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Messages - Gyperboloid

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76
Hah,now I got it,although I have read it before. So actually it's more about LMB usage. Yet, for now a little bit confusing on when to use it, since used to shortcuts.
Maybe, then, about some other things have noticed:
1) remember that draw+selecting, by holding Ctrl down and selecting and deselecting with LMB RMB and MMB ? Keep in mind I refer always about 0.97d in which it worked perfectly and I loved it :) By holding down the Ctrl it was possible to click with LMB or RMB or the MMB and continuously select items, leave mouse buttons and while still holding Ctrl key select or deselect by left middle or right clicking again. Now the RMB is "out of the game". Also when Ctrl is pressed and any of mouse buttons used ( MMB LMB ) you have to release Ctrl then push it again and only then mouse buttons will affect the selecting again. In other words : push Ctrl and hold it down, click with LMB/RMB/MMB and drag while pressing the mouse button ( don't let it go until select everything want ) then let mouse button but don't let Ctrl (pressed all the time  ) and then you are able to click with mouse button and continue selecting. All that in 0.97d. Now, when selected something and released mouse buttons  (only, Ctrl still pressed ) then, if want to continue selecting by pressing mouse button again you can't proceed , you have to release Ctrl first and press it down again, only then start clicking with mouse buttons.

2) the points,edges,faces buttons under coordinates and x,y,z, buttons. The p/e/f now are enabled all together, while in the old version only one item was every time. When there was a need to change say from points to faces only faces ( g shortcut ) could be enabled and the points were disabled automatically. Now we have to enable faces ( once pressing ) and to disable ( twice pressing ) points ( of course all that when points not needed ). I just wander if there will be the need for all enabled . Wont it be kind of confusing ? All that because it was kinda safe to manipulate one item every time and not to be afraid of to mess it up. Although it's kind of total freedom and it needs just to get used to it and since these implementations are some new things , additional possibilities, while the old ones wont be taken down, then I guess it's alright. Maybe others can give their opinion about it ?

That's about new things. There're some old little things like for example world coordinates and object coordinates , where LMB and RMB affect the opposite axes, in y- axis ( up and down movement with LMB ) with moving ( which is the " problematic", rotate is good ) tool the LMB acts in z-coordinates while the RMB which should affect in z-coordinates does it in y-axis. Also the MMB do exact the same with LMB, maybe there's a way to " release" it ( MMB ) since it does nothing different ? And object coordinates has the same affect with the world coordinates , even after rotating object's pivot .

That's for now. :)

77
Hello Anim8or world...again. Have logged in just a couple of times like in last years, lot of changes in my life ( good/few- bad/lot ). But still here :). Wow wow wow, Anim8or is more alive as ever ! :D
I feel like I lost the ball, since haven't follow the growth of our little ( little?!! ... " you talkin' to me ?!! "  8) ) buddy. So since I used a lot to 0.97d I can make the comparison with the new one. My computer( laptop) specs are : Windows 8.1 , NVIDIA GeForce GT 730M, OpenGL 4.0 .
About that "BigSize window on start-up of program" thing I have no problem, it starts fine as it did in 0.97d too. Although I have some problem to start Anim8or. Some times it doesn't start at all. Actually it does in some specific order: I have to run the 1061 build first and then I can run any others, 1140 including. Otherwise, I start the 0.97d ( and find out actually it does the same for other builds ) and it says something about " can't register file extension" but starts anyway, only not full window size. All the other builds start full size, just fine.
Now, what seems not to work for me at all is that new point editing selecting changes. I can use the Fast Select button but I can only select points, edges,  faces by one each time with the LMB. I cant move them like with RMB by adding a selection to a previous selected item ( P/E/F ).So with the RMB, if there is a face selected, if I try to move that one selected with another one by selecting that second one only the second will be moving and the first will be deselected. Kinda a mixed up situation. Also those RMB and MMB same movement affects seems to be confusing after "normal" 0.97d controlment. All that "old Anim8or behaviors" work fine with the Fast Select off. Screenshot below ( since me myself can't understand what I wrote here ;D ) :

That ALT usage for the Arc Rotate is good, although I hope Steve wont shut down the old good Ctrl + r shortcut for it, I like it a lot, keep them both please ;)

78
General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: November 27, 2013, 04:51:46 am »
Come on guys! It's like in the anekdot: 3 lazzy guys were thinking "how freekin amazing would it be, if there were buttons for all their wishes, so there won't be needed to do anything. Just push a button! And then one of them said : " Yeah !!! But who gonna push those buttons !!! " There's already the ctrl+R shortcut. Why inventing something new, since there can appear a problem ( what about standart windows alt for menu use)?  And this ctrl+shift usage : I find it very easy, I use it all the time. 2 keys is not that big problem . The same about holding the ctrl while selecting: very practical and easy, don't think there's a need to make it standard way of selection ( ala wing3d , without holding ctrl ). Anim8or need tools. A lot of what has been done doesn't need to be fixed, I think it is in it's final, best form.

79
General Anim8or Forum / Re: Mirrored checkbox
« on: November 26, 2013, 12:08:29 am »
Hi rellik420 ! It is reversed in front view also, but in back view it's ok. In screen coordinates always. In world and object coordinates : the same problem. Only Steve can help here! I think it's just a bug, some code mistake.

80
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 23, 2013, 07:54:57 pm »
Hello Anim8or Community !!! ;D ( Cool Robins )) I know nothing about programming, but as you may know : one word of text may need more than 5 lines of code.  :-X ( Yea, I'm gonna use them all the time )) In my tiny opinion, first, Anim8or should leave behind all off its bugs, glitches and systematic crashes, that still occur in exesting components and only then to go further. So Anim8or will be "clear", stable 100%( as a program it is any way, I mean more for its tools) and "approved" ( again it is any way such, but you know what I mean ) :), and then, without nightmares visiting us at night :D, we can add something new. Although Steve ( he's back , banzai ) may think differently and he has lot of new thinks in his mind (or his computer, physically).

Funny, speed of ART is not №1 in wish list any more  :P ( well, 1 and a half year since then  :-X )

81
General Anim8or Forum / Re: Free and good renderer?
« on: December 07, 2011, 07:17:49 pm »
Hey guys, I'm still here Grin
Do you know some good and free renderers? I can't find them.. Thanks in advance ^^

Greetings Cheesy



Liar !  :D  -------------> Google

Anyway, some of them  :)
  • Kerkythea
  • Sunflow
  • Indigo
  • LuxRender
  • YafaRay
  • WinOsi
  • Appleseed

82
Finished Works and Works in Progress / Re: Procedural animation
« on: November 12, 2011, 09:15:30 pm »
Cool ! How did you insert the cubes, copies or ( more sure about ) 1 by 1 ? And how did you set them on a circle ?
And I think two of them ( see screenshot ) have the same phase ( move up/down together ). And I think that's because the settings you added are for one less cube. So if you remove one of them ( from the circle ), maybe then it would match.

And yeah, scripting is power ! Still can't find time to start learning it.   :'(

83
Anim8or Challenges / Re: Challenge #28: Greek!?!
« on: October 30, 2011, 10:18:16 pm »
 :D Raxx, you a little ...  :D  Before even looking for who started the topic, by just looking at the title : " Greek !?! " , I knew it were you  ;D  Since I live in Greece ( don't even tell me anything about economics  ;D  :'(  ;D  ) I guess it's just "must do" fo me. But since I never finish anything, I'll try just to finish this by doing it super simple. All about the theme and not skills particularly for now, you know  :)

P.S.: Eh Raxx, Raxx  :D

84
Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: October 26, 2011, 12:05:23 am »
Wow  :o more than a year and I did ...nothin' !!!  :-\
 I wanted all this time to start some practice by adding day by day some models, not too ( or at all  :) ) complicated but "correct" though. Well, still nothing to submit, but I'll try to start adding ...anything !

P.S.: Eh, :-[ difficult days ... for a long time now. And more difficult are on the way  :'(

85
Finished Works and Works in Progress / Re: Dwsel's visualizations
« on: October 25, 2011, 11:20:25 pm »
Rendered in Lux ?  :) Some post. made ?

86
Hmm, what bugs exactly ?

And cooldude234, will it have the ability to render scenes from anim8or with physics, like in cre8or, or it will be just for making games ?

87
Anim8or Challenges / Re: [ VOTING OPEN ]Challenge #27: War Machine
« on: October 03, 2011, 07:13:28 pm »
Heh, so sorry ! I had some exams problems, just actually from the day I started on this ! Feww, I'm the only one who ask for an extention every  time and never get it finished !   :-\  Never again !!! I promise  8)  From now and on I'll try to stay at easy level and just will going from challenge to challenge by slightly pushing the limit . ;)   And nice entries every one...as always  ;D

88
Emm, as I said before I know nothing about this stuff, but, have you the core finished already so you're going for details now  ???

89
General Anim8or Forum / Re: Anim8or Community Project !!!
« on: September 28, 2011, 10:51:01 pm »
Ok then, let's start ! Since nobody says something, give you the pass ! 

Let's start with the feature requests ! And I mean ... THE feature requests !

First off all, and I think nobody will disagree, to speed up ART renderer  !!!
Second one, all about full script manipulation . Something like script freedom  :D . Scene, sequence, figure. Scripts are the power  ;D and lot of users proved it ! With endless scripting there is even no need for anything else to be implemented.
I guess the mirror bones command, in the figure mode, is another one all wanted .

All the bugs in scene mode about undo command ( which doesn't work at all ) and the glitches about object's pivots ( undo joined solids = chaos  e.t.c ).

So, for now, the ART's speed and the "free scripting" I think ( sure it is  ;D ) are the "must be done" stuff ! 

And let's discuss now the more minor features Steve could implement after he finish the top wanted  ;D

90
Weh, dwsel thanks for the research !  ;D But not so a big deal after all. I just thought it could be pretty easy to implement. But thanks again.
Neirao, no problem at all ! :D You did already the biggest part.  :D It was just a thought , for a perfection.  ;)   Thanks for this papagal  :D 

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