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Messages - floyd86

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Finished Works and Works in Progress / Re: Short Film: Rooted.
« on: June 27, 2011, 10:42:55 am »
Thanks all!
@simon: Yes I'm really glad everything is working out, soon I release another short and start my internship.
@Janro: Rendering was a bitch. It was all rendered in mental ray for maya. We had multiple passes and rendering toke about 10 minutes a frame. We rendered non-stop for three weeks :P. Overall production toke about 4 months to complete.

Finished Works and Works in Progress / Re: Short Film: Rooted.
« on: June 24, 2011, 10:10:37 am »
Thanks for the comments! We are really proud of the final result.
Edwin schaap came up with the story and was director in all of it. I have done alot of modeling, compositing and layout work, like cameras, lights, fog... etc

Finished Works and Works in Progress / Short Film: Rooted.
« on: June 24, 2011, 07:35:10 am »
Hey everybody. For the last five month I and three classmates of mine have been busy creating a short film.
It's about two trees that fall in love with each other. But because their rooted to the ground they can't touch each other.

It's made with Maya and compositing is done with Nuke.


Rooted to the ground, two trees fall in love..


Edwin Schaap -
Jeroen Hoolmans -
Pim Reinders -
Floyd Angenent -

Music by Vidjay Beerepoot -
Sound Design by Ronnie van Overveld -

making of :

Anim8or Challenges / Re: Challenge #26: Noir
« on: June 24, 2011, 06:51:22 am »
So, finaly, we can create anything in black & white style or it must have old movies style?

You can create everything as long it film noir style, which means: black and white, lots of shadows, low key lighting, suspense, a bit of a depressing ambience... etc.

It all depend what you want to make. OpenGL is very fast but ugly: no shadows, reflections or AA. Scanline is slower but has AA options and shadows. ART gives the nicest results but is also the slowest. ART gives you also the option to us raytrace materials, such as reflections, refractions and raytraced shadows.
The effect you are discribing, the light cones, should be the best done in scanline I think. Try playing with the transperancy and emissive values of you material.

Are you using the ART renderer of scanline? Because material can act very different in the different renderers. The tutorials you found are all made for the scanline renderer and will probably not work or look good in ART.

Anim8or Challenges / Re: Challenge #26: Noir
« on: June 21, 2011, 02:22:19 pm »
definitely sounds like a contest i want to engage in, does it have to be film noir or can we make something in the style of future/tech noir? 
lol shouldve been more specific, I mean limitations of like useable renderers, modellers etc.?

The theme is up to you. If you want a future scene: go ahead. Aslong the style is film noir. Most of the modeling should be done in anim8or. Rendering not necessary, but it's just black and white so it should easily be done in anim8or.

Anim8or Challenges / Re: Challenge #26: Noir
« on: June 20, 2011, 09:58:43 pm »
hmmm... I like it :D what are the limitations?

Limitations in what?

Anim8or Challenges / [ COMPLETE ] Challenge #26: Noir
« on: June 20, 2011, 06:23:00 pm »
Welcome to challenge #26: Noir!

Another anim8or challenge: noir!  

So what do you have to do?
Make a still in film noir style, this is a black and white style which is found in alot old movies (and new ones! like sin city).
You aloud to use some color, but most of the picture should be black and white. The theme is all up to you, as long it's typical film noir.

tip: look into low key lighting

One month: July 21th.July 25th

good luck!

The reason could be the laptop configuration ?

The quality of your work may indeed differ if you show it on an other computer. It's depend on the videoquality of you screen. On some computers you work will look great and on an other less. When you go to a computer store you can see the difference between the screens when there all place along each other.

I belief 4096x4096 (4k) is the maximum texture size, but it also might be 2048x2048 (2k). I can also try to make the texture tiled and reduce the size.

What do you mean by transmaps? Just setting the material transparency in Anim8or?
I thought this effected the whole material though?

You can also alter the transparency of some parts of you texture. You can do this with a transmap, which is a black and white map which will make parts transparent or not. Black will be transparent and the white parts not.

It will add a point in the middle of all the edges of the face you subdived ;)
Try selecting multiple face you want to subdive in one time.

Maybe you don't have the right playback codecs (or there not up to date). Try downloading this codec pack( the full version). It contains alot of codecs.

Looks nice but it kinda misses reflections. Since you background is just 1 color it doesn't give any nice reflections. Try placing a skydome over it or some boxes with high ambient materials. These will give you material more depth... but you will have to render it again :P

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