Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 07:42:28 pm


Pages: 1 ... 4 5 [6] 7 8 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 218874 times)

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #75 on: May 10, 2017, 06:23:40 pm »

okay folks, i think this is it... 3-and-a-half hours of render time later!  pretty happy with how this has turned out :D

you can view the full UHD-resolution version at http://thecolclough.deviantart.com/art/Anim8or-v1-0-Splash-Screen-Contest-Submission-679887884

« Last Edit: May 10, 2017, 06:25:10 pm by thecolclough »
Logged

Blick Fang

  • Full Member
  • ***
  • Posts: 240
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #76 on: May 10, 2017, 08:35:02 pm »

WOW!
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #78 on: May 11, 2017, 03:35:12 am »

WOW!
I second this "WOW!" and also apply it to fromsoysauce's entry!  It's the extreme difference in styles that impresses me most... that both were created using the same set of tools is testament to the versatility of Anim8or.
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #79 on: May 11, 2017, 04:11:44 am »

Oh- sorry, It seems I forgot to mention the important part in my post.
Seeing the finishing touches in @thecolclough 's render was the thing that inspired me to do the same on mine (hence the main addition being glowey bits). I've found this entire challenge fun and cool since seeing everyone else's entree seems to have brought out a good amount of creativity for me personally! Your render really pulls that warm color pallet off nicely~

P.S. I find that last bit to be an interesting incident, since mine has a mostly cool-color pallet.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #80 on: May 11, 2017, 12:53:24 pm »

Superb job everyone.

thecolclough: One of the best examples of glossy reflection I've seen made in Anim8or. Now I need to work on making it faster...

fromsoysauce: Wonderful fairy tale color scheme, something like I would expect to see in a Pixar movie .  How did you add the glowey bits? Were they rendered in Anim8or or in post production?
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #81 on: May 11, 2017, 01:55:50 pm »

Aww thanks Steve~

They are in fact a part of the render, I used the age old technique of putting sprites on squares with virtually unshaded material and having them float in the scene like this:
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #82 on: May 11, 2017, 02:41:31 pm »

beautifull!!!
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #83 on: May 12, 2017, 04:11:36 am »

Hey everyone, I'm working on a video where I'll analyze all the entrees and, just for fun, I'll also give a kind of artist statement for my own entree.

Not giving any criticism on work, I'll just be expressing how each of the pieces made me feel on an emotional and philosophical level. Do any of you have titles for your works?
« Last Edit: May 12, 2017, 04:37:39 am by fromsoysauce »
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #84 on: May 12, 2017, 09:03:18 am »

thecolclough: One of the best examples of glossy reflection I've seen made in Anim8or.
thank you :)

Do any of you have titles for your works?
i didn't until about five minutes ago, but i thought i'd try and come up with once since you'd suggested it - upon consideration i think 'Red Letter Day' would be apt on multiple levels, so i'll go with that
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #85 on: May 12, 2017, 10:00:14 am »

Do any of you have titles for your works?

Don't think I've ever given a name to any still image before... Perhaps "Renegade" comes closest.
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #86 on: May 13, 2017, 06:40:28 pm »

[/youtube]
Logged

ENSONIQ5

  • Hero Member
  • *****
  • Posts: 1012
    • View Profile
    • Mission Backup Earth
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #87 on: May 13, 2017, 09:27:23 pm »

I'm very pleased that the references to those other popular 3D packages weren't too subtle, you've absolutely nailed it regarding the narrative of 'Renegade'.  I only had a vague idea of the composition before constructing it, all I really had was the idea of the 'Anim8or ship', identified by its robin-esque colour scheme, and the Maya/3DS ships.  Since the 3DS and Maya logos are basically the same M/3 shape on different angles it was a no-brainer to build a ship that looked reminiscent of those logos when fore-shortened and rotated.  The Blender space station was great fun to build... and insanely satisfying to destroy.  There's definitely something Freudian in that...

FSS: Regarding your final, aside from the strong composition I think what impresses me most is how much like a hand painting it looks.  It can be really difficult to avoid the 'hard-edged' nature of CGI, your techniques in softening the background work wonderfully well in this image (I've seen your tutorial on the grass edge borders, the technique works perfectly in this image).  The rain ripples in the water and the fireflies are masterfully done!  This is an excellent piece of work with a delicate touch that belies what we know was a painstaking process to develop.

Thecolclough: Your final is a totally compelling image that is impossible to glance at, its crisp detail demands a detailed inspection.  I agree with FSS's points regarding the composition, I'm a sucker for dramatic angles and tilted cameras!  The palette is spot on and works perfectly with the Anim8or V1 workspace colour scheme.  Reflections can be a PITA to work with as they can introduce confusion and camouflage the prime focus, your expert use of glossy reflections in this image perfectly sidesteps this problem and gives a prestigious, 'expensive' appearance the 'Anim8or' sign.  I also love the dichotomy resulting from the combination of the abstract space within which the sign is suspended and the satisfying physical reality of the suspension rods.
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 380
  • Be creative and have fun
    • View Profile
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #88 on: May 13, 2017, 11:28:34 pm »

Hehehe it's good to know that's how it looks. When I design environments, I tend to try to make it feel like, if you were there, it'd feel soft. And when I make character I always want to design them in a way that they feel so cute, the viewer should want to just give them the hugs.

Now that I think about it, Thecolclough's piece and mine have nearly fully opposite aspects, what's lacking in "Be Lovely to Each Other" shows up in "Red Letter Day" and vice-versa.

RLD's got a very graphics design corporate feeling, mine has more of a art gallery/museum vibe to it.
RLD relishes in the crisp geometric hard shapes, mine's got soft biomophic shapes all about it.
RLD goes for realism, mine is instead impressionistic.
RLD hones strongly sculptural finality (solid still render),  mine's implies it's a moment surrounded by past and future (as if part of a animated movie).
RLD brings completely new imagery to An8, mine takes the source material and relishes in adaptation.

I feel like RLD has a lot more, for lack of a better word, muscle work at it's core than mine does. Mine instead focuses on the use visual techniques (the kind of stuff I learn as a game developer) to get more abstract and impressionistic representation of ideas rather than fully "real" representations. This idea comes up best when you think about Thecolclough's suspension rods being actual rods, vs my glow bugs actually being sprites applied to billboards. So to bring an RPG metaphore into this, Colclough's a sword and shield wielding warrior, and I'm a spellcasting wizard.

That-- or I'm just having way too much fun looking at what came out of this little an8 challenge. Or maybe both.
Logged

ronaldefarmer

  • Sr. Member
  • ****
  • Posts: 302
    • View Profile
    • Ron's Website
Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #89 on: May 14, 2017, 10:45:29 pm »

Here is my entry for the splash screen challenge:
« Last Edit: May 14, 2017, 11:33:15 pm by ronaldefarmer »
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 13