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General Anim8or Forum / Re: Ani2Pov v0.91: bugs fixed, Ogre 3D and Irrlicht 3D Export (updated)
« on: February 02, 2010, 04:39:38 pm »
Ogre 3D has its own file format for meshes, materials and skeletons.
This is a binary file format.
Because it's easier for exporters to export in ASCII (text file that you can "understand" with wordpad), and because the binary file format of ogre 3D can change at every new version (for optimizations). The creators of Ogre 3D have created an xml file format which will "never" change and which can be converted to the binary file format using a comand-line tool:
http://www.ogre3d.org/download/tools
This is a binary file format.
Because it's easier for exporters to export in ASCII (text file that you can "understand" with wordpad), and because the binary file format of ogre 3D can change at every new version (for optimizations). The creators of Ogre 3D have created an xml file format which will "never" change and which can be converted to the binary file format using a comand-line tool:
http://www.ogre3d.org/download/tools