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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - sagedavis

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31
General Anim8or Forum / Re: Inverse Kinematics
« on: January 03, 2008, 10:30:11 am »
hmm, I thought that IK was already there sort of. Isn't it the process that we envoke whenever we use painted weights? How the skin moves around the joint and so on? I understand that it also allows for other things greater than that but is that not one of the basic functions of IK?
Just wondering cause that wiki isn't exactly clear on it, and most IK sites that I have read are rather wordy and confusing as well.
Sage

32
General Anim8or Forum / Re: New user, question about scene mode ...
« on: January 03, 2008, 10:26:02 am »
Sidval, one object 4 balls? Now you can't move them individually.
If you make ONE ball, and ad it to your scene, you can add the same ball to your scene as many times as you want.
You will get  "ball01" "ball02" in the time line at the bottom. You may need to resize the timeline to see everything.

By clicking on the word "ball01" in the timeline (or "eobject01" if it's left as the default), then using the "move" tool, you will notice that you can move the ball. When you "build add object", it doesn't replace the existing ball, it just places the ball in the same place, so you have to move one ball out of the way to see the other ones. You do have 4 balls on the scene they are just all occupying the same place and you need to move them.
Sage

33
General Anim8or Forum / Re: How bout' an anim8or book?
« on: January 03, 2008, 10:14:50 am »
"since anim8or is free so should the book".

French is a free language, but there are thousands of books out there that teach you how to read it and how to speak it.
HTML is a free programming language, requires nothing more than a computer, and there are extensive tutorials online, yet, every year hundreds of new books on the subject come out.
Blender is also a free program, yet has books.

If you want to write a book, and teach people how to use anim8or, and someone wants to buy it, what's the problem?
As a matter of fact, I first heard about anim8or in a book about game programming, and it had an extensive explination of how to use anim8or to create your objects.

If someone goes through the trouble of writing a book (A good book mind you), on using anim8or, why should they not get paid for their work?
Sage

34
General Anim8or Forum / Re: Making the video
« on: January 03, 2008, 09:59:21 am »
I get a problem where the voice doesn't match the screne with camstudio, so I stopped using it. I can't use divx to compress it for some reason eaither because it keeps saying that the audio is already in use. Too many problems. Not sure which program to use now.

35
General Anim8or Forum / Re: messed up render
« on: December 26, 2007, 09:33:52 am »
A little bit more information is needed here.
Are you using the default "scan line" render, or are you using OpenGL. You get this kind of stuff with OpenGL, which, I suspect is why Steve wrote his scanline one.

This same problem also happens when you add a light and make it cast shadows, but you don't change it to "ray" type of shadows. The volume shadows aren't yet completed so they are buggy.
Sage

36
General Anim8or Forum / Re: you should make a game making section
« on: December 25, 2007, 11:05:19 pm »
just because it's a new forum, doesn't mean Steve isn't paying for the bandwidth out of his pocket again. It's still hosted on the same server (or so it appears by the url).
If Steve wanted posts to be anim8or modeling related ONLY on the old board, I would assume that the same holds true on the new one..
Sage

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