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Messages - polyGon_tError

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16
ASL Scripts / Re: New ASL features in development build 1071
« on: March 25, 2014, 09:09:56 am »
How about using a Variable for Switching Old / New ASL Interpreter capability (in Script)

if not set to any Value or = 0 then old Interpreter used,

otherwise if set to a Value it enable function / loop like or Object Oriented capability or other New Major change / Experimental.

it will be Declared a the Begin and the Interpreter will be working that way.

thanks for extended support.

17
ASL Scripts / Re: Script Request Thread
« on: January 26, 2014, 02:25:16 am »
model4me don't forget to check my post. i added some other Selection Tool as well.
here: http://www.anim8or.com/smf/index.php/topic,4616.0.html

18
ASL Scripts / Some Model by our User
« on: January 26, 2014, 02:19:39 am »
Model: Book
Idea and Primary Mesh: aptaindrewi
Coder: polyGon_tError
Method: Mesh based, Optimized, Multiple Material and Mapping.
link: http://www.anim8or.com/smf/index.php/topic,4749.15.html

Model: Round Cube
Idea and Primary Mesh: lppena
Coder: polyGon_tError
Method: Mesh based, Optimized for Subdivision, Multiple Material and Mapping.
link: http://www.anim8or.com/smf/index.php/topic,4749.15.html

19
if you have some Low-Poly Model ( in any known 3D Format ).
you may post it here and we will make a Live/Parametric Mesh for you ... simple!!!

here are some info for it - follow for better output:
1. Mesh will be Low-Poly / Optimized.
2. make it at the Center of World with Standard Scale.
3. make it clear how it will act on User Input / Parameter.

20
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: January 25, 2014, 08:41:30 am »
Command Script can't work with Sub-Division, so it will not be possible - model4me

21
ASL Scripts / Re: One way to group objects in hiearchal form
« on: January 19, 2014, 03:18:15 am »
lppena

i thought you are trying to figure it how the Exporter working and why is the 'Frame' related warning is there - so i replied. since it is edited by Raxx ( he is better in case of Export Script ), so if he don't reply i will try it then (adding Group Mesh Export to XSI Format).

22
ASL Scripts / Re: multi point slider
« on: January 19, 2014, 02:55:28 am »
rellik420

i added a Tool that can Slide Group of Point/Vertex, check here (it is Interactive):
 http://www.anim8or.com/smf/index.php/topic,4616.0.html

* you asked about (i think) Slide Along Edge Loop, it is possible but little tough. if it worth then reply and allow me so time!...

23
ASL Scripts / some Info about the Modification
« on: January 16, 2014, 03:26:55 am »
lppena - i am not sure if you found any solution, so here is what i think.

you have one Error and one Coding Mistake.

Error :
the Hierarchical Structure of XSI file is wrong. you missed a '}' in closing 'Frame', and make a Duplicate Definition which is caused by moving wrong Block of Code in wrong place.

Coding Mistake:
the Export Script have three part for working with Exporting Object.

1. this part of Code make sure you are not using Group directly. in ASL you can only Export/Use Mesh Data. this part simply 'Pop' all Group Member to an Array.
Code: [Select]
if ($shape.GetKind() == SHAPE_KIND_GROUP) {
        $shape.GetShapes($childShapes);
       
while ($childShapes.size > 0) {
         $shapes.push($childShapes.pop());
/* Fix - Do nothing here */
         }
}
so you are not required to do anything within this 'While' Loop.

2. this part filter any thing that can't be used.
Code: [Select]
else if ($shape.GetKind() == SHAPE_KIND_PATH || $shape.GetKind() == SHAPE_KIND_MODIFIER ||
$shape.GetKind() == SHAPE_KIND_TEXT){
        /* No 3D Mesh to Output. */
           }
...Nothing to do here as well.

3. this is where you do all thing for Exporting. you Process the Mesh Data for the desired Export Format (in this case it is XSI).

*Note: the Output is Functional/Working/Loading - Reason is 3D-Explore (and other few the like Software) is not Written to work Strictly and it's Internal File Parser usually work with Understandable Broken File Structure.

now correct the Code yourself (in case it is not solved) and tell me what you get, thanks.

24
no reply!!!

25
ASL Scripts / Re: Mesh2A8s Export Script
« on: January 02, 2014, 02:39:31 am »
Difference of 'Raxx' - 'Mesh2An8' and 'Llyr Carter' - 'Cr8plugin' for general user.

 Mesh2An8 :
 * simple, easy, small Output.
 * work with 'Scale' tool.
 * output Data is easy to RegExp to use it for making true Parametric Mesh.
 * single Mesh, Default Material, no Texture Output.
 * Material and Texture can't be changed(currently).

/* add this code before defining Material to make it user changeable */
if($<Object Name>.LookupMaterial("<Material Name>") == NULL){
 ... define Material here ...
}

 Cr8plugin :
 * little complex, big, not easy to RegExp.
 * work with 'Non-Uniform Scale' tool.
 * Multiple-Mesh/Shape (Output will be Single) with Multi/Sub Material, Multi-Texture Support.
 * Work with old Version (V.95) as well.
 * keep user Setting of Material and Texture after changed.

* Note (12.01.14): added the Round Cube (Mesh is from 'lppena' modified for better Subdivision), now it is parametric. updated the Book as well (see above).


26
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 26, 2013, 09:27:28 am »
well, allow me to make you all little happy,

getting some info/data from you all i made a 'Book' live, now can be opened with page's as well.

don't forget to reply how it is.

*Note : Update (01.01.14) - 3 Material (now editable) + Normal fix, please download again and replace previous, thanks.

27
General Anim8or Forum / Re: merge points
« on: December 26, 2013, 08:03:53 am »
OK, i updated my Tool Pack then.

tomasball and other: i added an inter-active tool 'MergeFix', to use it ...
* disable 'Back' Button
* select a Point (press a) you wish to snap with, now run it.
* now select any other, they will be Snapping with First one.
* to stop use Group select (press d) to select Snapped.
* apply Merge Point (press L), no setting change will be needed just press 'Enter'.
* if you don't used any other Script recently, press 'alt+c+1' to run it again.

now 'SnapAvg' will keep selection when finished. to get it use above link, thanks.

28
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 23, 2013, 08:48:51 am »
good Script Raxx, but i have another Script that Do it.

i found it at:"http://homepage.ntlworld.com/w.watson3"
made by 'Llyr Carter' (he is not a Member of this Forum but of them.).
for V.95 (made around 2006-07), was popular then.
if you add it to Script Database, please add this one as well, thanks.

* i am posting it with respect to both of your work and contribution.

29
ASL Scripts / Re: Script Request Thread
« on: December 23, 2013, 07:25:45 am »
well, OK, no problem, thanks...

but Selecting a Single Face-Line/Strip may not work with it, it better work with FacePattern.
remember to disable 'Back Button' during this Script use or not to Select in Multiple Mesh.
* this is 'Selective' Version of the Original one.

30
ASL Scripts / Re: ASL Scripts Database
« on: December 21, 2013, 09:44:57 am »
Raxx: i wish following Script to be listed here ( and a Link to my Post if possible ):

Description - Name of the Script.
* Alternate Face Select (Selective)   -AlterFace_Ex.a8s
* Group Point/Vertex Slide (interactive)   -GroupSlide.a8s
* Split a Point/Vertex   -SplitPoint.a8s
* Merge Edge together   -EdgeMerge.a8s
* Stabilize/Smooth Seam/Edge-Line/Joint/Loop   -StabilizeSeam.a8s
* turn Mesh into Rhombic Form   -RhombicForm.a8s
* turn Mesh into Grille/Lattice-like Form (auto)   -FormGrille_Ex.a8s
* find Edge Ring Around Selection   -EdgeRing.a8s
* find Face By Edge   -EdgeFace.a8s
* Snap Point/Vertex by Average   -SnapAvg.a8s
* find Edge loop around Selection   -EdgeBorder_Ex.a8s
* find Edge Loop around Face Group   -FaceBorder.a8s
* Swap two Object Location/Rotation   -SwapObject.a8s

*recently NickE posted his 'Boolean Mesh' Script in 'Feature Request Thread', it is working great, please add it as well, thank you.

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