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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - rctmonger1108

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1
General Anim8or Forum / Re: Settings in the "Configure" Dialog
« on: May 01, 2009, 07:50:50 pm »
ah.

that would make sense.

trying it now.


EDIT: It would appear that that technique does not work on my particular flash drive. Oh, well. Thanks anyway, Claude.

2
General Anim8or Forum / Settings in the "Configure" Dialog
« on: April 29, 2009, 07:51:38 pm »
First off, a little background on my question:

As a high school student, I find very little time to work Anim8or at school, but when I do, I run off of my flash drive. The drive letter changes with every computer, so I have to reset the paths in the dialog every time I run it on a different computer than the one I last ran it on.

So my question is this:

Is it possible to set the paths relative to Anim8or's own directory, like you can set the location of a page to link to from an HTML document relative to the page's location?

3
General Anim8or Forum / Re: Render wireframe
« on: April 22, 2009, 06:23:09 pm »
get a flash drive (512MB-2GB), go to http://portableapps.com, and download their bare-bones suite, then download GIMPPortable. it's a free image-editing software package comparable to Adobe Photoshop, and it will run straight from your flash drive.

but the GIMP's native format, XCF, takes up around 10MB for a three-layer, 1024x768 image, so make sure you've got the room to mess around. it can export to JPG, BMP, GIF, PNG, etc...

4
General Anim8or Forum / Re: how to make my 3ds obgects less heavier?
« on: March 27, 2009, 05:21:39 pm »
by "heavy" do u mean that they have a large file size?

5
General Anim8or Forum / Re: New Member - Best Version to Download?
« on: March 27, 2009, 05:19:28 pm »
the art raytracer is a wonderful thing, ain't it?

6
General Anim8or Forum / Re: malformed spline
« on: March 20, 2009, 07:50:12 pm »
you need to close the spline for it to extrude, i believe.

7
General Anim8or Forum / Re: malformed spline
« on: March 19, 2009, 09:05:21 pm »
post a screenshot of ur spline and i'll see if i can help.

8
General Anim8or Forum / Re: losing textures while rendering. LT
« on: March 18, 2009, 09:27:43 pm »
i had the same problem making a starfish. i'm pretty sure i had textures on, because i rendered a sword with environment maps that same day and the environment maps showed up fine.


9
General Anim8or Forum / Re: Can't get Light attributes to work
« on: March 10, 2009, 08:44:25 pm »
there's no art raytracer in the older versions. it says that in the 0.97d forum.

10
General Anim8or Forum / Re: Is there?
« on: March 02, 2009, 08:45:46 pm »
so true it hurts.

11
what version are you using? 0.95 or 0.97d? i had texture capability with 0.95 and i still have it with 0.97d. post a screenshot of your materials dialog and i'll try to help you out.

12
General Anim8or Forum / Re: anim8or doesn't work on my computer
« on: March 01, 2009, 07:06:58 pm »
this is why i'm not looking forward to getting a laptop for UCF next year, because they all have VISTA and i enjoy using anim8or too much to stop and...*waaaaaaaaaaah!*

13
General Anim8or Forum / Re: Is there?
« on: March 01, 2009, 06:53:32 pm »
not unless there's a download link for the character. it'd be nice if you could embed the character in the FLV file, though.

14
General Anim8or Forum / Re: YouTube
« on: March 01, 2009, 06:37:26 pm »
nice to see the young'uns interested in modeling

15
or you could go the really tough way, and use morph targets, setting one for each side the tail bends to. of course, that would entail moving AND rotating every ring of vertices around the tail. there's really no truly simple way to accomplish this.

or you could rig the shark with 10 or so bones from the point where you want it to bend and then use weights (maybe) or influences (probably better) to bend the shark that way.

once again, no easy way to accomplish it.

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