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Anim8or v1.0 Discussion Forum / Are Volumes and Raytraced Shadows Mistitled? Also, a request about volumes
« on: September 25, 2021, 04:46:46 pm »
Yeah, I've been wondering, now, if this is the case. Volumes will not show up in scanline renderer mode, yet raytraced shadows will, while volumes and raytraced shadows both show up in the ART raytracer renderer mode. This also means that the soft shadow option doesn't even work, as it only activates on clicking ray traced shadows, which means you cannot use them. It's never become soft, in any mode I've tried, too.
Further proof is the fact you can turn off self-shadowing, via clicking off "Recieve". However, in the ART raytracer mode, self-shadowing will always be enabled, proving its using rays to determine lighting and shadowing. If this is so, can this be fixed, in an update, along with adding proper lighting fade off distances, during OpenGL mode? After all, it would be then possible to draw scenes much faster. In fact, volumes, if they showed up here, too, you'd be able to skip using the slower modes, if the scene is meant to be simple! I know someone else asked about this, earlier, but it is possible, just by using OpenGL's most basic extensions for real time volumetric shadowing.
Further proof is the fact you can turn off self-shadowing, via clicking off "Recieve". However, in the ART raytracer mode, self-shadowing will always be enabled, proving its using rays to determine lighting and shadowing. If this is so, can this be fixed, in an update, along with adding proper lighting fade off distances, during OpenGL mode? After all, it would be then possible to draw scenes much faster. In fact, volumes, if they showed up here, too, you'd be able to skip using the slower modes, if the scene is meant to be simple! I know someone else asked about this, earlier, but it is possible, just by using OpenGL's most basic extensions for real time volumetric shadowing.