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Messages - thomasmendozajr

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16
Anim8or v0.98 Discussion Forum / Re: This would be neat!
« on: April 07, 2009, 10:30:15 am »
that would be great to have a feature like that Im sure someone can make a plug in like that or  maybe Steve is working on something like in future Anim8ors  We really don't know yet We should leave it up to Steve And see what he thinks?

17
General Anim8or Forum / Re: Gelato and Anim8or Plugin
« on: April 07, 2009, 10:18:03 am »
Steve is not planning to make a plug in but he did say it can be done but He wasn't planning to do it  not even in the future I did not refine why but He did say I could probly find someone on this site that maybe interested in making a plug in

18
General Anim8or Forum / Gelato and Anim8or Plugin
« on: April 04, 2009, 11:16:39 pm »
I need a Plug in for NV gelato, Steve Is not making such a Exporter plug in for gelato and not planning to do so in the future. So I'm asking someone that has programming knowledge if you will volunteer in doing so for the anim8or Community And users, for more advanced  Rendering and Better quality Thank you anim8or Users For your support.

Thomas,   

19
General Anim8or Forum / Gelato and Animi8or?
« on: March 18, 2009, 06:26:32 pm »
I was wondering if Anim8or can Support Gelato Rendering I downloaded it off of Nvidia but I'm not to sure how to use it yet but anyways I wanted to know if it works in Anim8or As well. Thanks

20
Finished Works and Works in Progress / Re: High quality modeled simi
« on: October 11, 2008, 01:02:25 am »
here is a ray art render Enjoy:)

21
Anim8or v0.98 Discussion Forum / Re: problems with material attributes?
« on: October 10, 2008, 10:31:43 pm »
I finally found out the how to use the attributes thanks for your help guys

22
Yeah I rendered a model that was 1380000 points and over 1400000 Edges it took it about 10 minutes for one render and likely to have killed my computer but if you have 2.4 Gigs of memory a Quadro FX 1500m Video card and a dual Prossecer that is 2.4 ghz this is what i used to render my objects. but  there really isn't any other way to make a render faster if you have a high quality model.   

23
Anim8or v0.98 Discussion Forum / Re: problems with material attributes?
« on: October 10, 2008, 05:17:11 pm »
I have changed all of the settings that is available I changed the Kr even nouthing seems to work I have used 200,1000,10000
on the roughness of the material but still it doesn't change anything all it changes is how much quality of the reflection is on the Object so I looked at the sample of the attribute from steve and it don't at all like i said It just changes the quality of the reflection If this is how its meant to be there should be an  amount of how much of that attribute should have like the amount of percentage of that attribute  

I used the speculer at 1
My roughness was at 1000,200,10000

24
Anim8or v0.98 Discussion Forum / problems with material attributes?
« on: October 10, 2008, 02:39:04 pm »
I was rendering this model below when I figured out that the ray art render was not rendering right on my object It seems to be like a mirror or something I can't figure out how to keep my material color while it renders a reflection of the other objects
I don't know if this is a render bug or if I'm just doing something Wong?

the first image is a scanline render the second one is a Ray art render

25
Finished Works and Works in Progress / Re: High quality modeled simi
« on: October 10, 2008, 02:20:07 pm »
I did these renders with antialiasing on, The render did com out a lot better then the previous images although I did try a ray art render, It didn't go well I lost all my material colors like it was a mirror or somthing I will post to steve about that but any how here are a better antialiased image Thank you for you feedback :)

26
Anim8or v0.98 Discussion Forum / Modeling?
« on: October 09, 2008, 05:33:35 pm »
I was wondering if there are going to be any new changes to the modeling section I know that anim8ors main focus has been in the rendering section and I was wondering If anim8or is going to have future updates to its modeling and animation Sections before the version 1.00 come out?
 

27
Finished Works and Works in Progress / High quality modeled simi
« on: October 09, 2008, 05:27:29 pm »
the model was not modeled by me or by anim8or but the materials on the simi was from anim8or and so was the rendering. I did this because I wanted to see how good anim8or can really be to its max. well i proved that anim8or and handle over 1 million points and edges although it dose have some problems reacting during editing the Model I extracted part by part to get the materials to the right parts of the truck all though I have seen people say that anim8or isn't realy that good and ive also seen people say that anim8or is good as the artist can make it of course the rendering is just as good as any big program like 3d max or even Maya R steve has really done a lot of focus  on the rendering for his first major release but yet I think once he gets to the animation and the modeling parts of his focus this program to be even better  with this model I rendered, I have figured out some new modeling skills to put into my own models this covers more detail a better prospective of a model even.

I have even found better ways for effects using images instead of shapes inside anim8or but for now enjoy the images 

28
Cool okay Thanks

29
I was wondering If there was a way to import an ASL Script Making Shaders  Like advanced Bump mapping or making shaders with Vertex Values Making Material Reflect off other objects?

30
Anim8or v0.98 Discussion Forum / Suggestion on scene views
« on: March 26, 2008, 06:54:09 pm »
I do high detail Movies using anim8or and So far ive been using Audacity and Protools to do the voice over Sounds for my characters and was wondering if there is a way to import sound files to anim8or It would be so much easier to morph objects mouths and expressions to the voice overs Actions.

Thomas
 

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