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General Anim8or Forum / Re: Textures & Materials: Make Or Break Question
« on: November 24, 2020, 02:21:00 am »
To summarise the steps in creating and applying basic materials:
Obviously you can select multiple faces to apply the second colour to as required. UV mapping in Anim8or is quite powerful and easy to control but needs a bit more explanation, we can cover this once you have the gist of creating and applying materials. I attempted to create a video but my screen capture software is prehistoric and the resolution is terrible, and W10's Game Bar capture software doesn't seem to capture pop-up menus, annoyingly.
* Copying and pasting a mesh from one Object to another Object within the same project also copies any object-specific materials it uses into the new object. Since this can get a bit messy with duplicates if (like me) you tend to build meshes in one Object and assemble them in another, I normally use the 'File' panel pretty much exclusively.
- Click the Materials icon in the top bar (looks like 4 balls) to open the materials panel
- You have two panels to choose from, File and Object. Materials created in File are available for all objects, materials in Object are only available for the specific object *
- Double click the empty material slot titled 'New' to open the material editor. There's more to this editor than I can cover here, the manual covers it better than I can, but to start with use the colour selector to choose a basic colour in the Ambient and Diffuse channels, eg. red. Click OK and your red material should show at the top of the materials panel
- To create a second material, double click the 'New' slot and do the same process as above
- In Object/Edit mode (arrow at top left of the toolbox), click the object, then click the colour slot you want, then click 'Apply' at the top of the materials panel. This will apply that material to the whole object
- To apply your second colour to just one face, change to Object/Point edit mode (3 dots in toolbox), ensure Face select is selected in the toolbox below XYZ, ensure 'Front' is selected in the row below that, and click on the face whose material you want to change. As before, click the material you want in the materials panel and click Apply to apply that colour to just the selected face
Obviously you can select multiple faces to apply the second colour to as required. UV mapping in Anim8or is quite powerful and easy to control but needs a bit more explanation, we can cover this once you have the gist of creating and applying materials. I attempted to create a video but my screen capture software is prehistoric and the resolution is terrible, and W10's Game Bar capture software doesn't seem to capture pop-up menus, annoyingly.
* Copying and pasting a mesh from one Object to another Object within the same project also copies any object-specific materials it uses into the new object. Since this can get a bit messy with duplicates if (like me) you tend to build meshes in one Object and assemble them in another, I normally use the 'File' panel pretty much exclusively.