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Messages - Claude

Pages: 1 [2] 3 4 ... 19
16
I would like to add this to Steve's explanation hoping that
it would help you understand:

In point mode, if you double
click on a point, you get its coordinates.
In object mode, if you double
click on a mesh you get a transform
(translation + rotation) to be applied
to each point of the mesh before rendering
to the viewport. Think of Location as a translation.

When you join 2 meshes, all the points coordinates
are updated by applying their mesh transform and
the new mesh transform is set to 0.

17
General Anim8or Forum / Re: Unexpected Behavior: Texturing
« on: December 10, 2020, 10:08:58 am »
johnar
I use the uv editor so rarely that I had to check if the
undo function was actually working. :) :)

18
General Anim8or Forum / Re: Unexpected Behavior: Texturing
« on: December 09, 2020, 09:20:47 am »
In the uv editor, you can use the undo function to go back one step.

20
General Anim8or Forum / Re: Making Progress
« on: November 20, 2020, 05:17:17 pm »
Menu Object/Import. Change file type from 3ds to an8.

21
General Anim8or Forum / Re: Another Steven Question
« on: November 20, 2020, 05:03:19 pm »
To deselect a face, use the mouse middle button.

22
Finished Works and Works in Progress / Re: Back to the dummy
« on: September 23, 2020, 01:26:35 pm »

6.Keys :..also if you want to make a bone remain in the same position for a number of frames you key those to

For example if you wish a bone remains at x = 10 from frame 10-100
you'll have to manually add x=10 to every key between 10 and 100..seriously this will take you years
:The graph editor is supposed to be editable for such situations
Hi.
The graph editor is  editable.
Double click on keys on both side and make them corner instead of smooth. Then use the handles
to make the curve flat between both keys.
Here's an example:

23
Finished Works and Works in Progress / Re: Back to the dummy
« on: September 19, 2020, 06:49:03 pm »
Well, I understand. You dont have a problem
with the size of the bones, but the size of the
bubbles.

24
Finished Works and Works in Progress / Re: Back to the dummy
« on: September 19, 2020, 05:55:15 pm »
I corrected my post because both are already possible using Menu: Options/New joint limits.

25
Finished Works and Works in Progress / Re: Back to the dummy
« on: September 19, 2020, 04:37:06 pm »
Hi.Sorry,I fail to see the difference between the
Blender sticks and this in Anim8or.
You can choose the bone size default value.
Menu: Options/New joint limits.

Bye.

26
Finished Works and Works in Progress / Re: Back to the dummy
« on: September 19, 2020, 10:40:43 am »
How about reducing the size of the bones in the bone editor ?

27
General Anim8or Forum / Re: Do textures not update automatically?
« on: November 02, 2018, 12:42:10 pm »
In the ASL Scripts Database,there's a 
Reload Textures script by Kubajzz.
Not automatic,but faster I hope.
See if it helps.

28
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 12, 2018, 05:06:34 pm »
More likely Vancouver for SIGGRAPH  :)

29
Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 15, 2018, 11:42:38 pm »
I realized that ,but I couldn't bypass your firewall.:)

30
Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 15, 2018, 10:19:32 pm »
The ASL spec adress is wrong.
http://file///C:/Users/Steve/docs/RSG/Anim8or/website/scripts/spec/index.html
Have you updated the web site?

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