Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - floyd86

Pages: 1 ... 65 66 [67]
General Anim8or Forum / Re: How do you make a realistic rain scene?
« on: March 02, 2008, 07:38:41 am »
T v.7 also has rain you only need the plugin for it which can be found at the terranim8or site.

General Anim8or Forum / Re: Mapping multiple side with textures
« on: February 20, 2008, 04:05:25 am »
To stop this from happening you can do two thing:
-The easy one: Select the objects/faces you want to texture and hit the apply button of the texture, now unselect it the the object/face will be texture even everywhere. The problem with this is that you cant move/scale the texture afterwards like with UV. It often gives a ugly result but somethings it will do.
-The harder one: Download an UV-map program like roadkill or UV-mapper, export your model, map it in the UV-mapper. Then texture it in your favorite paint program. This will give you the best result, but might be hard and cost some time doing it.

General Anim8or Forum / Re: explosions
« on: February 19, 2008, 07:28:42 am »
Download terranim8or 6.0 it has things as explosion standard.

Anim8or v0.98 Discussion Forum / Re: Modefers and primitives.
« on: February 16, 2008, 06:24:06 am »
(I have no idea what language is in to read about it through)

Me neiter, russian or something, but it was the best example i could find.

Anim8or v0.98 Discussion Forum / Re: Modefers and primitives.
« on: February 15, 2008, 05:56:46 am »
I belief he means in point 3 something like a FDD-box like they have in 3d max. I suggested something like that a long time ago for v0.96. This is a box which your place over your mesh and by moving the points of the modifier, you move points of your mesh. (

General Anim8or Forum / Re: Physics engine?
« on: February 13, 2008, 10:36:08 am »
Someone made a phycics engine called cre8or (google it). Which is a bit like gamemaker for 3d. But i dont belief you can make those ragedolls whit it, nor is it as advanded as Reactor (3ds). I think we all agree that a physics engine (build-in) in anim8or would be awesome. Maybe an idea for v.96?

Finished Works and Works in Progress / Finished work.
« on: February 04, 2008, 05:03:42 pm »
This is a scene I made a couple weeks ago. I wonder what you guys think of it? I spend about two days modeling it and was all made, textured and rendered in Anim8or. Only the ivy at the window was mdae with invygenerator. I tweaked it a bit with Pixia, like the blurry background.

General Anim8or Forum / Re: Human female
« on: February 02, 2008, 07:11:43 am » --> the video tutorial site from mp3d where is explained to model a female body.

General Anim8or Forum / Grassgen doesn't work for me.
« on: February 01, 2008, 03:04:33 pm »
I wonder if someone could help me: I would like to use grassgen but the program doesn't work for me.
I got a copy of grassgen from this site: .
When i open the .exe, it asks me to typ in a INI filename. I don't know what a INI-file is or what i should typ in. I have tried many things but nothing worked out. Does someone know how I can use this program or maybe what's wrong with it?


General Anim8or Forum / Re: Where/how i can...?
« on: January 30, 2008, 05:02:36 pm » is a site i use alot for free textures. There is a limited upload a day but that shouldn't bother much.

Here is mine, 12 videos already =D

General Anim8or Forum / Re: rendering wire frame
« on: January 24, 2008, 07:25:03 am »
Ye, your right never thought of that XD

General Anim8or Forum / Re: rendering wire frame
« on: January 23, 2008, 10:37:48 am »
yes, but its not easy. First make a texture with trans and spec 0 th rest default. Then you just select all the faces of your object. Then you use the Inset <I> tool. This will give each face a edge around it. How wide this edge should be, depends on yourself. While still having those faces selected, apply the material you made. When you render your image/movie it will be in wireframe.

Pages: 1 ... 65 66 [67]