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Topics - johnar

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31
Anim8or v0.98 Discussion Forum / Scene, Bones, keys and bounding boxes
« on: January 13, 2015, 04:12:58 am »
Hi steve.
 Theres something going on in Scene mode which is not working as i imagine was intended, and thought worthy of bringing to your attention.
 Not necesarilly a bug, but perhaps caused by some missing or overlooked code in the original scene mode programming.
 Whatever the cause, i'll explain the problem, which in itself is very restricting to animating figures in scene mode, in the way which im sure you have originally intended.
 It relates to the copying and pasting of selected bone values in scene mode, which do work perfectly, but only under the following condition.

Presently, to copy  bone(s) key(s) in the timetrack, the figure needs to show a bounding box before the key(s) will copy/paste.
 This is not as easy as just selecting the figure, as this also selects all the bones in the figure, which is no good when only wanting to copy/paste certain selected bones.
 The only way i've been able to do this in the past, is to scroll down the time track until i find either the position or orientation key, then select, and unselect one of those. OR, find a morph target, and select, then deselect, one of those, as doing this brings up a bounding box, and then any amount of keys can be copy/pasted.
 Apart from this oddity/glitch, everything else regading copying and pasting keys in scene mode is working faultlessly.
  When you find the time to look into this, a fix would make a huge improvement to the basics of animating figures in a Scene.
 Thanks for your time. Kindest regards. Anim8or is awesome!!

32
Anim8or v0.98 Discussion Forum / Possible bug figure import.
« on: January 10, 2015, 08:56:56 am »
Heres a curly one, discovered while trying to work out why builds 1140 through to 1150 will not open some of my an8 files.
 I've attached a zip with 2 small files, and this explanation, as below.

 An8Files: Identical.
Ballfig1.an8: Object is named 'object01.  Figure is named 'figure01'
Ballfig2.an8: Object is named 'ball'. Figure is named 'figure01'
Problem:
Anim8or 1140 to 1150.
Will import figure from Ballfig1 but Will NOT import figure from Ballfig2.
 
 Have tried several variations of object and figure name changes
Can import figure if figure name is changed from 'figure01', but cannot import figure if object is named anything other than 'object01'.
 Any Anim8or pre 1140 will import from both.
 Can anyone replicate please?.

EDit: can actually open the files, but just not import the figure.

 Windows7 home basic 32bit .

33
General Anim8or Forum / Copying bone values in scene mode
« on: January 08, 2015, 07:08:09 pm »
Maybe someone has a quicker workaround to this problem i have in copying single bone keys in scene mode.
 Presently, to copy a bone key in scene mode, the figure needs to show a bounding box before the key will copy.
 This is not as easy as just selecting the figure, as this also selects all the bones in the figure, yet i may only want to copy one bones key values.
 The only way i've been able to do this in the past, is to scroll down the time track until i find either the position or orientation key, then select, and unselect one of those. OR, find a morph target, and select, then deselect, one of those. (brings up bounding box)
 I'm using a smaller monitor while i'm waiting on a new graphics card, and using this current method is really not good.
 So, question is: (as above):
Does anyone know a quicker workaround to this problem i have in copying selected bone keys in scene mode.?

34
Anim8or v0.98 Discussion Forum / Bug report keys in Scene mode
« on: December 31, 2014, 08:26:34 pm »
 Happy New Year Steve

 A couple of bugs actually:
 A minor one in Object mode, i've noticed you 'can't hotkey to another function after text'.
 Hope i'm right in assuming its a bug, it's the same in all versions i've tried back to 0.9. Maybe it isn't a bug.
 The next one, imho, is far more exciting, interesting and important.
 Scene mode: Double clicking directly on bones to add keys is not creating keys.
 Sorry steve, i should've mentioned this one a long time ago. Don't know what happened.....
I remember when you first added this ability, and to be honest, although it was a great addition, the little animating i've done since then, i've been habitually keying in the timetrack.
  However, now that i'm realising/(remembering) that adding keys directly by clicking on bones, is such an easier and faster way, i've found that shes not working as designed.
 Thanks for your time.

35
General Anim8or Forum / Graphics cards question
« on: December 27, 2014, 10:02:07 pm »
 Hi there,
 My graphics card has died, and i'm out to get another one.
 Cant afford new at the moment, but have found 2, second hand in good working condition, and affordable for me right now.
 Was hopeing that if anyone here has used either of these cards, with anim8or, if they could please post any thoughts/experience with them.
 One is a Nvidia Quadro FX3400, and the other is a ATI FireGL V3350.

 I've looked on line for specs and reviews, and see that the nvidia Quadro is the more 'grunty', and am leaning towards that. (also coz its nvidia).
 Whats stopping me jumping in there ios that i've read the ATI FireGL V3350 was designed for 3D graphics applications, (mentions 3D studio max), rather than gaming.
 I know they're both quite old cards, and both only OpenGl 2.0.
 Any thoughts appreciated, especially if you've owned/used either of the 2.
 Thanks.
 My PC is a Compaq pressario SR5620AN Desktop.

36
Finished Works and Works in Progress / Diversions
« on: December 23, 2014, 12:27:02 am »
 Need the occasional Diversion when 'Deeper' needs a break.
 Have had animation and animated gifs on my mind today, and christmas pressys, so put this together this afternoon.
 Froyds Xmas gift from hell.

 I don't know whats in the box, but it doesn't like to be moved.
 Takes more than a stubborn xmas gift to upset Froyd tho.
 Could go over it a few more times, but had enough for now. Was just a diversion..

37
General Anim8or Forum / Material Question
« on: November 29, 2014, 08:17:27 pm »


 Please tell me, what is this black line that always appears on my spheres?
 It's there whether default material, any lightish colour, and any texture.
  Man its annoying...

38
Anim8or v0.98 Discussion Forum / Scene mode bugs
« on: November 13, 2014, 06:18:27 pm »
.i'm blown away by the changes i'm seeing up to build 1127....

 Importing and exporting scenes!@!!....Far out, i had no idea. I've tested it several times now, and have had much success.
 tho i have got a couple of bugs to report.(three actually, 2 in scene mode, 1 globally)
 
 1) Figures not imported/exporting with scenes
(This might not be a bug. Are figures supposed to be imported/exported with scenes?)
I can import figures seperately after the scene, then all is good.
 (only tested on xp)
 
 2) No 'view' title showing in top left corners, in all modes.
 I can click where the title should be, and the views popup menu shows, and works.
(and Nothing writin next to Robin at top of window.) (global)
(Windows 7 and xp)

  3) Rendering - Cant esc out of an openGL render. No way of stopping it.
 (Windows 7)
 I cant test this on my xp laptop as there is no option under 'renderer' to use openGL.
 (probably a microsoft thing?)

I have 2 computers and operating systems. Windows xp, (laptop), and Windows 7. Compaq tower pc. (details at bottom of this post) i am unable to test Bug 1 on Win 7 at the moment. (PC has been busy rendering for last 2 days,only a couple of hundred frames to go now)
 When done i'll check whether scene import/export issue behaves the same on 7 as xp, and update here.

 Anim8or is really advancing now. What a great program.
 Amazing stuff Steve.
Am so glad you've retired and started upgrading this brilliant piece of software.
 An8 forever.


Win xp toshiba laptop
OpenGL Vendor: Microsoft Corporation
OpenGL Renderer: GDI Generic
OpenGL Version: 1.1.0
OS version: Windows xp service pack 3 (5.1) build 2600

Win 7 Compaq tower pc
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce 7800 GT/PCI/SSE2
OpenGL Version: 2.0.0
OS Version Windows 7 (6.1) Build 7600)

 

39
 Hello. I've got a really strange problem and wonder if anyone could try replicating it. Its not related to any particular version or build or Operating system, as it happens on both Win7 and WinXp. and multiple/all versions of anim8or
 Funny thing is, i don't remember it ever being a problem, but now its driving me a little crazy.


 I add a figure to scene mode, 1st frame, key on. Rotate figure with middle mouse, and then a bit with left mouse. Double click object to make sure/or set, a position key and an orientation key.
 Now, with position and orientation keys selected, i copy those two keys and paste them further down the timeline. (even to next frame)
 Trouble is, the orientation key is not copying.

Cant understand whats going on? have tried everything i can think of so far. any ideas anybody??

 EDit: Just tested with a cube. (object)
 same result. Very weird..... I know in the past that an orientation key would not copy unless the position key was selected as well. But, strangely, now i can't seem to copy an orientation key at all....
 

40
Anim8or v0.98 Discussion Forum / Expanding ability to use virtual folders
« on: September 27, 2014, 02:53:06 am »
 Hi. The ability to group objects/figures/sequences and scenes into 'virtual menu folders 'is awesome. Certainly makes things a lot tidier and easier to find/access.
 It would be great if this kind of grouping could be continued into the timetrack in scene mode. Currently in the time track, there is still a problem with things being all over the place down the left hand side. It would be great if any morph targets attached to a figure could be shown 'seperately'' to the rig. As it is now, eg., you might have a dozen morph targets attached to objects, attached to a figure. To start, they might all be shown at the top of the list. Then, perhaps, a sequence is added, and all the bones are listed below the morph targets. Ok. But then, if you accidentally delete a morph then re-add it, or add a new one altoghether, it shows up at the Bottom of the list. This is where the fun, (not), begins, when you are adding morph target values and need to continuously scroll up and down, past all the bones, to get to those morph targets that have been added to the very bottom of the list.
 Maybe, if the object 'folders' were shown in the list, complete with morph targets for that/those objects, then bones and objects, (with morphs), could be kept seperate in the list.
 This scrolling through the timeline can be quite frustrating in large scenes, and maybe this would be one way of helping to keep things in an easilly accessable order.

 BTW. Have i mentioned that Anim8or is absolutely, massively awesome, and Congratulations Steve, for such a huge solo effort creating such a top notch program!!
 

41
General Anim8or Forum / linux mint and Anim8or
« on: April 21, 2014, 09:55:33 pm »
hi,
 I'm starting to play with linux mint 16 mate edition.
 I've installed q4wine and 'play on linux' but not having any luck at all running Anim8or.
 If you are using linux and wine and running anim8or succesfully, could you please tell what packages you have installed, what version of anim8or you are running, and any other possibly helpfull information.
 I'm getting a new pc soon, and was planning on keeping it offline and continuing with winxp  . But i've got mint16, and really like it. If i can get anim8or to run on it then i may just become the latest linux convert.
 Any help much appreciated.

42
General Anim8or Forum / Stumps
« on: September 21, 2013, 06:12:54 am »
 
STUMPS
Get involved and have some fun

  Three people build one creature/character. 1 person does the head, 1 does from the neck down to the waist, and the other does from the waist down...
..but no-one knows what the other parts look like until they all get joined together.

 Stumps2013  progress reports. Check out the pictures throughout this thread. Theres some cool 3D images courtesy of kreator putting them on Verold.com
 #001......Finished. Pics on page 2 and 3
 #002......Finished. Pic on page 4
 #003...... Finished. Pics on page 5
 #004.....Finished. Pics on page 6
 #005......Finished. Pics on page 7
 #006......Finished. Pics on page 8
 #007......Finished. Pics on page 9
 #008    Current..... Page 9.... Have a go
 #009  ....and on. Download a stump today, have a go when you find time, and if you come up with something that maybe you're a little bit proud of,  enter it into any upcoming stumpy creation-fest.
Rules and instructions are in the zip folders, and also further down this page.
These are the 'Stump' zip files.
Download now, why not. ;)


43
Finished Works and Works in Progress / Emotigifs
« on: August 28, 2013, 06:10:32 am »
I've made these little things. Sort've 'emotigif emoticons'
Smile: rolleyes: cool: Wink: LOL: Kiss: BigGrin BigGrinWave Blush:
CoolwithGlint: No: Not Happy: Thumbs Up:


 Wikipedia hav nothing for 'emotigif', and search engine results show much larger gif images than these.
 Perhaps they are just emoticons, but the difference being that you need to copy and paste the link for these, and not just click on the smiley.

 Help yourself if you would like to use these in any forums that you might post in. Although they are small in size, please be aware of any rules concerning bandwidth use in any particular forums. I'm not sure how it would go down with some forum providers if this type of thing was used as frequently as emitcons sometimes are.


 I've uploaded a zip file with these gifs in it, with grey backgrounds and others with white backgrounds.
 I've got them hosted at 'postimage.org.' and have also supplied the links i'm using currently. But, if you can sometime, please upload the gifs to your own image hoster and use the new links that you get.

 I would happily suggest 'postimage.org' as a host.  free, easy and effective

But, anyway, like i said, help yourself,  Spread them around, i'm making more, any suggestions welcome.

 

44
Finished Works and Works in Progress / Cycling Sam
« on: August 26, 2013, 06:06:13 am »
 Hello, 

 Things are pretty quiet right now and haven't posted anything for a while so thought i'd put this up....

 It started with deciding to build a pushbike....

 But before i even finished it.....
 
 And then...

 And before i knew it.....


 ....21 seconds of video.....
 

 coments, crits, suggestions are more than welcome

45
General Anim8or Forum / wav files in anim8or...and more
« on: June 04, 2013, 11:37:29 pm »
 Inspired by a post in script requests by captaindrewi re wav files in scene mode

 For syncronising wav files i've always used magpie pro and a pen and paper. You can download and use the free version, as all you need is the image of the wav file next to the list of frame numbers.

 If you'd rather not use pen and paper, you can arrange magpie to look like this... (1st image)

 Another way, which just came to me, is shown in the second image.
 Basically, the wav file you see is  another way it is shown in magpie.  I drag-copied that part with 'snagit' image capture and applied the image to a tall box which i made in anim8or and then imported to scene mode.  
 As you work further along the wav file, if it doesn't all fit on the box, its just a matter of adding  the next image to the box as required. (or moving image with UV)

EDit:  You can add the text in magpie by double clicking in the 'comments' box and adding the relevant letter/sound.
 I've posted a third image where you can see this.  The part wav file says "oh fascinating". (only some is showing).
 The letters are a little hard to see, (magpie does that), and the box needs to be a little wider because the text is 3 collums along. But, theres probly a way to sort those small issues  out.

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