mostly "drawn" in point editing mode, with some use of the extrusion tool too.  It's based on William Hartnell, the first actor to play Dr. Who (that show's something of a recurring theme in my stuff...)

I think the nose is terrible at the moment - I've completely re-done it once already.

I started from one eyelid, bilding a spline, filling it, then drawing outwards in point edit mode, filling in facets, building down towards the mouth, then mirrorred this mesh, joined the two sides, moved points in the Z direction to give depth, kept on slicing and moving points, used a bit of extrusion around the nostrils.  The ears were modelled seperately, still need a bit of jiggery-pokery.  UV mapped on some textures.  The hair is a modified sphere shape - a bit basic but looks the part.

The textures are all photoshop jobs - the skin is taken from an actual photo, the eyes and hair are painted with various PS tricks & filters.  The hair has two layers - the outer has a transparency map to give the hair some depth.

by way of a comparison, here's some photos:


Finished Works and Works in Progress / Dr Who Cybermen
« on: April 25, 2008, 10:21:34 am »
I put this together using a classic series Cyberman model, to really test Art Raytracer in v0.97 - I wanted to get some subtle reflections going.  The render was an overnight job: ~10 hours.

(warning - full size version is 1Mb)

I must say I'm impressed with the new rayrtracer - even if it is only a beta yet!


General Anim8or Forum / Hi everyone
« on: March 28, 2008, 12:47:06 pm »
Just popping in to say Hi, I've been using anim8or for a few years now, so figured it was about time i poked my nose in on this forum.  If there are any Dr Who fans (or sci-fi in general) about, my site may be of interest - - loads of renders, and a fair few meshes onlne too (Don't know but they may be of use to others trying to work out how to model this or that...)  I occasionally get e-mails from people about them, so I guess others must be enjoying them!  Well hopefully I can chip in with modelling hints and tips, and ask for a few too!

Oh and a big thanks to R. Steven Glanville for all his years of work on anim8or, and for sharing his labour of love.  V. 0.97 looks especially exciting, with proper ray-tracing implemented (I'm working on some renders at the moment, thankfully I've just added more RAM to my computer to cope  :o )

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