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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - 3D Joe Wiltshire

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691
General Anim8or Forum / Re: Zoom?
« on: February 22, 2008, 10:18:13 pm »
i just need to ask a question, i use the little eye icon to do all my view changing and zooming in and out, but most people seem to use the arc, is this just because you're more used to arc rotate, or is it better for modeling to use arc rotate, i haven't had any trouble using the eye, just thought i'd find out

692
General Anim8or Forum / Re: Scaling Textures problem..
« on: February 22, 2008, 10:16:12 pm »
you might have turned one of the axes off, there are 3 boxes with X,Y and Z in them, make sure they are all pressed in, i hope that helps

693
General Anim8or Forum / Re: newbs come
« on: February 22, 2008, 10:14:46 pm »
 :o nice!! you sure that's your first?  that's a pretty nice model, the handle is a bit...square though, i like the blade, the way you've modeled the front of the sword further forward than the middle (i don't even know what i'm talking about) makes it look sharper, well done

694
General Anim8or Forum / Re: Saving and Retriving Your Work
« on: February 22, 2008, 08:11:16 pm »
make sure you save the materials though, or you'll have to re-texture your object from scratch

695
Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 21, 2008, 11:29:14 pm »
one feature i'd like to see, is the ability to copy and paste an object in scene mode, it's really quite annoying when i have to resize an object that is needed multiple times in the scene, i have to resize them all seperately once they're added

or is this already in there? am i missing something?

696
General Anim8or Forum / Re: Mapping multiple side with textures
« on: February 19, 2008, 11:53:38 pm »
if it's a square it's easy, but with a circle it might take a while, mabye this is a feature to suggest? the choice for uv mapping to either:


1. have this texture mapped onto all faces as a whole picture

or

2. have it applied to all faces seperately facing the same direction of the face

697
Finished Works and Works in Progress / Re: Tiberian sun Titan
« on: February 19, 2008, 01:44:07 pm »
that's awesome, good quality model, it looks just like the cutscenes in the game, all the details are there, awesome

698
General Anim8or Forum / Re: frame speed.
« on: February 18, 2008, 07:14:10 pm »
isn't there a setting somewhere for FPS? try going in all the advanced parts of the settings (scene, environment etc.)

sorry i can't be more helpful, i'm kinda new to animating

699
General Anim8or Forum / Re: The Walking Bird tutorial
« on: February 18, 2008, 02:28:22 pm »
done, here's the video :


700
General Anim8or Forum / Re: The Walking Bird tutorial
« on: February 18, 2008, 02:02:48 pm »
thanks for the help, i've uploaded it on youtube now, it has to be checked first though, i'll post here when it's uploaded properly

701
General Anim8or Forum / Re: newbs come
« on: February 18, 2008, 02:01:33 pm »
i think he means to ask where to acces the skeleton mode, you just click on mode at the top left and click figure

for the materials, in the toolbar just above the viewing screen there is an option that looks like 4 black dots, this will show you the materials toolbar

702
General Anim8or Forum / Re: explosions
« on: February 18, 2008, 01:58:23 pm »
well once i was just testing out my animating, just checking i knew how to do it all right, i made a few random shapes spinning at different speeds and slowly moving in a constant direction, i think something like that would make a good space explosion if you haven't got terranim8or yet

703
General Anim8or Forum / Re: Fan film help
« on: February 18, 2008, 12:36:49 am »
cool, thanks for making it easy  ;)

704
General Anim8or Forum / Re: The Walking Bird tutorial
« on: February 17, 2008, 10:44:14 pm »
cool, thanks for the help, i was just worried, in case it was important for the rest off the tutorial, but now i can finish it  ;D

705
General Anim8or Forum / The Walking Bird tutorial
« on: February 17, 2008, 04:31:35 pm »
i have tried this tutorial from the website, i skipped it when i started using anim8or so i decided to try it to understand the figure mode

it was going well untill i got to the beak, it tells you to make a square (NGon with 4 sides) but on the picture it is in a diamond shapr, like this <>
but when i made it, it looked like this [ ] the red and blue axis lines face the right way, but when i rotate it to the diamond shape, they are facing the wrong way, is there something i'm meant to do? or is it a problem with the tutorial?

thanks for your help

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