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Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 07:42:28 pm


Pages: 1 2 [3] 4 5 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 219588 times)

fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #30 on: April 22, 2017, 04:25:00 pm »

Sooooo I have actually been trying to think of a way to have 2 characters physically intereacting with each other in my render. Though this was a stump for me because of how--- well Robin is more or less the only solid icon of Anim8or.

Now I know that this might be reaching quite a bit here, but I realized that Steven's Shark has consistently been a part of the of the splash screens.

http://www.anim8or.com/gallery/gallery1/sharks.html

SOoo it occurred to me: I could continue that! Sure I could probably come up with a new design for a Shark-chan, either in the form of a mermaid or maybe some kind of legged shark anthro.

Of course I bring this up because I really like the idea of the challenge of creating a composition that has 2 characters physically interacting with each other as I think it would present this idea of weight and volume to the subjects that having a single character doesn't nearly as strongly convey.

But also I think it'd be pretty cute to give Robin someone to share the screen with from a pseudo narrative standpoint.

Quote
FSS, if I had to choose, I'm actually almost torn between the second and third poses, but the second wins out.
To my eye it feels a bit dynamic even though it's a very "stable" pose, which catches my attention. It also does a great job of displaying the quality of the model herself in the... well, 'hands', talons, face, tail, etc.

Incidentally pose 2 is also my favorite, I quite like how it brings out the feathery look of the top part of her dress-like red feathers, it really helps to give definition to the overall design, or at least, that's what I was going for.

---edit

Refined the pose of her sitting such that the ears and tail have better directional sense, made her tallons have less awkward toe poses, and changed her facial expression.
« Last Edit: April 22, 2017, 05:20:18 pm by fromsoysauce »
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thecolclough

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #31 on: April 22, 2017, 06:10:42 pm »

It did occur to me to try to come up with a composition which features the knife from the Cut-Edges tool. Though in my head it'd be a kind of image of her right after finishing something which would be visible right next to her.
yeah, that would be cool - the "ta-da!  look what i made!" moment.  oh, now i've just thought: for the sake of keeping things simple and to-the-point, what if the thing she's just carved was the 'Anim8or' text itself?

The 3rd pose huh? That's interesting to me, because I find that to be the least engaging.
i guess the overall pose is more static than some of the others, so i see where you're coming from, but i do think it has the nicest facial expression... just IMO :D

That's a cool idea
why, thank you 8)

I wonder if I can repurpose my bathroom idea into an incredibly expensive, high-class woodshop xDD
i'm sure you could - just throw in an angle grinder or something to give it that authentically workshop-y feel, heheh :P
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kreator

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #32 on: April 23, 2017, 04:25:18 am »

This is my final, I wanted to show the diversity of Anim8or's  modelling rather than going for some theme/genre. The background is Anim8or's modelling screen with a model in progress, and the floor has a reflection attribute added.

750 x 450 px



1500 x 900 px

« Last Edit: April 23, 2017, 04:48:04 am by kreator »
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Steve

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #33 on: April 23, 2017, 01:32:50 pm »

Looking good, everybody.
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #34 on: April 24, 2017, 05:37:55 am »

Kreator - There are some really cool models there, and I love how the top of the crane busts out of the Anim8or screen

FSS - I agree with your choice of pose, it's the most 'relaxed' and natural looking and reveals the details of the model well

davdud - The workshop concept, where 3D ideas are brought to life, is a really good idea!

Below is my final (I think) as I need to get back to other projects.  The brightness of the main ship is increased as far as I want to go without having it look too cartoonish, certainly it's much brighter than the original render, and there's a few minor compositional tweaks.
« Last Edit: April 24, 2017, 05:38:30 am by ENSONIQ5 »
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #35 on: April 24, 2017, 08:50:48 am »

Spent the last 2 days working on my take on the anim8or shark.

I am playing the idea of having that green stringy thing represented as a cute hair style. I might want to try to manifest the purple blob thing as a pattern on an possible outfit for her.

---
I like how we are all doing things that are completely different.
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Raxx

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #36 on: April 24, 2017, 09:50:59 am »

I have ideas but not sure if I have the time -_-

Nice work so far everyone!
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Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #37 on: April 24, 2017, 02:30:20 pm »

Scary shark girl! You sure have some creative ideas, fromsoysauce :)
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #38 on: April 24, 2017, 04:15:02 pm »

FSS< that is MINDBLOWING! I rally like the way you did the feet, getting th detail of the fins in there while still keeping them "stylish". Cool!
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #39 on: April 24, 2017, 05:09:38 pm »

Well, now that I know y'all like her, I have to try to come up with a composition that includes her in my entree.

@davdud101, I actually wasn't finished with the feet, in this image I made the feet as well as facial details.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #40 on: April 24, 2017, 07:18:11 pm »

i've started a draft of my own, but i don't have a preview ready yet because my ART materials are... um... let's say they're not exactly behaving the way i want them to!  better go back and re-read the manual.  but it's gone midnight local time, my brain's switching off, and i've got work in the morning, so it'll have to wait a bit :P
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cooldude234

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #41 on: April 24, 2017, 09:40:35 pm »

I might have to get in on this...
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #42 on: April 25, 2017, 04:28:15 am »

Playing dress-up.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #43 on: April 25, 2017, 05:46:39 pm »

okay, turns out my problem wasn't with the materials, it was with the normals.  i'd forgotten that ART can be a bit funny about rendering the back-sides of polys.  so now that i've addressed that issue, i think i'm ready to show my first preview render...

i gave myself a few extra criteria for my design, as follows:
  • keep the overall concept as clean and focused as possible
  • keep the emphasis firmly on the title text - everything else is just window-dressing
  • keep the colour scheme centred on the new grey-and-orange interface design, with a nod to the red and yellow of the Robin icon
  • ...and don't even think about putting characters in there, because my character modelling is nowhere near as good as FSS's :P

i've slightly increased the sideways resolution to 800x450, to give a 16:9 aspect ratio.  i've always liked working in 16:9 and i think it suits this composition a bit better than the traditional 750x450.  however, it wouldn't suffer too much from being cropped back to 750x450 if that's what Steve really wanted.

this is very much a work-in-progress; known issues include:
  • there are a few more modelling details to add - the reg-tm symbol and the version number are missing (although i'm kinda tempted to add the version number in post), the 'table'/'plinth' pieces will be redone in a more interesting shape, and there will be cables suspending the text pieces
  • the materials aren't quite right yet; the checkerboard effect on the floor and ceiling (inspired by the default ground grid) isn't as obvious as i want it to be, and there are just too many different things all reflecting each other so i want to change some elements to use less-reflective materials; i also want the main text to stand out much more from the background
  • the lighting will have to be adjusted; i like the orange-ness in general, but as it stands i think it's a bit too orange

i expect there'll be one or two more previews along the way, before this is finished...
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #44 on: April 25, 2017, 06:38:40 pm »

ah, one more thing - does anybody have any tips on how to type the Registered Trademark symbol into an Anim8or text element?  can't remember whether the alt-gr key or the alt + unicode-number trick ever worked in anim8or before, but they don't now because alt and alt-gr both toggle arc-rotate instead.
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