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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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I watched a Terranim8or tutorial video and that put things into context for me.  I was going to use it in my other world project but I tried the script first and found it did just what I needed.  The problem with the script is sometimes it does not work and it doesn't tell you why.  I'm getting better at finding the reason, often the material seems to have "lost settings" but I can't work out how to force this issue so not sure if its me doing something or a gremlin.

Hope the project goes well :)

Glad you've got it working

Have you used Terranim8or or Raxx's animated textures script or a combination of both?

Hi Ian,

Not sure what you mean.  I think you mean that you don't see the animated texture while viewing a single frame in scene mode (or object mode).  I will try and explain that, if I've got the wrong end of the stick let me know :)

In scene mode, as you step through frame by frame you see your objects move to the required position for each frame.  e.g. in my example, if you select top view, you can see the camera moving as you advance through the frames.

If you have an object with an animated texture, the texture changes frame by frame, in the same way as an object moves frame by frame. The water splash starts as a video, it is converted to many single frame images - Tan0001, Tan0002, etc. Raxx'x script swaps the texture (Tan0001 for Tan0002, Tan0003, etc.) on the material depending on the frame that you are viewing.  So in scene mode with an animated texture, you will not see any animation while looking at a single frame, the animation is done by selecting each image in turn as you move through the frames. It does'nt become animated video again until you render your scene.

If you had a splash consisting of 12 frames from start to end, you could make a stop frame animation with 12 images.  You could put each image on a its own object, and in scene mode key the visibility of each object (each object is a frame of stop frame animation) so that the objects are displayed for 1 frame, one after the other.  When you render, it will appear to be an animated texture on one object.  Raxx's script achieves exactly the same, but with a single object.  The expression that calls the script calculates which image should be selected given the frame number.   The files Tan0001, Tan0002, etc. are each frame of the stop frame animation.

Let me know if that makes sense. :)

Have you seen Raxx's video tutorial on this thread,5333.msg39604.html#msg39604?

[Still frames / sprites become an animated texture when you render (or play) the scene.
I could not find your reference "Raxx's method of "add to project"?
I don't know terranim8or, but my guess is that it creates many objects (particles) adds them to your anim8or project file and keys them in scene mode to splash / explode / smoke / fire ,etc.]

I've made another version.

In V2 Iíve tried ENSONIQ5ís suggestions for making water in this thread,5703.0.html  Not bad for 1st try?   Iíve also reduced the zip file size significantly by reducing the image size of the animated textures.  Its only 2.5MB now but it will not let me attach it.  (This change has also had a big impact on the scene playback speed in anim8or - I didn't realise the image size affected this so significantly)

2nd attempt comes out like this (the break up at the end is a youtube thing, my original didn't do it):


Project V2!Ag0is5Le3T-0kghBMhl1XKajVsMC

Hi Ian - no problem.  The second time I used the script I had all kinds of issues because I had forgotten some of the steps so any excuse to practise helps me remember, in the short term at least :)

Thanks for the comments

Theo - I agree the explosion where ow44 goes through the roof could be more spectacular, if you blink you miss it, same when ow44 returns. I have about 20 tiles as part of the explosion it would be better with 100+ and coming out of the front :)  On the return I wanted to have a dust cloud coming out of the chimney and out of open windows.  But its all time and I ran out of it.  When the satellites blow up leaving the solar panels, I think that would be better with a flash as well.
The facebook group challenge is for anim8or so I took it as an extra challenge to do as much as possible in anim8or. 

Hi Ian

I've made an example project to practise doing this.  (zip link below) It tool me a while the first time I tried.  In the zip is a word doc with notes on each step.  I hope it reads OK.

This was the result:


Let me know how you get on :)!Ag0is5Le3T-0kgagntrGeciRdZqS  (the project is too big to attach - 17MB)

The finished animation (3 months later)! :)

Finished Works and Works in Progress / Re: The other guy
« on: June 06, 2018, 02:58:59 pm »
Welcome; the other guy looks good

Are there any particular features of anim8or that stand out?  I've always found it very intuitive, and keep finding things I never knew it could do :)

Hi Nellucnaiv

I can't comment on Terranim8or, I've never used it.

If I was doing something like this I would look at Raxx's animated textures script.,5333.msg39604.html#msg39604

BUT you still need the animated texture for the splash.  If you search "green screen water splash" / "luma keyed water splash" you will find stuff like this[/youtube]]https://www.

Downloading the file can be a pain.  You need to find something that looks right for the camera angle that will view it. I've used steam on a black background, you make the background transparent. I found it helped to make my texture emissive.  In the scene, if the camera is moving, set the object to "faces other" where other is the camera.

The stuff on the internet is never quite what I want so I end up editing it.  To extract the frames from video I found virtualdub works best.  In my original clip of steam it went out of the frame on 2 sides so I made a graduated mask in to feather the edges, otherwise you see a cut off line.  (I use pinnacle studio to put the mask over the video clip.)

Hopefully someone will chip in and tell us how easy it could be in terranim8or :)

 :) looks great

Finished Works and Works in Progress / Re: BEDROOM RENDER
« on: May 16, 2018, 09:55:14 am »
Looks really good :)

The quilt texture has come out well

When I tested my file I didn't get a shadow using an infinite light - it was under the object :)

Glad you've got it working 

Is the light a local or spot?  (not infinite)

The attached casts a show in scene mode, camera view, scan line render.  If it doesn't for you then it's going to get interesting.  If it does then hopefully you'll see the different setting.

I only used shadows a few months ago and I'm forgetting already!

Yes you can have shadows using scan line.  The light needs to be set to casts shadows  and to "ray trace" in advanced properties, the objects' properties need to be set to casts shadows / receives shadows. 

There's lots of info in the manual chapter 7, scene editor.

I think that scanline shadows are more versatile than ART.

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