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Finished Works and Works in Progress / Re: Run cycle for a Cre8or game I'm working on
« on: August 15, 2009, 11:20:53 pm »Quite good considering that you are just testing it.
The real test will, however, come when you make a proper mesh and rig it because then only the deformations in the mesh and movements of joints will be more visible.
However, the overall movements, stride, coordination of arms and legs are really good and i feel its only a matter of time before you come up with a finished walk cycle.
Also, for games you will need different stances for different topographies, the current stance looks like the fellow is running up a slope.
good job. Keep us posted.
If you look at the related video, he tested it on a Halo 3 Beta spartan. I am curious to how it will look in a full scene animation.