Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: too many faces for fix normals?  (Read 6487 times)

Kilminster

  • Newbie
  • *
  • Posts: 11
    • View Profile
too many faces for fix normals?
« on: May 25, 2008, 04:30:07 pm »

Hi Steve,

sorry that I didn't find any news on the materials bug I encountered some time ago but this new one happens both in the latest 0.95 as well as in the 0.97 beta.

I am in the process of building a spherical ship from the Perry Rhodan series. Since I had trouble with the cutouts for the airlocks (specificly the mesh not really looking smooth around the cutouts) I started building spheres with more divisions (by hand)

The present one is based on a sphere with 96 divisions around the equator and 64 from "north" to "south". Together with the details for the engine bulge and the airlocks I ended up with a mesh of 31540 points, 63345 edges and 31691 faces.

Since I had to connect that mesh from several submeshes (because the airlocks were done once and then copied and rotated for example) the mesh's normals have mixed orientations. Trying to do a "Fix normals" on that mesh however results in an immideate shutdown of anim8or.

It appears as if there is a maximum of points, egdes or faces per mesh for that operation.

I would attatch the file but even as a zip it is over the 128 kB limit. The shutdown occurs both in the 0.95c as well as the 0.97 beta on two different mashines (both with XP)
Logged
Louder is better!