Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - startrekfan001

Pages: [1] 2 3 ... 5
1
ASL Scripts / Re: Any script-ideas?
« on: August 17, 2010, 12:34:46 pm »
Well, i'm learning asl right now, but if you could devise a way to make an object spin forever in scene mode i'd be eternally grateful :D

If you're looking for a suggestion ^^

2
ASL Scripts / Re: Circular orientation script [not working]
« on: August 16, 2010, 10:17:23 am »
Hi, i'm looking for the above mentioned script. Does anyone know where i could find it?

I'm trying to make a ring spin infinitely, atm i must do it manually which is a lot of work.

3
Hadn't tought about the credit thing.......

ah well, he's got an entire community of Steve-fans behind him :-)

I don't think we have to worry about his name getting lost in history. When 1.0 comes out, he will have pioneered free 3d-applications, writing history with it.

But if its for credit-sake, i dont mind the splash anymore ;-)

4
@kubajzz

i know, and i always do that when im in a hurry, but it would still be nice if it could be skipped altogether.....

5
Steve, could you make an option to turn the splash screen off? Anim8or could start much faster if the splash screen wouldnt delay it (right?). I'd like to start right away, without having to watch at a screen for 2 seconds first.

It's not really an issue, i'd just like the option.

6
Finished Works and Works in Progress / Re: Space Series Idea
« on: July 09, 2008, 07:06:23 am »
allright! now there's some clearing up! the tripulse engines sound cool, the diamond splitter thingy was just an idea, haven't modelled anything for it or something. So the fighters will be using tripulse engines too, i guess.

One question: should all ships, large or small, use the same engines? in star trek they do, but since you pointed out that smaller ships need gates to jump, and larger ships dont, maybe we could give teh smaller ships..... bipulse engines? nah that sounds like nothing. i'll leave all that stuff to you.

anyway, i will just focus on modelling and make the particle emitters and shield emitters and stuff like that. do you want some deployable weapons too? like a big gun that needs to be deployed before it can be used or something...... or should i save that for the prometheus?

And for that galaxy and engine stuff: i guess someone has to go and make a speed scale chart hea? like the warpscale. that way we can start estimating how fast the ships will be. You're right about the galaxy map. I will design it again and make better borders so everything will be more in proportion. how about we spread all of the species only across the alfa and beta quadrant? maybe a tiny little bit in the gamma or delta, but that's it. then the distances will be smaller, so that teh crews wont need years to just visit their mom.

looking forward to the pdf!

7
Finished Works and Works in Progress / Re: Space Series Idea
« on: July 08, 2008, 07:58:13 am »
yea the white glowing thing is gonna be the window (gotta make the interior), there are 2 more windows right behind it on both its sides, i'll point out where exactly in the next picture i post. it does look simple, but that's because i haven't textured it yet. and i did not make any detail. i just wanted to make sure everyone (especially spicy) likes the design for a fighter this way. the two red glowing things resemble torpedo tubes. ofcourse, in this series they'll be different things, since i have no idea what kind of weapons spicy wants. i only read about the nuclear turrets or something, but i don't think they fit on a fighter of this size. how about particle weapons? we're gonna have those right? then i can start model the emitters. there's also gonna be a communications array and a docking port (essentialy, a door). and the engines (the blue glowing things) can be rotated up so that the ship can land without destroying the engines. i'll also make some landing gear (like the ones from voyager), retractable ofcourse.

the main idea with my design is that in the rear compartiment, all the heavy stuff is (reactor, computer, torpedo storage) and the front compartiment has the cockpit and a few crew quarters (2, suited for a total of 6 people). if you look careful, you can see there's a tiny extension on the top of the rear compartiment. that is the release hatch for the reactor. just as in star trek, it can be ejected.

as a reactor, i'd imagine a diamond splitter. it kind of works using the E=MC˛ formula. split an atom, and get a whole lot of energy. why diamond? cause diamonds have the most atoms in the least space. so they're very effective for energy storage. the splitting of atoms seems very crude, but in the future, when it can be contained much better, i'd imagine someone would use it as energy source. using antimatter for every little thing gets boring...
maybe the larger ships will use antimatter, and shuttles and fighters will use diamond splitters. spicy?

8
Finished Works and Works in Progress / Re: Space Series Idea
« on: July 07, 2008, 05:49:12 pm »
I've been on holiday so sorry for the delay. I started to work on the fighter again today.






and here's a starchart i've been working on:




i saw your starchart, and it seemed not to point out in what perspective the milkyway lies. its just a chunk of space with borders. i made a galaxy in photoshop and took your borders to put over it.

9
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 19, 2008, 09:32:29 am »
regarding the text: i have the idea that spicy is not native english or american, since the text overall is a bit filled with errors. maybe you should assign someone native english to correct all grammar mistakes?

(not wanting to be picky, but if you hear bad grammar in the movie or so, it looks kind of clumpsy)

not me btw :-P i'm dutch, i make just as much mistakes.

10
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 18, 2008, 04:22:23 am »
I thought you were gonna keep it secret?

hey now that you mention it..... hahahahhaa FAIL

here's a description of makehuman: http://www.makehuman.org/blog/index.php?post=s1210243808

11
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 17, 2008, 09:05:09 am »
heh, first episode released hea? wait another year and a half mate :-)

edit: i just tought of something. how about if we would wait with the human characters (modelling and anim8ing and stuff) until makehuman releases? it will have clothing and hair in it. its indeed not going anywhere fast, but are we?

i'd say we now just focuse on objects. bridge, ships, space animation etc.

12
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 16, 2008, 05:29:12 pm »
progressing..... i will post an update soon. i redesigned the engines to fit better to a fighter design. rebuilt the entire ship, with teh same main design.

13
Finished Works and Works in Progress / Re: 3ds max computer wip
« on: June 13, 2008, 11:00:39 am »
may i remind you, thehalflifedude, that i made this using anim8or:

http://download.adriama.com/render15.jpg

anim8or is not limiting. your willingness to learn is limiting.

14
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 12, 2008, 06:08:05 pm »
allright :-P now that you mention it, it indeed looks more like a shuttle. i shall make some adjustments to have it some more shuttle feel. thanks for the comments, i will finish this model and wait for the designs of teh prometheus :-)

15
Finished Works and Works in Progress / Re: Space Series Idea
« on: June 12, 2008, 01:48:41 pm »
here's a preview of the design im working on:



it was based on my mom's ironer.

the curved things on the sides are pylons to which i am going to attach the engines.

Pages: [1] 2 3 ... 5