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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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You probably already know - pushing and holding the right cursor key sort of plays the scene without it hanging.

For me too it only hangs (display frozen) until it reaches the end of the scene. I never put loop scene on because then it hangs forever....

(I haven't run the latest version in anger yet, my comments are based on older v1+ versions)

I like it.   :)

I haven't got a project on at the moment - busy on other stuff, hoping to do something in the new year.

OK I think I have rewritten everything that was lost when my disk crashed. It's Build 1345. Let me know if I missed anything.

Thanks Steve! :)

Finished Works and Works in Progress / Re: Abstract
« on: November 11, 2018, 09:35:57 am »
It does.

It looks like the reflection of a room on an alien's phaser gun.

Welcome to the forum scoop7

Sounds like a simple enhancement but I think Steve is busy refactoring some of the recent updates :)

General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 12, 2018, 11:26:44 am »
Condolences hope its not a tedious task.  Does this justify an extra trip to Italy? :)

Ongoing Anim8or Development / Re: New Bone Editing Tool
« on: August 09, 2018, 07:50:05 am »
I'm easy; if both functions are handled in the same tool then one is better.

Ongoing Anim8or Development / Re: New Bone Editing Tool
« on: August 08, 2018, 05:25:07 pm »
1. I like the new bone joints appearance. 

2. As separate tool - the 2 functions are different - one moves all the downstream bones the other just moves the joint?

3. While not related to this change but bone related - In the figure if I set the bone X no limits=unchecked; limits min 0 def 45 max 90.  Then in sequence editor move the bone around a bit, then double click it to get the properties and then click OK, I get "invalid angle: out of range: 0 to 0".  To be honest I can't remember what I was trying to do when I came across this.  Maybe I was trying to set joint angle to a specific value?

Anim8or v1.0 Discussion Forum / Re: Custom Rotating
« on: August 03, 2018, 09:54:59 am »
Hi Dorothy
I think this is a know issue and it has been fixed in build v1.0b 1298+

I'm using build 1330 in which it works OK, see this thread,5667.0.html

Anim8or v1.0 Discussion Forum / Re: Custom Rotating
« on: August 02, 2018, 01:54:58 pm »
What are you rotating / what values are you putting into the custom rotate?

Anim8or v1.0 Discussion Forum / Re: lighting in new 1.0 version
« on: July 31, 2018, 06:43:34 pm »
Welcome to the forum :)

Scene->Properties->Global Lighting

ASL Scripts / Re: change object color in scene
« on: July 30, 2018, 04:21:04 pm »
If you use Raxx's script that I linked and you animate the transparency texture, you can do it.  But I would use the 10 objects approach unless you want some clever effect that the script will allow. 
Raxx's script can take some fiddling to get it setup right, try the tutorials, once you get it working its quite straight forward but you need to understand how it works so you can fix it when it doesn't.

It doesn't take so long.
Get tea.
Copy and paste the 10 objects and adjust the transparency of each one.
Add them to the scene and for the first one add visibility keys for each of 10 frames.
Edit the animator.an8 file to increase keys to 20,  duplicate the keys for all 10 objects and adjust the visibility keys for the animation.  (fade out / fade in)
Back in anim8or copy and paste the fade out/ in keys to make the completed scene.
Check tea hasn't gone cold.

But you could lose you project if you make a mistake so do it in a test project, then when you know it's correct import the scene into your live project. back it up first of course :)

ASL Scripts / Re: change object color in scene
« on: July 30, 2018, 11:07:33 am »
Like this?

ASL Scripts / Re: change object color in scene
« on: July 30, 2018, 10:19:20 am »
I can think of 2 solutions:

(1)  2 objects, one red one green, switch objects using the visibility keys.  It's an abrupt change but if you are compiling your video in a post processing editor, add 12 frames either side of the switch and use a cross fade transition.

(2) Raxx's animated textures using controller scripts,5333.0.html will let you do it all in anim8or.  You will need a uv map of your object for each frame of the transition.

I would use 1 for speed.  I would use 2 if I wanted to do something a bit more clever in the transition - i.e. more than a cross fade, flickering, sweep from head to toe, etc.

You could extend (1) by using 12+ objects over 12+ frames - a bit fiddly but doable.

Ongoing Anim8or Development / Re: Multi-Threaded Rendering
« on: July 20, 2018, 07:40:40 pm »
Trevor - what does it mean "has corona as close to Z-Near as possible"?

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