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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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1
Not sure what you mean by neat tool Shutter?

Certainly you can create a test file and inspect it in an editor for any version, the file format is plain text so fairly easy to follow.

2
General Anim8or Forum / Re: Cylinder dragging
« on: January 03, 2018, 08:03:57 pm »
On early versions of Anim8or 095 ish I did it by eye.

Then, I see it in 1088 but don't have a 98 to check, you could double click the cylinder and set the orientation so that it is completely vertical / horizontal.

In the latest I have, beta 1.00b, the cylinder only drags out completely vertical / horizontal, so there's no issue.

It just keeps getting better and better :)

Which version do you have?

3
Finished Works and Works in Progress / Merry Christmas
« on: December 20, 2017, 07:38:13 pm »
You may remember last year I created a video Christmas card for my work colleagues.  I've made another this year.  I intended to do less animation and from further away in an attempt to reduce the time required but I'm not sure I achieved that.  There are loads of tweaks I could do, particularly with Micky's hand gestures while he is talking, but I felt I had to make do with the first "that will do" or I wouldn't finish before next Christmas.  At the start I also felt that the story wasn't that great - I was trying to do Dickens' a Christmas Carol in 5 minutes while swapping in as many cash machine / company references as I can.  At the end though, I am pleased with how it has come together.

Any Santa / Micky is an anim8or created overlay (chroma keyed)
The window blinds are an anim8or overlay
(If I did it again I would have anim8ed the boxes falling off the window sill, there is a gap between the boxes falling and the blind moving because I can't let the boxes appear in front of the animated blind because the chroma keyed overlay is infront of the boxes in the video.)
The ghost of Christmas yet to come is a hacked stl model that I found on the net, hacked and made into an overlay in anim8or.  I can let the racks appear infront of the ghost because neither are moving so I have a static chroma key mask to make the overlay appear to be behind the racks.
 
 


Merry Christmas :)

4
Finished Works and Works in Progress / Re: My Anim8or Projects
« on: December 15, 2017, 05:53:19 pm »
Impressed :)

I like the rain affects - I don't know how to do that.

5
Anim8or v1.0 Discussion Forum / Re: Frame miss behaves in 2 views?
« on: December 11, 2017, 09:40:11 am »
I am using 2 (or more views) to view the camera result while moving the objects in the left / front, etc.  So it doesn't help me if the camera FOV is changed because I am framing the other view to get to an object.  Is there another usage where framing all views is needed?

So for me -  (2) For lower case f don't change the non-focus views.


Thanks for all the hard work Steve.

6
You should see those sections like you found the objects.

Create a test file with an object, a figure, a scene with just a few simple keys for the object, then take a look in the an8 file in notepad or your favourite text editor.

There is a file format spec http://www.anim8or.com/learn/specs/an8_format.txt - I think it's a bit out of date but still useful.
 

7
Anim8or v1.0 Discussion Forum / Frame miss behaves in 2 views?
« on: December 09, 2017, 10:44:57 pm »
Hi all
In 1.0b; scene mode; 2 views; set the left view to camera, set the right view to Right.  If I click in the right view to set it in focus and press f to frame, the left camera view changes.  It looks like the camera FOV has changed, sometimes when I click the left camera view it corrects itself, other times I have to close / reopen anim8or.

Frame (f) seems to affect both views when using 2 views?  Should it just frame the view in focus?
Should frame have any affect in a camera view?
(3 views is similar)




8
Thanks Gyperboloid.

(Took me a while to find it because its only in Render-->AA Setup   when ART is selected as the renderer  :-[)

9
Where is the fast AA render option?

10
Looks really good  :)

11
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 02, 2017, 04:33:59 pm »
This is great work Gyperboloid, thank you.

12
General Anim8or Forum / Re: Folding paper around a drum
« on: September 18, 2017, 10:21:03 pm »


My first test render.  The paper has 12 bones up the middle.  I made 2 sequences, one bends the paper clockwise around the top roller, the other bends it ACW around the bottom roller.  This was not easy, I had to key almost every frame (18 in each bend) for all 12 bones - took ages.

The test render is slower and much closer than the intended presentation so I'm happy with the result.  I'd like a faster method, the sequences are for 50mm rollers, if I needed another diameter or a different wrap angle I'd need a new sequence.  Although I could build a library...

13
General Anim8or Forum / Re: Folding paper around a drum
« on: September 18, 2017, 01:47:47 pm »
Thanks johnar and Ensoniq5

I tried again earlier with a large weight brush, influence 1.  Starting from the right (my paper is portrait, strips are up/down) I weighted the whole object with the right hand bone, then moved to the next bone and again painted everything to the left.  Now I know just to target the points I run the brush up and down vertically with the edge of the brush over the centre of the faces.  Because the whole left area is the same colour I'm finding it easier to spot bits that I miss.

I did a quick test by setting each bone to 5 degrees (in a test scene) and the result was a smooth curved sheet :)

I'm using 1.00b 1296
In figure mode when I'm setting the bones free or locked, if I set an axis to locked it is not remembered if I OK and then reopen the dialog.  Is that a bug?
If I check locked before unchecking free, when I uncheck free, the check is cleared from locked as well. Is that a bug?
Are free and locked mutually exclusive options or is there some special meaning if they are both unchecked or both checked?

I will continue working on it this evening.  I'll post my test results.

14
General Anim8or Forum / Folding paper around a drum
« on: September 18, 2017, 11:30:05 am »
I want to animate a sheet of paper going through a mechanism - like a sheet going through a printer.  I'm trying different methods and I'm stuck on an issue that I've hit a few times -

I've made a mesh 78x0.5x156 (12x 16z divisions) and I want to rig it with a string of 12 bones.  I want each bone to influence a strip across the width of the paper. 

When I choose bone influences the influence zone is set by a tube - I cant flatten the tube to influence the strip of paper (- am I correct or is there a way?)

So I use painted weights.  I need each bone influence to be painted across the width of the note.  This is where I struggle, I need a steady hand to paint a straight stripe and a keen eye to tell when the strip for each bone is not 100% influence - otherwise when I move the bone position the paper distorts because other bones still have a small influence.  (I use influence 1.0 with a brush smaller than a face) By trial and error I get a better results but is there an easy way? (e.g. It occurred to me that if I understood the weights syntax in the anim8or file I could edit it to get the desired strips)

Is there an easier way?

When I paint weights, is if affecting the points or the faces?  What I mean is for best results, should I be trying to paint stripes on the centre of the faces or along the edge points?
thanks


15
General Anim8or Forum / Re: Rendering a series of png images
« on: July 11, 2017, 12:27:18 pm »
Hi NoobJens007

What is the problem? 




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