This looks like you've just got some creases that can be fixed by double clicking the mesh and setting the smooth angle to around 60-80 degrees or more, based on what you desire it to look like. Of course this is based on the assumption that you attempted to merge the points first.
As for the orange color faded to white...are you talking about the materials? Give it 0 for spec if you don't want the white specularity effect. Also, an emission of 1 can affect your results, based on what color emission it is (white?) and the strength, along with the ambient color/strength you give it...and basically all other aspects of the materials
Not to mention you should take into consideration that by default the workspace has a front
and back light.
If messing around with the smooth angle, merging points, or changing your materials doesn't fix it, you might want to consider sharing your mesh with us so that we can take a direct look at it. Of course, it doesn't help that your mesh is horribly triangulated as well...