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Messages - Arik_the_Red

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Finished Works and Works in Progress / Re: Noon Diner
« on: April 28, 2009, 05:49:41 am »
Alright... I realized this was taking an entirely too "realistic" shape... the original idea was to be more whimsical, "toon'ish," so I'm scrapping the above work and starting anew. Working from the "end product" outward, meaning putting together the "burger basket meal", and will branch out from that to the whole diner.  So here we go, starting with your bare necessities - ketchup and mustard, and the starting of a food basket! :P

Note, these are fatso-bottles, for extra "gotta squeeze it" effect!

Finished Works and Works in Progress / Re: Noon Diner
« on: April 27, 2009, 01:52:56 pm »
I'll have to model a crappy shop front next!  At least the cockroaches can be found both ways!

Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 27, 2009, 12:04:00 am »
yeah... I mussed up... my bad...

Finished Works and Works in Progress / Re: Noon Diner
« on: April 26, 2009, 07:43:09 pm »
Thanks for the comments... only had a little time so far today, but got the roof and door started... still long long way to go before working inside...

Yeah Geek, I want to see your pizza place... I just don't know if I want to know what your workers do when making the pizzas...

Finished Works and Works in Progress / Noon Diner
« on: April 26, 2009, 01:51:18 am »
A long time ago I had a wild idea for doing some things tied in with my favorite Seattle area radio station... I've decided to re-start these... and starting with "The Noon Diner".  Here are the "inspiration images" for doing the exterior:

...and here's the model W.I.P. so far... I wanted to get the windows all sorted, and will begin working out the walls, roof and entrance from this framework...

Once the exterior is done, I'll be going on to work the interior details... something along these lines...

Let the doctor know I have my stool sample ready?  :P

I made ketchup and mustard bottles but can't find them now. Will just have to make them again (no big deal).

Finished Works and Works in Progress / Re: Heroes - Project
« on: April 26, 2009, 12:51:16 am »
Besides that, these characters are sort of committed to a business image... wouldn't be quite right to take that identity, would it?

Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 26, 2009, 12:49:23 am »
Wow!  That's wild! The general shape, textures, and the whole composition is really powerful and plausible!  Except, as stated before, the feet look a bit too dainty... I'd expect to see some pretty big "toes" to balance that mass of tonnage!

Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 02, 2009, 03:36:14 pm »
Yeah, eyelids and helmet both need some "thickening."  As for the texturing, have been working on this fellow to be mainly a "toon" sort, and wasn't sure if I'd be taking him into heavy detail texturing, though if I do I'll definitely be wanting some good stuff for corneas, irises, etc... not to mention other areas.

When I'm ready to actually put this guy into "showtime," I'll probably create two versions... one of the whole figure, and the other just for close-ups of the face - for expressions. The close-up would then have the higher details of the eyes - thickened eyelids, etc.

I dunno, I might just get it all in shape with the same figure...

Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 02, 2009, 07:42:56 am »
Thanks, Floyd... Will work that and see what is to be seen when I get back home this weekend.

I don't think I mentioned, I borrowed tthe eyeball design from another one of my models - this goblin that some may have seen before...

I was IMing with EricAug this morning, and talking about the way the eyeball is made.... He thought of a great way to make "expanding/contracting irises"... with the iris being concave, all I'd need is a flat black panel on a bone that would slide forward and backward, and there you have the illusion of the black iris "hole" shrinking and expanding as the panel surface moves back and forth.  Hadn't quite got to the point of animation work, but definitely a bonus reason for the concave iris!

One thing really screwed up after the subdivided of the head... there's a blobbing effect below the nose, hard to see in these screenshots, but I need to do some rework there... and am not entirely happy with the nostrils, so need to do something with those as well.

Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 01, 2009, 02:32:33 pm »
Like this?

 the spec was at 0.5 before... now at 1.0... not much of a change.

If you're asking because of the somewhat shaded, yellowish look... that was intentional. I was testing to see how it'd look if not white-white... Though I did lighten the yellow a bit in this take.

General Anim8or Forum / Re: Modelling a City
« on: April 01, 2009, 05:39:21 am »
Have you ever seen SimCity 4? I originally got involved with 3D modeling because I was interested in making custom models of structures for SimCity 4... using a freeware program called gmax ( gmax is a lot like 3ds-max, but without the animation and such features... strictly "still models".

A couple of the SimCity 4 fan forums:  Featured a project where the members worked together to create an entire SimCity 4 mod with Mars for its theme.

Finished Works and Works in Progress / Re: Making "Sarge"
« on: March 31, 2009, 02:12:44 pm »
And here he is, after joining and subdividing... I did some reworking of the eyeballs, deciding to recess the irises further...

Also, I did a bit of messing with the irises so that they actually have a small ridge effect that may not be quite evident from these shots. I really like the effect it has on giving dimension to the eyes.

Finished Works and Works in Progress / Re: Making "Sarge"
« on: March 31, 2009, 02:10:39 pm »
Well yes, I got sidetracked and delayed... but back to working on Sarge.

He just got his "racial designation," and finished his main head. 

Here he is, 4 angles, before joining sides and subdividing...

General Anim8or Forum / Re: Using Accurate Dimensions?
« on: March 24, 2009, 11:00:16 pm »
I basically just decide, 1 unit of measure will equal... 1 inch, 1 cm, 1 foot, etc., depending on what I'm making. Or just decide that the base grid square is 1 ft, etc.

Could be a racial thing... as some skull structures vary greatly from others. But it does sort of have that look here...

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