Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - floyd86

Pages: 1 ... 3 4 [5] 6 7 ... 67
61
Finished Works and Works in Progress / Re: Blunderbuss
« on: April 02, 2011, 03:19:44 pm »
Very cool. I would subdivide it, though.

I could use some smoothing yes... maybe bevel some edges ;)

62
Finished Works and Works in Progress / Re: just eggs
« on: April 02, 2011, 03:18:47 pm »
egg to the future :D

That would be an eggperience :p

63
Finished Works and Works in Progress / Re: couchnglasses
« on: April 02, 2011, 03:17:15 pm »
@daniel i thought about that too but am not sure how to make the mini bubbles in alcohol.

little spheres ;)

The second render looks better imo. The IOR works better now.

64
Finished Works and Works in Progress / Re: Torpedoboat, "Taurus" class
« on: April 02, 2011, 03:13:54 pm »
Sorry about delayed answer, i was unable to write earlier.
I've tried ART Ray tracer renderer, AA parameters - 64 samples per pixel, Multy-jittered sampling method.

These options not work even on my desktop too. Anim8or stays at 25% cpu , constatnt memory size and freezes - esc key for cancelling render didnt work too.
Maybe i mismatched something, somewhere?

Anim8or freezes alot while rendering. This isn't always a problem. Just wait awhile and the render will finish and anim8or will 'unfreeze' ;). (doesn't always work btw :s)

65
Finished Works and Works in Progress / Re: couchnglasses
« on: April 01, 2011, 08:08:41 am »
Nice start. I think the material of the glasses could use some more work. The refraction they have is a bit to strong (normal IOR = 1,33 for glass, sometimes even lower).

66
Finished Works and Works in Progress / Re: Blunderbuss
« on: March 31, 2011, 02:36:58 pm »
looks nice! I like what you did with the textures/materials.

A classic weapon! I always loved that name, "Blunderbuss"!

It's origin is from the dutch word 'donderbus' (thunderpipe) ;)

67
Kinda looks like a watchtower... :p
Good start, I would like to see this textured ;)

68
Finished Works and Works in Progress / Re: Torpedoboat, "Taurus" class
« on: March 27, 2011, 12:18:23 pm »
What kind of AA settings are you render at? Because after half an hour you should see atleast something... :s

I think uvmapper is a pretty decent uvmapper.
and remember: even paint has a texture ;)

69
ASL Scripts / Re: ASL Scripts Database
« on: March 27, 2011, 07:02:55 am »
I am very curious is someone could try to create a scrip that allows camera position&animation to be exported and imported. That would be freakin' usefull. At my work I also use AE for compositing, and sometimes would be helpfull to be able to export the camera animation and then import it to Ae.

If someone could do such a script, please let me know.
Thanks.

That would be a helpfull tool indeed. You will have to export the anim8or camera to a .fbx camera file. I don't know if thats possible since anim8or doesn't have an fbx exporter...

70
Finished Works and Works in Progress / Re: Robots in 3D
« on: March 27, 2011, 07:00:13 am »
Looks really nice daniel. I'm not familiar with the series but I like the characters. You did an good job on the focal blur, it gives a nice focus. The background picture could use some work maybe. It still looks pretty flat. Maybe you could use multiple planes with textures and place them at different angles/position, this will give more depth to it.

71
Finished Works and Works in Progress / Re: Torpedoboat, "Taurus" class
« on: March 26, 2011, 03:49:00 pm »
Nice work on the details. Are you going to texture it, or leave it this way? I think with textures it would look awesome!
As for the lighting. Have you tried an Ambient Occlusion pass? Using a AO-pass as an overlay will make the shadows and edges come out better. You can read some thing about ambient occlusion in this topic.

72
General Anim8or Forum / Re: --Fog Is Not Appearing--
« on: March 24, 2011, 08:11:43 pm »
Settings and preferences don't transfer automatticly when you copie the file ;)

73
General Anim8or Forum / Re: --Fog Is Not Appearing--
« on: March 23, 2011, 03:42:07 pm »
Have you checked fog on? Go to view>preferences and check fog on for both opengl workspace and file output.

74
Finished Works and Works in Progress / Re: Rockasaurus!
« on: March 15, 2011, 04:02:30 pm »
Great start arik. I like the model so far. It has a nice character. ;)

75
I wish Steve'd at least just upload the source if he's not going to work on it.

Unless something horrible happened. I really hope not.

There is nothing wrong with steve, he's just to busy to work on anim8or. He has nog stopped working on it ;)

Pages: 1 ... 3 4 [5] 6 7 ... 67