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Author Topic: Weird legs  (Read 6428 times)

CoriDavis

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Weird legs
« on: August 10, 2010, 03:06:54 pm »

As most of you know, i've been making an animated horse skeleton. I've finished making my walk cycle, but the back legs aren't cooperating.  The bones for the pelvis are at a slant, causing the back legs to curve inward, and in my last frames the back legs cross over each other. How do I fix this "joint problem"?
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lynn22

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Re: Weird legs
« Reply #1 on: August 10, 2010, 06:41:09 pm »

Have you set limitations for the movement of each bone ?

Click on a bone in Figure mode and define X, Y and Z direction in degrees (360 degrees = full circle)
like  Min -90 Default 0 Max 90 will give you a quarter circle forward and backward or sideways ;)
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CoriDavis

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Re: Weird legs
« Reply #2 on: August 11, 2010, 10:28:13 am »

yep, I have the limitations set, but the way the pelvis is slanted makes them go the wrong angle. but I could try adding an extra limitation along the Z axis or something that will allow me to curve the bones outward in the direction they're supposed to go.  it'll be an extra step, but it'll fix it for now.
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CoriDavis

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Re: Weird legs
« Reply #3 on: August 11, 2010, 10:58:05 am »

ok, now for some reason, even with the new defining, it's not letting me move it in the new directions, like it's locked, but it's not
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ADSohr

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Re: Weird legs
« Reply #4 on: August 11, 2010, 04:29:39 pm »

Use the middle mouse button, that changes the Z direction: http://www.anim8or.com/manual/6_sequence_editor.html#making_a_key_pose
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CoriDavis

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Re: Weird legs
« Reply #5 on: August 11, 2010, 05:55:45 pm »

oooh ok. I read the page, I was a bit confused at first because my laptop has no 3rd button

Wow.. I forgot to put "rotate bone" too, I feel stupid now..  ::)

Yay! he walks normally now!
« Last Edit: August 11, 2010, 06:11:12 pm by CoriDavis »
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