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Anim8or v1.0 Discussion Forum / Re: "Join solids"-objects change their origin without changing their axis location
« on: January 30, 2021, 09:43:52 am »
I would like to add this to Steve's explanation hoping that
it would help you understand:
In point mode, if you double
click on a point, you get its coordinates.
In object mode, if you double
click on a mesh you get a transform
(translation + rotation) to be applied
to each point of the mesh before rendering
to the viewport. Think of Location as a translation.
When you join 2 meshes, all the points coordinates
are updated by applying their mesh transform and
the new mesh transform is set to 0.
it would help you understand:
In point mode, if you double
click on a point, you get its coordinates.
In object mode, if you double
click on a mesh you get a transform
(translation + rotation) to be applied
to each point of the mesh before rendering
to the viewport. Think of Location as a translation.
When you join 2 meshes, all the points coordinates
are updated by applying their mesh transform and
the new mesh transform is set to 0.