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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Topics - cosmic_monkey

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Or, to put it more succinctly: elongated eyes :o. I've searched for methods of accomplishing this...the most popular with other 3d animation software seems to involve lattices...whereas Anim8or does not have this option (though that would be the icing on the cake if it did) the only other way to accomplish this would be to manually morph a pupil over the surface of the eye, or somehow move a texture in real-time. I'm in favor of moving the pupil...however, when my first run at this was disastrous as it mostly just 'vanished' while settling into its final position, or simply did not align properly with the contour. I've also tried attaching the pupil to the rest of the eye morphing the entire thing...but then the eye itself looked wonky, like it had an extra bit just sort of poking out from the rest. If anyone has an idea of how to better accomplish the effect, or anyway I can more effectively utilize current available options, I'd really appreciate some input.

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I've found plethora of reference videos etc for this sort of thing...but when it came to actually animating a six-legged walk cycle...well...  :-\ it's just very difficult to visualize and orient more than two legs at a time, esp. for a first time animator. If anyone has experience in this area, I would really appreciate something as basic as a short key-framed skeleton of just the legs themselves moving...nothing fancy, but enough to get the general idea. In this instance, the legs would only have to have two segments, plus the 'foot'. Much appreciation in advance for anyone's time.  8)

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