Here is the next public release: This time, there's actual gameplay, and I decorated the level quite a bit. Here's the link:
https://www.mediafire.com/?pxv9zp9kgbn05raThe game is in its VERY early stages, and I'm not used to programming in Unity yet, so I'll have to ask around to see how exactly to modify the existing scripts... I'm not a very good coder. In fact, Dylan 64 used little to no scripts at all. The only scripting I had to do was for panning the camera, which, contrary to people trying to help me figure that out, did not require quaternions whatsoever, because Cre8or had some additional camera functions that could be called up by a simple script.
As for an exit button, right now the exit button is ALT+F4... hehe... Don't know how I'll implement exiting the game in the future, but I will put in another more user-friendly method for exiting the game.
I looked into locking the mouse, and in Unity 5, it's a bit complicated. It could easily be done in Unity 4, but Unity 5 has made some rather bizarre changes...
Also, I thought about placing objects that could be interacted with by using the mouse, so locking the mouse might not be the best idea in that respect.
For the zoom in feature, I got more than I bargained for with the script I sto- er... "borrowed"... The zoom in feature was not something I had planned from the start. I may remove that, because with my current coding experience (which is little to none) I don't know how I'm gonna fix that without nixing the feature altogether.
Dylan 64 did have a rather robust camera, and I wish I could duplicate it in Unity, but without a visual scripting interface like Cre8or, I don't have that kind of power... Yet.
There is one major issue I'm trying to fix, and that involves collisions. Nancy sort of likes to crouch underneath things that are high enough for her to walk under WITHOUT crouching. This includes collectible objects, and anything else I added to the scene since the previous release.
She also likes to bump into collectibles when she collects them. Say, you're currently jumping, and you're enjoying your momentum as you close in on an orb. When you collect the orb, however, Nancy bumps into it mid-collision, and just as it disappears, you lose all momentum and fall like a rock. That is not good game design.
I will be looking at tutorials and asking questions in the Unity Community, and maybe then I'll have enough experience to fix the issues you brought up. When it comes to scripting, I have trouble improvising. I always have to look at a how-to video for solutions.
If Unity had Visual Scripting built in it would be different, because it would be easier for me to understand. I'm kinda stupid, hehe.
Thanks for your feedback! I will look into those issues at some point during development.