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Messages - bamman62

Pages: 1 [2] 3 4 ... 6
16
Quite good considering that you are just testing it.

The real test will, however, come when you make a proper mesh and rig it because then only the deformations in the mesh and movements of joints will be more visible.

However, the overall movements, stride, coordination of arms and legs are really good and i feel its only a matter of time before you come up with a finished walk cycle.

Also, for games you will need different stances for different topographies, the current stance looks like the fellow is running up a slope.

good job.  Keep us posted.



If you look at the related video, he tested it on a Halo 3 Beta spartan. I am curious to how it will look in a full scene animation.

17
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: August 15, 2009, 10:42:45 pm »
Umm... How did you manage to make this :P. I consider that movie quality. When you get around to animating this, could you possibly resize it to the size of an avatar for public use :P.

18
ASL Scripts / Re: Boolean operations plugin is here!
« on: August 06, 2009, 10:06:20 pm »
:D I've wanted that for a long time.

Thanks!

19
Here is a short list of some popular formats.

BMP
GIF
JPEG
PNG
TIFF'
TGA
DDS*

*I wouldn't call it common, but it is a versatile format that I am fairly sure is lossless. (And functions in an OpenGL environment IIRC)
Click Me to See What DDS Files Are!

20
Anim8or Challenges / Re: Challenge suggestions.
« on: August 02, 2009, 08:32:31 pm »
I'll suggest one I am personally bad at.

How about we go back to the tutorials and have an underwater challenge.

(Can be an aquarium too) I have no idea on how it should be judged though :P.

21
General Anim8or Forum / Re: hair
« on: August 01, 2009, 08:13:45 pm »
You can use C++ Express Edition, it has  lot of helpful things.

Not sure if it costs money though, I think it just requires authentication from the user.

22
Finished Works and Works in Progress / Re: Discovery 1
« on: July 26, 2009, 05:18:53 pm »
I forgot to put the :P after the booleans comment, anyway, I would think a bumpmap would help.

Or you could deepen the crevices a bit, and try adjusting the ambient brightness.

It quickly becoming more detailed though :P.

23
Finished Works and Works in Progress / Re: Discovery 1
« on: July 25, 2009, 09:42:22 pm »
Boolean subtraction is a very messy modeling method.

I'm sure over time, anim8or's capability to do this kind of stuff will increase. I've always found it cool that this program could probably run .95 on an I-pod Touch. (Which would be an idea for marketing, expanding the community, and possibly expanding software support in other programs).

Anyway, very nice start. The shell and inset tool might be pretty useful.

From what I can see, you could do this without a texture.

24
Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: July 22, 2009, 08:47:24 pm »
It could be a parameter that can be saved as part of an individual project.

25
:P You are too good at making these pictures. I would like all of the ideas, but a good interface is responsible for making the features work to the right degree.

My idea would be having a right sidebar similar to Maya. I attached a picture of it, which will hopefully show it properly. It would probably speed math--ier operations up quite a bit.

26
Nice, haven't seen that much architecture here lately. I'm looking forward to a final render.  ;D

27
Anim8or Challenges / Re: Challenge #1: Model a Bench
« on: March 31, 2009, 09:35:47 pm »
I assume they made separate meshes and used the 'Join Solids' operation to keep them together.

28
Finished Works and Works in Progress / Re: some stuff I made
« on: March 28, 2009, 01:06:04 pm »
Glad I downloaded it when it was free :P.

The only limitations that I have seen are that you can't export to a format usable in anim8or, and you can't render something without an annoying watermark.

EDIT:

Oh, nice work on the models. They are nice! (There was that one dagger that looked kinda like it had a blunt edge though)

29
Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: March 28, 2009, 01:07:46 am »
Like Tanzim said, in order to perform non mesh operations, you need to mess around in figure mode. It allows you to assign certain meshes to certain bones, the mesh is tied to the bone and nothing else (Which allows the operation you desired to occur by rotating the bone).


30
Anim8or Challenges / Re: Challenge #1: Model a Bench
« on: March 23, 2009, 01:18:12 pm »
Hah! Figured out the problem with my cube map.

Apparently, up is the bottom.

All of the entries so far are great :P. Personally, Raxx's is my favorite, but the others come in a close second.

Anyway, here is a better version, more on the cubemap. It was rendered outside of a scene.



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