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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Gyperboloid

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General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: November 27, 2013, 04:51:46 am »
Come on guys! It's like in the anekdot: 3 lazzy guys were thinking "how freekin amazing would it be, if there were buttons for all their wishes, so there won't be needed to do anything. Just push a button! And then one of them said : " Yeah !!! But who gonna push those buttons !!! " There's already the ctrl+R shortcut. Why inventing something new, since there can appear a problem ( what about standart windows alt for menu use)?  And this ctrl+shift usage : I find it very easy, I use it all the time. 2 keys is not that big problem . The same about holding the ctrl while selecting: very practical and easy, don't think there's a need to make it standard way of selection ( ala wing3d , without holding ctrl ). Anim8or need tools. A lot of what has been done doesn't need to be fixed, I think it is in it's final, best form.

General Anim8or Forum / Re: Mirrored checkbox
« on: November 26, 2013, 12:08:29 am »
Hi rellik420 ! It is reversed in front view also, but in back view it's ok. In screen coordinates always. In world and object coordinates : the same problem. Only Steve can help here! I think it's just a bug, some code mistake.

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 23, 2013, 07:54:57 pm »
Hello Anim8or Community !!! ;D ( Cool Robins )) I know nothing about programming, but as you may know : one word of text may need more than 5 lines of code.  :-X ( Yea, I'm gonna use them all the time )) In my tiny opinion, first, Anim8or should leave behind all off its bugs, glitches and systematic crashes, that still occur in exesting components and only then to go further. So Anim8or will be "clear", stable 100%( as a program it is any way, I mean more for its tools) and "approved" ( again it is any way such, but you know what I mean ) :), and then, without nightmares visiting us at night :D, we can add something new. Although Steve ( he's back , banzai ) may think differently and he has lot of new thinks in his mind (or his computer, physically).

Funny, speed of ART is not №1 in wish list any more  :P ( well, 1 and a half year since then  :-X )

General Anim8or Forum / Re: Free and good renderer?
« on: December 07, 2011, 07:17:49 pm »
Hey guys, I'm still here Grin
Do you know some good and free renderers? I can't find them.. Thanks in advance ^^

Greetings Cheesy

Liar !  :D  -------------> Google

Anyway, some of them  :)
  • Kerkythea
  • Sunflow
  • Indigo
  • LuxRender
  • YafaRay
  • WinOsi
  • Appleseed

Finished Works and Works in Progress / Re: Procedural animation
« on: November 12, 2011, 09:15:30 pm »
Cool ! How did you insert the cubes, copies or ( more sure about ) 1 by 1 ? And how did you set them on a circle ?
And I think two of them ( see screenshot ) have the same phase ( move up/down together ). And I think that's because the settings you added are for one less cube. So if you remove one of them ( from the circle ), maybe then it would match.

And yeah, scripting is power ! Still can't find time to start learning it.   :'(

Anim8or Challenges / Re: Challenge #28: Greek!?!
« on: October 30, 2011, 10:18:16 pm »
 :D Raxx, you a little ...  :D  Before even looking for who started the topic, by just looking at the title : " Greek !?! " , I knew it were you  ;D  Since I live in Greece ( don't even tell me anything about economics  ;D  :'(  ;D  ) I guess it's just "must do" fo me. But since I never finish anything, I'll try just to finish this by doing it super simple. All about the theme and not skills particularly for now, you know  :)

P.S.: Eh Raxx, Raxx  :D

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: October 26, 2011, 12:05:23 am »
Wow  :o more than a year and I did ...nothin' !!!  :-\
 I wanted all this time to start some practice by adding day by day some models, not too ( or at all  :) ) complicated but "correct" though. Well, still nothing to submit, but I'll try to start adding ...anything !

P.S.: Eh, :-[ difficult days ... for a long time now. And more difficult are on the way  :'(

Finished Works and Works in Progress / Re: Dwsel's visualizations
« on: October 25, 2011, 11:20:25 pm »
Rendered in Lux ?  :) Some post. made ?

Hmm, what bugs exactly ?

And cooldude234, will it have the ability to render scenes from anim8or with physics, like in cre8or, or it will be just for making games ?

Anim8or Challenges / Re: [ VOTING OPEN ]Challenge #27: War Machine
« on: October 03, 2011, 07:13:28 pm »
Heh, so sorry ! I had some exams problems, just actually from the day I started on this ! Feww, I'm the only one who ask for an extention every  time and never get it finished !   :-\  Never again !!! I promise  8)  From now and on I'll try to stay at easy level and just will going from challenge to challenge by slightly pushing the limit . ;)   And nice entries every always  ;D

Emm, as I said before I know nothing about this stuff, but, have you the core finished already so you're going for details now  ???

General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 28, 2011, 10:51:01 pm »
Ok then, let's start ! Since nobody says something, give you the pass ! 

Let's start with the feature requests ! And I mean ... THE feature requests !

First off all, and I think nobody will disagree, to speed up ART renderer  !!!
Second one, all about full script manipulation . Something like script freedom  :D . Scene, sequence, figure. Scripts are the power  ;D and lot of users proved it ! With endless scripting there is even no need for anything else to be implemented.
I guess the mirror bones command, in the figure mode, is another one all wanted .

All the bugs in scene mode about undo command ( which doesn't work at all ) and the glitches about object's pivots ( undo joined solids = chaos  e.t.c ).

So, for now, the ART's speed and the "free scripting" I think ( sure it is  ;D ) are the "must be done" stuff ! 

And let's discuss now the more minor features Steve could implement after he finish the top wanted  ;D

Weh, dwsel thanks for the research !  ;D But not so a big deal after all. I just thought it could be pretty easy to implement. But thanks again.
Neirao, no problem at all ! :D You did already the biggest part.  :D It was just a thought , for a perfection.  ;)   Thanks for this papagal  :D 

Wow neirao, great idea ! But could you implement a new feature ?
I'll try to explain, anyway. What I think would be great, is to be able write in your own language and not only in English. Since Anim8or can read only English and computer"s "mother" language, you could implement an ability for Papaga8or to insert user defined letters. We will still create in Anim8or morphs and giving them English "names" ( for example   u  sh  h  j ) but we will defined them in Papaga8or for other language letters. So Papaga8or will giving the values of the English letters ( morphs ) for the letters he "sees". 
To be more clear : say we created in Anim8or morphs   "a"   "b"   "c" , which are English letters. Now in Papaga8or we will say to program when seeing   "a" put "α"  when "b" put "б"  when "c" put "Σ"  which are greek letters ( or any other language ).   So we will be able to write something like this       " Σξξηιςι οпκλπξιο πδπз щшщзшзо ывлпвп "    but Papapga8or will translate it into English letters we gave him .    Could you do that ?  :)

General Anim8or Forum / Re: CANT.. GET... POLYS!
« on: September 25, 2011, 05:24:18 pm »
OK, now I'll try to guess what it's like ! OK, I got my mind's waves work. I can see it, yes, yes come on. I'm focusing !  :D

Heh, come on man, post a screenshot !!!  8)

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