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General Anim8or Forum / A quick question about making human models
« on: April 03, 2008, 03:06:09 pm »
ok, just a real quick question, when making a full human model that will be animated later on, how should i make the hands?, should i just make them straight down?, or 90degrees up?, or 45 degrees up?
thanks in advance ^^
thanks in advance ^^
, I have a question, since i want to create a human model, and animate it later, i was trying out the skinning bone thingy, and i realize that when i use the skinning on a cylinder tube (just trying it out), the outer end sort of curve in and flatten when i bend it, so i was wondering , how would i make the elbow so when it bend, it wont curve in or flatten but rather i get like a sharper corner, like a real elbow
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, is it posiible to make like hair(like from the DMC game), or clothes, and give them a wind like blowing effect? Im not sure if its possible in Anim8or yet, so best to ask