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Messages - neodelito

Pages: 1 2 [3] 4 5 ... 17
31
General Anim8or Forum / Re: 3Dconnexion Design Challenge
« on: October 18, 2010, 10:14:19 pm »
"1.   ELIGIBLITY.
This Promotion is open to people 18 years of age or older at the time they submit an application and who are legal residents residing in the United States and countries of Austria, Belgium, France, Germany, Republic of Ireland, Italy, Netherlands, Poland, Switzerland, United Kingdom, and Canada (excluding Province of Québec and any jurisdiction where participation would be unlawful). The officers, directors, and employees of Sponsor and its parent company, and their subsidiaries and affiliated companies (collectively “Sponsor”) and all advertising, promotion and judging agencies, persons engaged in the development, production or distribution of materials for this Promotion (collectively the “Promotion Parties”) and each of their immediate family members or persons living in the same household (whether related or not) are not eligible to participate"

Dam i live in Chile

32
i try to living, but i no have much time... ha ha..
sorry.. this is a fast model 30 or 40 mins.. no more..

33
"duel monitors"... oops.. the game is made for netbooks..
and is not a game.. is a template.. you can make your own level and models and use in engine... :o)

34
Finished Works and Works in Progress / Re: Halloween post
« on: October 10, 2010, 08:15:15 pm »
ha ha the bad model is for db compo.. i post here first...
thanks..

35
Finished Works and Works in Progress / Halloween post
« on: October 09, 2010, 07:56:00 pm »
i make this model, past year.




but now i go to be BAADD...

good look to every one..
you can make you own Halloween model

36
Hi this is the last model i made for Last Apocalypse Engine..  is  low polygon model=
Modeled and textured in Anim8or..
Rigg and animation in Milkshape.
660 triangles
texture 256x256 mipmap1

i hope you like.

37
Finished Works and Works in Progress / Re: An experiment
« on: October 08, 2010, 12:33:19 pm »


like this..
??
you can see same efx in mouth of the monster. (Siam glow.)


38
you an add a bloom  shader.. is a better efx
thanks

39
Finished Works and Works in Progress / engine again
« on: October 08, 2010, 11:14:23 am »
here is the engine and template
is a complete Fps and 3ps template engine.. you can change any aspect of the game in .lev files
in a few day i finish the complete 3D media editor..
If you like use your models only export to 3ds (non animate models), or use milkshape, fragmotion, blender etc. for .x animated models .
Support. md2, md3, dbo, .x, 3ds
Support. Jpg, png, pcx, tif, dds, bmp
Support, wav mono and stereo. Mp3, midi etc..
Support, box collision, polygon collision, sphere collision, etc..
and etc.. and etc.. and etc..



40
Finished Works and Works in Progress / Re: Ultimate Anim8or Gallery
« on: September 30, 2010, 04:50:22 pm »
All is made in anim8or.. less people believe this so i upload images in anim8or editor.

























41
Finished Works and Works in Progress / Re: Ultimate Anim8or Gallery
« on: September 25, 2010, 01:30:25 am »
if this work for you.. here you have some render i made and win various competitions..













I made  many many more.. search my post in Darkbasic forums.. or here,,
cheers..

42
this level is textured and modeled full in anim8or.

testing scenery efx, Ai and limb animations
i hope this Sunday have a demo ready.

my post
http://forum.thegamecreators.com/?m=forum_view&t=174436&b=40

43
Finished Works and Works in Progress / most slim character i made..
« on: September 01, 2010, 09:14:30 pm »
creating new elements ENEMYS..  for my engine..

Keep in mind FPS and Ram..
texture 256x256
Transp on.

44
Thanks Ranko..
"increase", i go to decrease the ground texture and increase the numbers polygons in ground models..

45
update, testing enemy AI and explosion

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