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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Kamagoi

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General Anim8or Forum / Its been a loooong time...
« on: August 02, 2014, 08:17:04 pm »
It's been so long since I've stopped by these forums. I just want to thank the anim8or community for helping me and inspiring me to get into 3d modeling. I can't believe I started with this program, and I was happy to see a full 0.98 version out. I moved on to 3ds max but I will always every once in a while, open anim8or and start doing things. This program is and has always been, the BEST inroduction to 3d modeling.

Very nice face rig! He reminds me of Squall from FFVIII. One question though, do you adjust the smooth angle for the hair?

General Anim8or Forum / Re: How do I learn Blender?
« on: November 07, 2011, 09:33:19 pm »
I have the same story here. I've had blender for a while now but the UI is ridiculous. I've also had 3ds max for about a year and every once in a while I open it up and figure things out. The biggest problem about blender that I hate is to get your texture maps to display in realtime in the viewport. I mean, in 3ds max I figured it out with no help at all, yet in blender its so frustrating!

Im also trying to learn blender but only for the rigging and toon render options it offers. Take it from me, your better off learning 3ds max (or maya?) because in my experience it has been easier for me to learn than blender.

General Anim8or Forum / Re: Texture Help Needed
« on: July 08, 2011, 12:35:21 am »
You could also select that one face that you want to texture and remap it or scale it larger in uv classic. Yeah you can use the middle button in anim8or ( i use to texture like that all the time) but for more precision on the texture i would just remap only the polys that you want the image to be on.

Finished Works and Works in Progress / Re: Character Tribute
« on: July 03, 2011, 02:45:17 am »
Im working on the tutorial now because i don't see any tutorials for uv mapper classic with anim8or. So hopefully it will be up in a couple of days.

Finished Works and Works in Progress / Re: Character Tribute
« on: July 02, 2011, 04:28:27 pm »
Believe it or not, I textured this character using only uv mapper classic and a regular paint program. If you want a tutorial on uv mapping, I was thinking of making a video on my youtube channel on how to unwrap with uvmapper classic.

Finished Works and Works in Progress / Character Tribute
« on: July 01, 2011, 11:56:05 pm »
One of my favorite video game characters was killed off recently in the story of The King of Fighters XIII. So I decided to make a model and render an image of this cool character...
Ash Crimson

Finished Works and Works in Progress / Re: Original Character
« on: June 04, 2011, 03:36:30 pm »
Yeah I usually rush when I skin my models and I make errors sometimes like that arm. I consider myself a 3d modeler rather than an animator. Oh and I downloaded gimp but the application never wants to open. It starts to load but never finishes. Im running on windows 7 so can anyone help?

General Anim8or Forum / Re: Where to sell?
« on: May 28, 2011, 07:57:07 pm »
Well the models are gonna be around 2000-3500 polys. I checked out turbosquid and there is absolutely no one selling anim8or models.

General Anim8or Forum / Where to sell?
« on: May 27, 2011, 07:41:27 pm »
I've been thinking about making some naruto models and selling them but I don't know where to start. If any of you sell your models then maybe you could help me out. I want to sell the models low poly, textured, and in an8, obj, and 3ds formats. So...

What is the best (most trusted) website to sell these models?
How much should I charge per model? ( i was thinking low price, like $5.00 per model or something)

I'm not trying to advertise in any way, I just want these questions answered thats all.

General Anim8or Forum / Re: IK sorta working for me.
« on: May 27, 2011, 07:31:44 pm »
I checked out the link neirao. We definitely need this in anim8or!

Finished Works and Works in Progress / Original Character
« on: May 25, 2011, 12:16:40 am »
Here is an original character that I made. I didn't really use textures because I don't have photoshop anymore, so a lot of the details are modeled. Feedback is appreciated!

Finished Works and Works in Progress / Re: Projects and Renders
« on: May 24, 2011, 11:43:20 pm »
Your sora model is astounding! I barely see people modeling characters with anim8or. Can I ask how many polygons is it?

General Anim8or Forum / Re: need a tip on skinning
« on: May 02, 2011, 05:49:45 pm »
Remember als to model the pelvis area in a sort of v-shape so that its easier for skinning. I remember having so much trouble with that area in moving the thighs.

Finished Works and Works in Progress / Re: Roboklaw
« on: April 26, 2011, 01:15:20 am »
I saw the video and I immediately thought of Dr. Octavius or Doctor Octopus from spiderman. Pretty cool how you show the process. I can't figure out how to use special effects, its harder than it looks.

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