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Messages - rctmonger1108

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i did the eggplant too. never got around to the bird, though. just took a pre-made figure from a material database. and started rigging it...then the file got CORRUPTED and i lost all my work.

we were all n00bz at one point, so don't feel insulted. i probably should have put newbie instead of n00b.

General Anim8or Forum / Re: Dancing
« on: February 25, 2009, 04:32:39 pm »
ha. i learned what "rigging" means within 4 seconds of reading it. i don't feel like a n00b anymore!

General Anim8or Forum / Re: Animate an Objekt
« on: February 25, 2009, 04:30:56 pm »
all too often, it seems like the n00bz never READ THE MANUAL. even i read the manual, and guys aren't supposed to read the instructions before doing stuff.

« on: February 25, 2009, 04:23:14 pm »
If you know of any tutorials, post a link below for the newbies that keep asking for tutorials, so that instead of clogging up the forums with these questions, they can just look at this list. Easier, don't you think?

General Anim8or Forum / Re: adding faces
« on: February 25, 2009, 04:15:24 pm »
what version r u using?

By individual faces, do you mean the faces created by the subdivision? If so, you must convert the subdivision to a mesh in order to edit individual faces. Otherwise, you CAN edit the faces of the original mesh.

A subdivision object is not a new mesh, it is a mesh that is "smoothed", if you will, according to a level that you set, while still retaining its original mesh. The original mesh can still be edited, and doing so will alter the subdivision.

The manual can be found here: It might be able to shed some light on what you're trying to do.

Otherwise, it's pretty good work for a n00b at 3D modeling. I didn't even start with that. It was bullets and breathing green balls for me.

General Anim8or Forum / Re: .x import
« on: February 17, 2009, 04:51:31 pm »
thanx much.

General Anim8or Forum / Re: .x import
« on: February 16, 2009, 02:36:10 pm »
where is the .x exporter script? i've got a friend that's hounding me to help him out on a game he's working on, but he's writing it in either C++ or C# (can't remember) and only using .x files because of their "small size".

Finished Works and Works in Progress / Re: SPACEMARINE
« on: February 12, 2009, 04:24:59 pm »
i'm still doing simple stuff like the breathing green ball dude (YouTube) and the short sword tutorial on CGNation.

maybe one day i'll be that good. i've got another 50 or 60 years left. :)

great job megapheesh.

General Anim8or Forum / Re: Pirate ship modelling tutorial?
« on: February 02, 2009, 04:26:26 pm »
i think you may need Terranim8or or some third party program to use effects. if you're using 0.97d, you might be able to use the ART raytracer to some effect, but that would involve making the effect objects.

Finished Works and Works in Progress / Re: My First Animation
« on: February 02, 2009, 03:58:53 pm »
well, like i said. it only took half an hour and it was my first animation.

Anim8or v0.98 Discussion Forum / Re: V97d bug
« on: February 01, 2009, 01:38:01 pm »
just a random that supposed to be a dalek?

Finished Works and Works in Progress / My First Animation
« on: January 31, 2009, 04:18:27 pm »

Done in about 30 minutes at the end of my Drafting class.

Tell me what you think!

General Anim8or Forum / Re: It wont bend
« on: January 28, 2009, 03:34:45 pm »
You can always give it more vertices, go into the figure editor, and attach the whip to a short(ish) bone, then add more bones down the length of the whip (trying to get the ends near the vertices), and doing a multi-bone skin.

General Anim8or Forum / Re: It wont fill holes!!!!!!!!!!!!!
« on: January 28, 2009, 02:54:46 pm »
Plain and simple, Anim8or won't let you "fill holes" if any of the edges in a would-be face is already part of two faces. Each edge can ONLY be part of TWO faces. Two. Dos.

I had the same problem myself, a while back, when I was working on the short sword tutorial available on CGNation.

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