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Messages - 3Dgeek11

Pages: 1 ... 4 5 [6] 7 8 ... 37
76
Anim8or Challenges / Re: Challenge suggestions.
« on: December 01, 2010, 11:06:20 pm »
Are these things dead???

77
Finished Works and Works in Progress / Re: Trombone Model
« on: November 26, 2010, 12:44:48 pm »
Wow! That looks great! But the.."bell" does need a little extra work. ;)

It's a great model, though! And nice renders. :)

78
Paul is dead. :P

Nice model, neodelito! :D
I can't wait to see some more renders/animations. :)

79
General Anim8or Forum / Re: Is R. Steven Glanville still alive?
« on: November 19, 2010, 05:45:47 pm »
headcat! ;D

Alright, let's stop it with the Valve references. :P (Hint)

And get back on topic!

80
Anim8or Challenges / Re: [ COMPLETE ] Challenge #22: Vertigo
« on: November 18, 2010, 02:30:16 pm »
When's the next one?

81
Finished Works and Works in Progress / Re: Panorama mapping with anim8or
« on: November 17, 2010, 04:40:10 am »
How does it have depth? The trees?

I don't quite understand it...
But it looks awesome! :D

82
General Anim8or Forum / Re: Is R. Steven Glanville still alive?
« on: November 17, 2010, 04:38:40 am »
still alive...:D nice song ;D

My friend, the Valve fan. :D (I know the reference)

Steve is still alive and well. Just too dang busy to work on Anim8or, we assume. But I'm sure he sticks in whatever spare time he has and crams it into Anim8or's source code. ;)


83
Finished Works and Works in Progress / Re: Steampunk World
« on: November 08, 2010, 08:10:20 pm »
Hmm, the gun gives me an idea.

How about in one of the [renders] we make, or part of the city there will be a memorial park or something? And there could be a bunch of military men with guns? I dk. :P

I'm REALLY going to open Anim8or tonight and see what ideas I come up with.

84
General Anim8or Forum / Re: WWI Trenches
« on: November 08, 2010, 12:15:26 am »
I wish Anim8or can use transparent images. You can take a cylinder and shape it, then have a twirl of wire texture to put around it.

Just use an alpha map, that's what it's for

TRANS map. ;)

85
Finished Works and Works in Progress / Re: My new project
« on: November 06, 2010, 01:24:00 pm »
This was made using a transmap, he even shows how he did it. So it is possible to do it that way, but like Mills said, there won't be any shadows. ;)

http://www.anim8or.com/smf/index.php?topic=2422.0

86
Finished Works and Works in Progress / Re: My new project
« on: November 05, 2010, 03:44:42 pm »
In my opinion, I would try modeling the tail and hair, instead of using transmaps. Transmaps are good for things like fences, windows, fancy designs, glasses, etc. Flat stuff. But this is actually a solid object so I might would try just modeling them.

But it's your deal. ;)

Me, I have a microphone, but I seriously doubt I'd be able to do voices for you, sorry..

87
Finished Works and Works in Progress / Re: 2011 Subaru WRX STi low poly
« on: November 04, 2010, 06:03:12 pm »
Wow, this looks awesome. :o

Is this going to be a real game?
If so, and if you need any help, (as you said in your youtube video) I'm pretty good IMO at low-poly modeling. So I could help out. :)

The rest of your stuff on YouTube is great, too. Love the Supertendo!

got any samples of your work?

A few. I'll post some for you tomorrow.

88
Finished Works and Works in Progress / Re: 2011 Subaru WRX STi low poly
« on: November 04, 2010, 02:33:05 am »
Wow, this looks awesome. :o

Is this going to be a real game?
If so, and if you need any help, (as you said in your youtube video) I'm pretty good IMO at low-poly modeling. So I could help out. :)

The rest of your stuff on YouTube is great, too. Love the Supertendo!

89
Finished Works and Works in Progress / Re: Dwsel's visualizations
« on: November 03, 2010, 03:25:55 pm »
Wow, this thread is full of awesomeness.

Great job, dwsel!

90
Finished Works and Works in Progress / Re: Happy Halloween
« on: November 03, 2010, 03:56:58 am »
That's very cute and very nice! :)

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