Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gyperboloid

Pages: 1 ... 4 5 [6] 7 8 ... 17
Emm, as I said before I know nothing about this stuff, but, have you the core finished already so you're going for details now  ???

General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 28, 2011, 10:51:01 pm »
Ok then, let's start ! Since nobody says something, give you the pass ! 

Let's start with the feature requests ! And I mean ... THE feature requests !

First off all, and I think nobody will disagree, to speed up ART renderer  !!!
Second one, all about full script manipulation . Something like script freedom  :D . Scene, sequence, figure. Scripts are the power  ;D and lot of users proved it ! With endless scripting there is even no need for anything else to be implemented.
I guess the mirror bones command, in the figure mode, is another one all wanted .

All the bugs in scene mode about undo command ( which doesn't work at all ) and the glitches about object's pivots ( undo joined solids = chaos  e.t.c ).

So, for now, the ART's speed and the "free scripting" I think ( sure it is  ;D ) are the "must be done" stuff ! 

And let's discuss now the more minor features Steve could implement after he finish the top wanted  ;D

Weh, dwsel thanks for the research !  ;D But not so a big deal after all. I just thought it could be pretty easy to implement. But thanks again.
Neirao, no problem at all ! :D You did already the biggest part.  :D It was just a thought , for a perfection.  ;)   Thanks for this papagal  :D 

Wow neirao, great idea ! But could you implement a new feature ?
I'll try to explain, anyway. What I think would be great, is to be able write in your own language and not only in English. Since Anim8or can read only English and computer"s "mother" language, you could implement an ability for Papaga8or to insert user defined letters. We will still create in Anim8or morphs and giving them English "names" ( for example   u  sh  h  j ) but we will defined them in Papaga8or for other language letters. So Papaga8or will giving the values of the English letters ( morphs ) for the letters he "sees". 
To be more clear : say we created in Anim8or morphs   "a"   "b"   "c" , which are English letters. Now in Papaga8or we will say to program when seeing   "a" put "α"  when "b" put "б"  when "c" put "Σ"  which are greek letters ( or any other language ).   So we will be able to write something like this       " Σξξηιςι οпκλπξιο πδπз щшщзшзо ывлпвп "    but Papapga8or will translate it into English letters we gave him .    Could you do that ?  :)

General Anim8or Forum / Re: CANT.. GET... POLYS!
« on: September 25, 2011, 05:24:18 pm »
OK, now I'll try to guess what it's like ! OK, I got my mind's waves work. I can see it, yes, yes come on. I'm focusing !  :D

Heh, come on man, post a screenshot !!!  8)

General Anim8or Forum / Re: CANT.. GET... POLYS!
« on: September 25, 2011, 02:17:42 pm »
And again...example image ! ;D
Emm, yeap, sometimes it seems to be difficult to select faces. I guess it's another one of little Anim8or's glitches . I meet that problem more often, if not only, in perspective view.

General Anim8or Forum / Re: Done in Anim8or
« on: September 25, 2011, 02:12:38 pm »
Hah guys, the link I posted was just an intro or some kind of presentation ! If you look for the author's profile, you'll find a lot of finished series ! :) And that's what I meant, the guy did lot of them and with good story line and animation level !

General Anim8or Forum / Re: CANT.. GET... POLYS!
« on: September 25, 2011, 11:33:24 am »
For the future, when asking something specific, post an image example !  8)

When your faces are flipped ( blue, which is the back side of a face ) flip them by using the "Flip Normals" command from edit menu (or just use short cut "Shift + n" or "N" - depends on if you have caps locked or not  :) )
About the not fill thing : There are too many edges ! Anim8or have some limit on that. You can make first what you want with more less edges, fill it and then add more ( edges ) on the already filled mesh. That would for sure work !
And about selecting faces : you can select whatever you want without rotating from different views the mesh. Just use the "front" , "back" buttons in the point editor ( under the x,y,z ). And when the face becomes blue, that means you still selected it, just it's the back side of the face ( there's no need to select and manipulate faces only from front side, just do whatever you want to achieve the result from any view ) ;)

Hm, I don't know anything about that programming stuff, but...what about cre8or itself ? I mean, was it open source, freeware or what ? May be you could just continue cre8or ? It had reached a very good level already, so all your energy you could "put" into its farther development ! Or you just want to cre8 a program entirely your ?

General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 20, 2011, 04:28:59 pm »
 :) That's exactly what I said before : there are no time barriers here !!! We are not a commercial ... something ! There is no need to "present our progress" every week or month . Just let's start and then all will roll itself, you'll see. It doesn't mean, that some olddogy must spent his time , trying to explain somebody how to select a mesh into Anim8or ! No at all ! It's all about open discussion. Something specific... topology or something else advanced into Anim8or. You just pass by and give yours 5 cent. Don't need to answer every day  :P. Just when you'll log in next time, once a month, half year.  But, day by day we will have good results after all, because different users will join the forum in different days, so you wont be kinda feel bad you didn't log in for a long time...things will still running  :P. Let's just start with those sticky topics. After all, nobody will bite us , or will they ? :D

Finished Works and Works in Progress / Re: UFO Sighting Reconstruction
« on: September 19, 2011, 11:42:16 pm »
A flying packet ?  :D

General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 19, 2011, 04:54:14 pm »
 ??? So, nobody thinks we need it  :P

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 19, 2011, 04:46:57 pm »
 :) Okidoki. All good then !  8)
So , deadline is October 1-st now ? Finally all this university running will stop ( damned strikes ... Greece , you know   :D ) and I'll for sure finish it.

Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 19, 2011, 01:21:37 pm »
Nice !  ::)  And Arik, you are in hospital ? What happened ? :-\  Or you just work there ? 

Finished Works and Works in Progress / Re: Some Lipsyncing
« on: September 17, 2011, 02:24:47 pm »
Thanks! I actually did the lipsyncing by having Windows Movie Maker up at the same time with the song in it and matching up the seconds. Only problem being that WMM divides the seconds into 6 sections and Anim8or only has 5.  I had to mentally divide it into 6 sections, but it worked!

I can't understand what you are talking about ! Which version of MM do you use ? Anim8or divides the seconds, not the frames ! And you can have any frame rate you want . I just tried a value of 60 ( it's the highest )  and it worked well.  Maybe a screen shot ?

Pages: 1 ... 4 5 [6] 7 8 ... 17