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Messages - Kevin Gales

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1
Finished Works and Works in Progress / Re: LipSync
« on: January 14, 2020, 11:18:05 am »
Well that was like a test subject...

2
General Anim8or Forum / Re: Advanced Feature Request
« on: January 04, 2020, 05:28:01 pm »
Ohh yeah multi windows might also work to see real time changes...I can unpin the whole window and put it into another screen...
 8)

Anyway I did a little experiment and figured out you could also just add an auto refresh function\refresh button only to achieve the same thing
*How will this work exactly
First you open a file edit then save but then don't close it so you can keep doing changes and saving or letting anim8or autosave
then if you can reload that means if you added the file on another anim8or you can just reload and see the changes
(reloading means you avoid adding the file via the window every time you made changes)

3
Finished Works and Works in Progress / Re: Perfecting the skill
« on: January 01, 2020, 11:18:12 am »
Ohh that's pretty cool...I'll try something out when I get time... :)

4
General Anim8or Forum / Advanced Feature Request
« on: January 01, 2020, 10:57:35 am »
So I bought 3 array monitors...
I ran anim8or then an idea came into mind...
I was thinking it would be awesome if anim8or could run in realtime(somehow synced) imagine opening 3 instances of anim8or on 3 screens and syncing the work... like you can move coordinates while watching the render changes on the other screen running another instance then move to another screen and change materials I believe this is possible from my knowledge of coding...

The following aspects can make it possible
1.The program must store the changes data in a file somewhere
2.The program must constantly keep checking for changes in that file
(in this way when multiple instances are opened they can sync)
3.or to prevent arguments the program could have a manual refresh


This will also open opportunities to render via network(LAN) on multiple computers..

Let's discuss anyone else who thinks this is possible?

5
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 13, 2019, 05:39:00 pm »
@davdud101 Thank you.. 8)

6
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 12, 2019, 04:53:04 pm »
Also you can use fk with ik.

I'm also trying to add constraints such as keeping a joint >= 0, which would help walking a lot. But I still have a few bugs to fix before it's ready to use.

Sounds great... 8)

7
General Anim8or Forum / Re: Anim8or screen not working
« on: December 12, 2019, 04:49:05 pm »
You're welcome  8)

8
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 11, 2019, 08:39:08 am »
Nice ik setup It's not so bad after all I guess I wasn't paying much attention to limits to prevent distortion  8)...I didn't know you can lock ik chain position in anim8or this is new  :o 

9
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 11, 2019, 08:13:54 am »
@Steve  Cool I'll check it out...although I am not a fan of ik I tried it...always goes sideways however I believe it would have been better if it were both fk and ik

10
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 10, 2019, 06:11:12 pm »
Another walk cycle...this time I attempted to mimic floor constraint by using a plane as floor reference...and the traditional 4/5 points walk cycle method...*video shows green or grey blocks on vlc.. windows mp recommended

11
General Anim8or Forum / Re: Anim8or screen not working
« on: December 10, 2019, 05:10:26 pm »
Working with computers every time something like that happens it's usually 1.Low memory(Ram too small) 2.Low VRAM(graphic memory) you need to update your graphic card driver ALSO may be your graphic card is too old as in like supports ogl1.1 or older 3.Your graphic card is failing 4.OS too old to support your latest graphic drivers

Number 2 is common...it's possible anim8or cannot draw (open gl drawing) due to outdated ogl instruction

12
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 08, 2019, 04:05:38 pm »
Yeah anim8or is pretty cool I also like the cleaner interface...it would be top notch if there were constrains and parenting of individual bones + physics then it would be a complete package... 8) and to elaborate on why is said it's quiet difficult to animate first you cannot move/rotate multiple bones(not in referring to ik) you can't copy and
(flip) paste poses which means you have to manually repose on each frame....well you cannot preserve volume when rotating bones or on ik I bet for any actual beginner they will suffer...but I considered to work on tutorials to show people tricks just I am busy with Other projects in blender and other tools...

13
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 07, 2019, 12:03:41 pm »
Thanks @olan ...thanks for the advice @johnar I have to say it's not so easy to animate in anim8or but then I have been coding a script that will allow me to interchange between blender and anim8or(so far so good)...I just like anim8or's simplicity and clean interface that's why I coded the script to import blender animation(my script can do that) to anim8or

14
Finished Works and Works in Progress / Re: Perfecting the skill Char 02
« on: December 07, 2019, 11:55:10 am »
Thanks @johnar 11 second club looks interesting  8)

15
Finished Works and Works in Progress / Re: Perfecting the skill
« on: December 05, 2019, 09:52:49 am »
I have been busy...but here is a quick walk cycle....

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