37
« on: November 08, 2008, 02:06:01 pm »
Lets say it's dark out side and there is some fog, you turn on your flashlight and you can see the beam of light going through the fog.
There are some clouds in the sky and the sun shines through them and you can see the rays of light.
What if there was a selection for the lights as to weather you could turn on the rays or just set an attribute for all light to do it in the scene.
Trying to create neon with the right lighting and shadowing cannot be done with current light selections. It might be neat to make a light you could add the length and width, but if you had a design you wanted to use as neon that setting wouldn't work. What if you had an emissive attributes in the scene editor and you could select the object you wanted to give off the light. You could set the distance of the glow, brightness(brightness would set how far the light could be seen: Brightness:1[this would only cast lights to a very short distance say like a foot; Brightness:10[this would act as infinite]. Also have a selection of shadow properties for that object.