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ASL Scripts / Facial Rigging
« on: February 23, 2011, 09:42:58 pm »
Recently I've started playing around with controller scripts. As a little side project I've been working on a way to get around anim8or's bone system, which I've always had some trouble with.
My solution so far is to come up with a way to use morph targets that can be controlled in real time without the need to input values into boxes. By using "controller objects"(the little green circles) I think I've managed it pretty well. The result so far is just a face rig along the lines of something i saw in a blender tutorial, but i hope to expand it to a full system soon.
Its a pretty simple system once the scripts are in place. By manipulating the "controller objects" (moving them if they have up/down points, scaling them if they have horizontal points) one can change the value of the morph target, thus changing the shape of the face.
The An8 files attached bellow for anyone who want to take a look, comments/suggestions/criticisms would be much appreciated.
My solution so far is to come up with a way to use morph targets that can be controlled in real time without the need to input values into boxes. By using "controller objects"(the little green circles) I think I've managed it pretty well. The result so far is just a face rig along the lines of something i saw in a blender tutorial, but i hope to expand it to a full system soon.
Its a pretty simple system once the scripts are in place. By manipulating the "controller objects" (moving them if they have up/down points, scaling them if they have horizontal points) one can change the value of the morph target, thus changing the shape of the face.
The An8 files attached bellow for anyone who want to take a look, comments/suggestions/criticisms would be much appreciated.