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Messages - texel

Pages: 1 ... 4 5 [6]
76
General Anim8or Forum / LibAn8 v8.3.19 is available
« on: March 19, 2008, 05:06:23 pm »
LibAn8 v8.3.19 is available:
http://texel3d.free.fr/projets/liban8/index.html

LibAn8 is a C++ .an8 files loader library which developpers can use to load .an8 files in their applications (3d files converters, OpenGL or Direct3D games, renderers, ...).

New features:
_ Materials of figures are now loaded.
_ AN8XMeshFrom* (cube/sphere/cylinder) added (to convert shapes to meshes)
_ Some bugs fixed.
_ The names of some classes members have been modified (An8Face and An8vpi2D)( ex: normal -> Normal)

The source code of a very basic OpenGL viewer is available in the SDK. It depends on the GLGX library (an utility library like D3DX for Direct3D):
http://texel3d.free.fr/projets/glgx

LibAn8 do not depends on OpenGL. You can also use it with Direct3D.

77
General Anim8or Forum / Re: Loading anim8or models into a C program
« on: March 15, 2008, 04:52:02 am »
Hi,

i have created a free C++ .an8 files loader:
http://texel3d.free.fr/projets/liban8/index.html

It can load objects, materials, scenes, animations ...

You will find an simple OpenGL viewer with it. But this viewer do not use all data loaded by Liban8. it displays only a simple static scene with one diffuse material per meshes. This viewer can easily by ported to Direct3D too.

Note: It will be updated soon to fix some bugs.



78
Anim8or v0.98 Discussion Forum / Import bug (.3ds and .lwo)
« on: March 07, 2008, 04:12:17 am »
I don't know if these bugs are already known.

1) When i import .3ds files, meshes are not always in the good position from each other.
Example files:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/290772
http://www.turbosquid.com/FullPreview/Index.cfm/ID/273052

2) Lightwave import do not work most of the time (maybe not all file format are supported).
Example files:
http://www.turbosquid.com/3d-models/3d-model-cart/228972
http://www.turbosquid.com/3d-models/tire-3d-model/166873

Maybe this link can help for .lwo:
http://www.newtek.com/lightwave/developers/
The source of the sample "lwo2prt" is very usefull

79
Anim8or v0.98 Discussion Forum / Re: export sequence data to .x files
« on: February 25, 2008, 08:22:35 am »
Exporting to .x files do not seems to be very easy and need times. There is a lot of problem with .x exporters of commercial programs such as Maya or 3DSMax.
I understand why Steve has not done it before.

80
Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 22, 2008, 05:13:25 am »
Terranim8or is a great program but it would be better to avoid the use of thousands of external programs or scripts.

81
Anim8or v0.98 Discussion Forum / Features request
« on: February 21, 2008, 09:37:34 am »
Hi,

Some features request:

Object editor:
1) Clone objects using some rules ( to put the copies on a circle, on a axe, ...) (like "array" in 3DS Max if i remember well). Very usfull for the copy of a lot of mesh.
2) Add attributes to materials, cubes and to a lot of things of anim8or.
3) Use a face of a mesh as a plan of mirror.
4) Displacement from textures

Scene editor:
5) copy/ past of elements (to avoid Build->Add ... menu).
6) scale with value like in the object editor ( scale 0.3 , ...)
7) ortho camera (usefull for creating textures)
8) Clone objects using some rules ( like for object "1)" )

9) Lightmapping texture (+uv) generator ( maybe just a dream)

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