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Messages - Arik_the_Red

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721
Finished Works and Works in Progress / Re: 5 Window Coupe
« on: April 29, 2009, 10:30:58 am »
Learning by trying is the real trick in this program... This is a good little "first ever" model.

I know that every time I start something I learn some new technique just by experimenting, and then end up many times starting over and making something a little better than the previous attempt.

I look forward to seeing your rework, because I think it'd be cool to compare it with the first, and make for a more meaningful display of "see what I learned?"

722
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 29, 2009, 10:27:04 am »
That took five hours to render one still frame? wow!

Looks great! The extra cage work and chains are awesome!  Is it remote-controlled/robotic, or piloted?

723
Finished Works and Works in Progress / Re: Beast
« on: April 29, 2009, 10:23:53 am »
As for anatomical preciseness, I would say you go with what ever looks "cool!"  And what's taking shape already outdoes the original sketch! The way the leg, claw and head are more pronounced proportionally, and as for the chains-idea, the whole thing's obviously made for the "mean and rough", not the "what works most practically"... so go for it all the way!  In fact, if anything, the chain links should be larger, thicker, to put a real "Heavy Metal" attitude.  After all, this thing's taking on a definite look right from a "Heavy Metal" magazine cover!

724
Finished Works and Works in Progress / Re: Noon Diner
« on: April 29, 2009, 10:17:37 am »
I plan to re-model him myself. Nothing like practice to make for better learning... but so long as you mention it... Here are sketches of a few of the diner characters...




Yes, they are sort of "muppet-ish" as the whole thing is supposed to be whimsical, comical in its style. I've lost the original sketches, so the waitress doesn't show her later drawing with blue skin, purple hair, and outfit having orange-and-yellow striping.

725
Finished Works and Works in Progress / Re: Noon Diner
« on: April 28, 2009, 01:49:41 am »
Alright... I realized this was taking an entirely too "realistic" shape... the original idea was to be more whimsical, "toon'ish," so I'm scrapping the above work and starting anew. Working from the "end product" outward, meaning putting together the "burger basket meal", and will branch out from that to the whole diner.  So here we go, starting with your bare necessities - ketchup and mustard, and the starting of a food basket! :P


Note, these are fatso-bottles, for extra "gotta squeeze it" effect!

726
Finished Works and Works in Progress / Re: Noon Diner
« on: April 27, 2009, 09:52:56 am »
I'll have to model a crappy shop front next!  At least the cockroaches can be found both ways!

727
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 26, 2009, 08:04:00 pm »
yeah... I mussed up... my bad...
fixing

728
Finished Works and Works in Progress / Re: Noon Diner
« on: April 26, 2009, 03:43:09 pm »
Thanks for the comments... only had a little time so far today, but got the roof and door started... still long long way to go before working inside...



Yeah Geek, I want to see your pizza place... I just don't know if I want to know what your workers do when making the pizzas...

729
Finished Works and Works in Progress / Noon Diner
« on: April 25, 2009, 09:51:18 pm »
A long time ago I had a wild idea for doing some things tied in with my favorite Seattle area radio station... I've decided to re-start these... and starting with "The Noon Diner".  Here are the "inspiration images" for doing the exterior:


...and here's the model W.I.P. so far... I wanted to get the windows all sorted, and will begin working out the walls, roof and entrance from this framework...


Once the exterior is done, I'll be going on to work the interior details... something along these lines...


Let the doctor know I have my stool sample ready?  :P


I made ketchup and mustard bottles but can't find them now. Will just have to make them again (no big deal).

730
Finished Works and Works in Progress / Re: Heroes - Project
« on: April 25, 2009, 08:51:16 pm »
Besides that, these characters are sort of committed to a business image... wouldn't be quite right to take that identity, would it?

731
Finished Works and Works in Progress / Re: Artillery Mech WIP
« on: April 25, 2009, 08:49:23 pm »
Wow!  That's wild! The general shape, textures, and the whole composition is really powerful and plausible!  Except, as stated before, the feet look a bit too dainty... I'd expect to see some pretty big "toes" to balance that mass of tonnage!

732
Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 02, 2009, 11:36:14 am »
Yeah, eyelids and helmet both need some "thickening."  As for the texturing, have been working on this fellow to be mainly a "toon" sort, and wasn't sure if I'd be taking him into heavy detail texturing, though if I do I'll definitely be wanting some good stuff for corneas, irises, etc... not to mention other areas.

When I'm ready to actually put this guy into "showtime," I'll probably create two versions... one of the whole figure, and the other just for close-ups of the face - for expressions. The close-up would then have the higher details of the eyes - thickened eyelids, etc.

I dunno, I might just get it all in shape with the same figure...

733
Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 02, 2009, 03:42:56 am »
Thanks, Floyd... Will work that and see what is to be seen when I get back home this weekend.

I don't think I mentioned, I borrowed tthe eyeball design from another one of my models - this goblin that some may have seen before...


I was IMing with EricAug this morning, and talking about the way the eyeball is made.... He thought of a great way to make "expanding/contracting irises"... with the iris being concave, all I'd need is a flat black panel on a bone that would slide forward and backward, and there you have the illusion of the black iris "hole" shrinking and expanding as the panel surface moves back and forth.  Hadn't quite got to the point of animation work, but definitely a bonus reason for the concave iris!

One thing really screwed up after the subdivided of the head... there's a blobbing effect below the nose, hard to see in these screenshots, but I need to do some rework there... and am not entirely happy with the nostrils, so need to do something with those as well.

734
Finished Works and Works in Progress / Re: Making "Sarge"
« on: April 01, 2009, 10:32:33 am »
Like this?

 the spec was at 0.5 before... now at 1.0... not much of a change.


If you're asking because of the somewhat shaded, yellowish look... that was intentional. I was testing to see how it'd look if not white-white... Though I did lighten the yellow a bit in this take.

735
General Anim8or Forum / Re: Modelling a City
« on: April 01, 2009, 01:39:21 am »
Have you ever seen SimCity 4? I originally got involved with 3D modeling because I was interested in making custom models of structures for SimCity 4... using a freeware program called gmax (www.turbosquid.com)... gmax is a lot like 3ds-max, but without the animation and such features... strictly "still models".

A couple of the SimCity 4 fan forums:

http://www.simtropolis.com/  Featured a project where the members worked together to create an entire SimCity 4 mod with Mars for its theme.

http://www.simcitycentral.net/

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