Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sinani201

Pages: [1]
1
General Anim8or Forum / Re: Mirroring unfilled edges
« on: August 19, 2008, 02:25:28 pm »
Thank you! Ungrouping it worked.

2
General Anim8or Forum / Re: Mirroring unfilled edges
« on: August 19, 2008, 12:03:30 am »
When I double-click it, it says that the object is a mesh. But when I try to mirror it, it says, "You must select a sing mesh to mirror"

3
General Anim8or Forum / Mirroring unfilled edges
« on: August 16, 2008, 09:36:50 pm »
I'm trying to make a symmetrical object with a reference image. The only problem is, since it is symmetrical, I need to mirror one side, and then it will be finished.
The only problem is, the edges are unfilled, therefore making it impossible to use the mirror function on the Build menu!
Is there an alternative to this or any other way to do it? Maybe a plugin in Terranim8or? Any help would be greatly appreciated.

4
General Anim8or Forum / Re: Thanks to Steve. :)
« on: June 01, 2008, 03:51:22 pm »
The human animations were kind of messy, and the automatic-books could have done better. The arrangement of the text in Harry Potter is different from newspapers, remember that!  :-*

5
General Anim8or Forum / Re: No selection boxes around objects?
« on: June 01, 2008, 03:44:51 pm »
It worked. Thanks!

6
General Anim8or Forum / No selection boxes around objects?
« on: June 01, 2008, 12:51:00 pm »
I'm been using Anim8or on Vista for a long time now, and I would never be able to see the white wireframe selection box around my selected object.
It hasn't been bothering me very much, but now I really need to see it. Does anyone know why this is happening? Any help would be greatly appreciated.

7
General Anim8or Forum / Re: Polly: Game Engine with Anim8or Support
« on: May 09, 2008, 11:11:16 pm »
Wow! This might be even more successful than Cre8or! Looking forward to seeing it.

8
General Anim8or Forum / Export as a .x
« on: May 09, 2008, 11:08:49 pm »
Is there any possible (and proved) way to do this? If so, please tell me; that would be great!  ;D

9
General Anim8or Forum / Wire objects in Anim8or - A tutorial
« on: February 08, 2008, 07:12:08 pm »
Hi
I made up a way to make I nice way to make wire objects in anim8or, or cool looking transparent objects with an outline.
There aren't really any requirements for this tutorial. However, you should be able to perform basic tasks, like extruding and creating materials.

Step 1: Get the object
Of course, you need an object before doing this! In this tutorial, I use a simple sphere:

Step 2: Make the object a mesh
The object has to be a mesh. Select your object and go to Build>Convert to mesh.
Step 3: Select the faces
Go to Point Edit Mode, then Face Select mode (click on the small triangle), and use the Drag-Select Tool. Make a box around your object, and all the faces should turn yellow, like this:

Step 4: Get the outline
Make a new material, and the color of it will be the color of the outline. Just use black, it's the simplest and that is the one I will be using in this tutorial. Apply  it to the selected yellow faces.
Step 5: Extrude
Use the Extrude Face Connected tool and very breifly extrude the face in, so that the edges become bold, like this:

Step 6: The inside
If you want a simple wire object, then just make a material with 0 transparency.
If you want a cool-looking object with the translucent inside, then choose your color (or texture if you want!) and set the transparency to 0.3. Apply the material to your newly selected faces (do not deselect the faces!!)
Step 7:Finish!
You're done! If it didn't work,try Step 5 again. Your result should look something like this:

Or...

Step 8 (optional) Turn your object into a disco-ball
If you made a translucent fill, convert your object to subdivided. It should look like this:

10
General Anim8or Forum / Modelling a mech
« on: January 25, 2008, 07:27:11 pm »
Are there any Anim8or tutorials for a mech? (A mech is short for mechanical giant, or a robot, for those of you who don't know.) I know I was pretty brief with the question but I don't know what other details to make.

11
General Anim8or Forum / Re: Transparency not working
« on: January 21, 2008, 08:12:41 pm »
Thank you hihosilver!

12
General Anim8or Forum / Transparency not working
« on: January 21, 2008, 01:37:01 pm »
I was using Anim8or and when I applied transparency to my material, there was no transparency, just solid.
I have Vista using DirectX 10 as my graphics card.

13
General Anim8or Forum / Re: Saving files in Vista
« on: January 04, 2008, 10:06:23 pm »
I'll try headwax's theory. I have found some ways to do it succesfully with a programming language I have, although the process is very long and I think headwax's theory will probably be faster!

14
General Anim8or Forum / Saving files in Vista
« on: January 03, 2008, 11:48:22 pm »
I was making a model but when I wanted to save it, I wen't to File - Save As, but there was no where to put a file name! I am sorry if I did not supply enough information.

Pages: [1]