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Messages - AirAKose

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Man, forget flash. JavaScript + HTML5 is the way to do it. Free, easy (If you don't mind programming), and cross-platform. Love the stop motion, and the sprite sheet is great!

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Anim8or v0.98 Discussion Forum / Re: v0.97e Pre-Beta
« on: May 24, 2013, 03:04:47 am »
O crap. This is awesome. o_o New update, just in time for some new personal projects! ;)

I had the same issue with having to install the 32bit VS redistributable after I tried installing the 64bit one. Does it only work with the 32bit libraries?
Also hit an issue where after checking About>OpenGL info, it crashes.
You have no idea how happy I am to see that drag-streak issue gone, though! :)

Glad to know that anim8or will go on! This is an amazing year of returns! First DBZ, then Daft Punk, and now Anim8or! What's next?
I hope Steve's doing well!

In case you need it:
Quote
                            SYSTEM INFO                           
OS:Windows 7 Home Premium x64
Processor:  Intel(R) Core(TM) i5- 2520M CPU @ 2.5Ghz
Graphics:NVIDIA GeForce GT 555M
OpenGL Ver:4.2.0
                                                                             

3
Finished Works and Works in Progress / Bloody Philosophy
« on: April 27, 2011, 12:36:41 am »
So... I haven't posted here in a LONG while, but I thought I should get some opinions for once instead of letting this fester on my hard drive.
So- my friend said something that sparked this philosophy in my mind and I had to get a picture of it. It sounds like someone's insane ranting, which is perfectly fitting of me, so I wrote it in an insane scenario.
How is it? ^^'

All done in anim8or, textures made by me in photoshop. No post processing yet.

4
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: January 13, 2011, 10:43:33 pm »
Hey guys! I'm participating for once! ^^
Here is what I have so far. Let me know what you think!

(Everything [except the hallway obviously] is modeled and textured by me in anim8or just for this project, nothing has been recycled.)

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General Anim8or Forum / Re: Exporting Half-Life models for gmod?
« on: September 23, 2010, 11:20:50 pm »
For GMod, what I normally do is model everything in anim8or, then export it into blender, change from jpg textures to TGA (Since you need it in that format), then I use a HL2 export plugin for blender that I got off of the Facepunch forums... GMod and most valve games use a special, unique .mdl format... so you really need a certain exporter specifically made for valve games... A Normal .mdl exporter Will Not Work. If you can find the plug-in on the facepunch forums, it does include an exporter for objects with animations. :)

You will also need one of Nem's Tools- VTF Edit to convert your TGA image textures to VTF and VMT (Valve Texture File and Valve Material)

EDIT:
(Here's the valve official page about VTF files if you need it, there are some nice resource links at the bottom)

(And here's the facepunch thread with the blender exporter.)


I hope this helps!

6
Finished Works and Works in Progress / Re: Wound Up
« on: April 29, 2010, 06:34:06 pm »
Thanks for the comments ^^

Josmic8or: Yes, everything in the image was modeled, by me, in anim8or. :)

Arik: I have a little in me, but that is not (directly) the reason for my screen name. ;)

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Finished Works and Works in Progress / Wound Up
« on: April 27, 2010, 11:40:15 pm »
Hello,
I've used anim8or for quite a long time, but I haven't posted many of my works on the forums; however, I've been using anim8or for a piece that is going into my ap art portfolio for school and would like some opinions on it. ^^

Raw Anim8or Render: Post Production:
(The actual render and post-production images are twice the size of the linked images above. It took about 2.5 days to render on my computer ^^')

The character is supposed to be winding himself up... Not the most original concept, but a fair way to portray it in my opinion.
So... What do you think? :)

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Anim8or Challenges / Re: [ COMPLETE ]Challenge #13: D-D-D-DRAGON!
« on: February 25, 2010, 03:54:27 pm »
Congrats everyone! :D Especially indian8or and mills

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Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 21, 2010, 10:40:28 pm »
Wow! Amazing... No wonder few others participate in these events :P

Here's my entry, sorry its so last-minute... I've been busy.

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Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 11, 2010, 10:36:12 pm »
Hey, I just found out about this contest today, and I'm loving it so far! :D all of the entries look great atm.
My own entry so far is attached- Lemme know what you think ^^


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General Anim8or Forum / Re: So outdated
« on: November 30, 2009, 07:17:21 pm »
I've offered to redo the website before, but Steve said he saw no need for it.

It works, its simple, and its easy for him to use if he wants to make quick updates.

12
Anim8or Challenges / Re: Challenge #11: Wild Wild West
« on: November 07, 2009, 12:55:49 am »
Perfect timing! :D I'm doing a wild west project in my history class, so I can intertwine these two  :P

13
General Anim8or Forum / Re: Forum Activity Level
« on: September 21, 2009, 08:46:33 pm »
Quote
one animation challenge in the beginning,

If you are going to do any more animation challenges then I do suggest to unrestrict the renderer just to the anim8or one
or alternatively make the challenge to at least 28 day.

I think a number of people who do animation would agree with me, until Steve brings in a much faster Renderer.
Sorry, I have to disagree here ^^'

Animation contests should only focus on the animation quality, not the model. That could lead to biases towards better modelers over better animators. Maybe only create models as complex as your animation requires. ^^ That way you minimize render times, but maximize emphasis on animation. If your animation is complex enough to require such a complex model, then case-specific deadline extensions, imo, are appropriate.

Just my opinion though. :)

14
Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: September 14, 2009, 09:43:34 pm »
Congrats ENSONIQ5! :D

Your robot dog is truly awe-inspiring!

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Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: August 29, 2009, 09:08:05 pm »
Wow, very nice AirAKose, very silent hill esque. what were your influences for that monstrosity!?
Awesome work, I could see that in a horror film
Thanks ^^' I don't remember what inspired it... I know part of it was from the game Jet Set Radio Future... And another part came from the need for something easily manipulated and evil for a story idea of mine.... But otherwise, I can't remember where it came from...


Anyways, I can't wait to see the other entries! To be honest, I want to see mine get blown away!  :D The dog animation was awesome. ^^

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