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Messages - Gyperboloid

Pages: 1 2 3 [4] 5 6 ... 19
46
Finished Works and Works in Progress / Re: Swobu
« on: October 31, 2017, 05:07:01 pm »
Wow! Nice shadows, lighting in general. Rendered with ART  ??? As about the cans, how did you animate them? They shouldn't move untill the moment you "drop" them.

47
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 25, 2017, 06:52:48 am »
Well, I only mentioned that the Arc Rotate tool wasn't something that highly needed to be improved. Of course one tool will stay, when the new one will be "polished". About 2 additional arrows, it's a good idea, but if even in the original Arc you may think that it kind of covers the working space ( minimum ), the new one does a little bit more and how it will look like with 2 more extra arrows, I'm not sure.

48
Finished Works and Works in Progress / Re: Diffuse Inter-Reflection Test
« on: October 25, 2017, 06:24:19 am »
Hm, very interesting !  Not to mention there's not much of such stuff on forum at all. ( lighting in Anim8or in future plans, beside modeling, texturing, rigging/anim8ing)
Sorry for being ignorant, but what's PerfectGold ( didn't find anything ) and what's DIR.

PS.: O.M.G., DIR - Diffuse Inter-Reflection obviously ??? Nothing about PerfectGold though

49
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 23, 2017, 07:06:28 am »
Hm, cool addition. Anim8or becomes modern day by day.  :) I don't know about others, for me Arc as a tool is perfect and beside other stuff it was the one I never though myself that it needed any improvement. But since the code has been writen, the difficult part is done and yet another addition to Anim8or's toolset is only a good thing. The main improvement to the "classic" Arc tool to me seems to be the manipulations in the World Coordinates and Screen Coordinates ( Object Coords same as World Coords ), since in the original tool the precision in rotation on one axis is possible, but only in Y axis in World coord behavior and in X axis in Screen coords behavior ( no matter wich coord system is active ). And of course, maybe I should put it first, it seems to be highly oriented to touch screen performance, maybe, since Steve mentioned it himself ??? One small suggestion in the current stage of development of the tool, since I don't know if only the new one will stay when finished ( logical enough, no need for two same tools  ??? ), maybe to use the Ctrl + R shortcut ( currently used for the Arc Rotate Tool ) , since there's the Alt shortcut already, to switch between two "Arc modes" quickly, insteed of changing it from the debug menu.

50
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 11, 2017, 10:55:53 pm »
Hehe, not a big deal. Great if it can be helpfull to somebody. See it like a tribute to all those who make the great stuff  :)

51
Anim8or Challenges / Re: Challenge suggestions.
« on: October 11, 2017, 10:50:56 pm »
December 15-th, an important date for this forum, if you know what I mean ! Maybe something like a small realated project or similar thing.

52
General Anim8or Forum / Re: Added Camera Settings?
« on: October 06, 2017, 06:47:40 pm »
Are you talking about camera settings, FOV specifically? That "active" setting, you mean the box, checking it? The value is for the FOV ( Field of View ). It has the value of 60 by default.

53
General Anim8or Forum / Re: Rendering faster without preview
« on: October 06, 2017, 06:25:39 pm »
But remember to render a single image to check if everything shows right or you may be bad surprised after, say, some hours of continuous "nopreview" rendering. Say you were waiting 32 hours and all you get in the end are 325 frames of "Malevich's well known painting" .   :D

54
Finished Works and Works in Progress / Re: Residential street view
« on: October 05, 2017, 12:18:57 am »
Wellcome on the forum !  :)
Nice street ! Is that an image of a real view or imaginary? Maybe you could slightly twick the houses so they wont look exactly the same. Or maybe that was the goal? The grass a little bit on the right bottom corner and maybe in general, mess with it. Nice cars in the depth.
Try to go slow, but with more detail and accuracy. Will be interesting to see how it will turn out

55
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 01, 2017, 05:49:28 pm »
How do I "bind" an url to words so the url wont be visible and the words themselves become blue-ish and clickable
 
You do this by including the URL in the initial [ url ] tag, and placing the visible text in between [ url ] and [ /url ] tags like this:

[ url="http://anim8or.com/scripts/selden/export_cmod_plugin.a8s" ] CMOD export script by Selden [ /url ]
but without the spaces in the tags.

CMOD export script by Selden
Thank you !
Incredible! Nice job, Gyperboloid!
Incredible and nice job of all those who made and keep making all those great tools !!! With you being at the head  of course.  ;)
Just a note : all links checked, everything works. Still, there's a wonderful list of scripts and tools organazied by Raxx - the ASL Scripts Database, first sticky thread in ASL forum. It is nice and clean, though doesn't contain all the scripts ever posted on the forum, due to some limits or something.
As I said, I post this because I find all the work and contributions of the Anim8or users amazing and feel that nothing shall be missed. Though there may be some ( 0.0001 %  :D ) mistakes ( I messed up or forgot something  ??? ) in that list ( dead links not included  :( ) , still I dare to say it contains ALL the scripts ( final, official realese ) ever posted on forum.         

56
ASL Scripts / Complete history of scripts posted in ASL forum .
« on: September 30, 2017, 08:34:53 pm »
                                                          Huaha :-X
                                                    Eyes bleeding
So. I've returned to Anim8or after a long time not been around. Lots of changes and as I've mentioned before, I lost the ball here. So I decided that if I want to catch up the whole thing I shall start all over again. From zero, totaly , as I did never before. :P I've searched all new videos, tutorials that were created from the point I kind of moved away a little bit . Lot of new stuff, but not that much. Can't say the same about the development of Anim8or . Huge steps forward. So I thought the only way ( as goes with my way of thinking, behavior in general ) is to go through the whole Anim8or forum !!! Started a little bit on some threads in all forums, but then decided to "clean up " the whole ASL forum for my self ( as known, scripts are the power !!! ) . So I came up with a list of scripts that were posted from The Big Bang the day of birth of the Official Anim8or Forum (the new one) . First goes the name of the topic in which originaly were posted the scripts and finaly the scripts of interest and the nickname of the author of the script. There are a few programs and some tools beside them also, just few. There are also some interesting semi-finished or just some wip scripts,controllers and stuff that never reached ( at least officially ) their release point, and other stuff that certainly may present some interest to those who are interested in scripting, programming e.t.c, but I didn't include them. Here you'll find only the officially released, finished tools , that were ever posted on forum. Starting from the oldest post. 
Jeez, I'm so stupid !( that explains a lot then) How do I "bind" an url to words so the url wont be visible and the words themeselves become blue-ish and clickable ( is that a word  ??? )<--fixed
 
new - advanced_plane_plugin - available - "Advanced Plane" script by <<vobla>>
new - line_points script - might be available, if you'll help me here - "Snap to point" script by <<Claude>>
Car script for fun - "car" script  by  <<animtime>>
script: 5 vehicles - "fighter","hearse","rallycar1","stealth", "warrior" scripts by <<animtime>>
Diamond parametric shape released - "diamond" script by <<Kubajzz>>
The Utah teapot - "The Utah teapot" script by <<Kubajzz>>Cage Parametric shape - "cage" script by <<Kubajzz>>
Script to Generate Snail Shells - "snailshell" script by <<NickE>>
Script Request : Chain Link Maker - " chain_maker_vls_1", "chain_maker_pm_vls ", " spline_tube_1 " scripts by <<NickE>>
script request-copy along a spline - "mesh2path_2" script by <<NickE>>
Object Script that Generates Scene Controller Scripts - "path to controller" script by <<NickE>>
Script : Copy "Source" mesh to " target " mesh - "mesh2mesh_6_wnfitt_final" script by <<NickE>>
Find Distance Between Two Points Script - "Two_Point_Distance"  script by <<CobraSpectrum>> edited by <<Kubajzz>>
Script Request: untriangulate faces - "untriangulate_mesh_3" script by <<NickE>>
EXPERIMENTAL Mirroring Script - "mirroring script"  by  <<CobraSpectrum>>
Old Magnet Tool - " automagnet" script by <<Francesco>>
Sage ASL collection - "metalics" script by <<sagedavis>>
Magnet Tools Package - "Magnet Tools 08-11-20"  scripts by <<Francesco>>
Please help with the cylinder script! - "dome_5_8","dome_6_8","new-dome_5_8"  scripts by <<NickD>>
Customizable 3D ship hull script (demo included) - "springsharp" script by <<NickD>>
"Ring" parametric shape plugin - "ring" script by <<NickD>>
PointSplit script testing - "PointSplitBeta1" script by <<Claude>>
HELP in Script (tree script) - "05_tree" script by <<Claude>>, edited version of <<neirao's>> "tree script"
Centre hotpoint to centre of mesh script request - "center meshes on axis" script by <<NickE>>
Boolean operations plugin - "BooleanOperations" scripts by <<Kubajzz>>
Universal mirroring plugin - "UniversalMirror" script by <<Kubajzz>>
VRML exporter plug-in - "export_vrml_plugin" script by <<Paulo>>
Copy Faces plugin - "Copy Faces" script by <<Kubajzz>>
Materials Tutorials - finished - "tutorials" (not scripts) by <<Jdez>>
Request for a script - position of camera relevant visibility controller script by <<BOB_I_Ts>>
F8ce primitive - "f8cev7" script by << BOB_I_Ts>>
Controller Scripts: Motion simulation based on Physics' Kinematic Equations - "BouncyBall" an8 file with controller script inside it by <<hf003>>  and "script_rotation_XYZ" an8 file with orientation controller script inside it by <<neirao>>
Ani2svg - "ani2svg" program by <<dwsel>>
collapse points command - "collapse points " script by <<BOB_I_Ts>>
Simple fluid simulation - "ripple_delay" script ,"xzrippletest_2" an8 file by <<NickE>>
setting materials in ASL - "roofs" script by <<freesailor>>
Converting a mesh to script - is this possible? - "Script Export" script by <<NickD>>
PointBevel script testing - "PointBevelBeta1.0" script by <<Claude>>
ALIGN POINTS SCRIPT - Help need - script by <<neirao>> edited by <<NickE>>
Ani2lux 0.1 alpha - "ani2lux 0.1.1a" program by <<dwsel>>
Anim8ing a Tank Tread - "www.tranceportsoftware.com/anim8orstuff/treads.htm" source with scripts needed on it by <<NickE>>
Kubajzz's toolbox - scripts in the first post by <<Kubajzz>>
F8ce version .8 parametric plugin - "f8cev8" script by <<BOB_I_Ts>>
I'm working on an XSI export script modifying Raxx's BZII X exporter script - scripts by <<lppena>> and <<Raxx>>
RIBRobin Toolkit - "RIBRobin Toolkit v.0.2a" by <<Raxx>>
MorphIt v1.0 - "Morphit v0.1d" program by <<Raxx>>
.STL Export Script - "STL Export" script by <<Raxx>>
Advanced Modeling Tool-Set ( now 31+ last Update: 26.12.2013 ) - "PolytError" scripts by <<polyGon_tError>>
Mesh2A8s Export Script - "Mesh2A8s" script by <<Raxx>>, " 09cr8plugin" by <<Llyr Carter>>
Scripts Request: Edge to point or Faces to point! - "Sel_EdgesorFaces_to_Sel_Points_v01" script by <<NickE>>
LIA - Links In Anim8or - "LIA v1.1" program by <<Raxx>>
XSI Export Script - LIA - "XSI_export_LIA" script by <<Raxx>>
AOBake - "AOBake" script by <<Raxx>>
Involute Gear Script - "Involute_Gears" script by <<NickE>>
Allthread Script - "Allthread" script by <<NickE>>
Advanced Spherize - "Spherize" script by <<Raxx>>
Select Larger/Smaller - "Select Larger Smaller" scripts by <<Raxx>>
ASL Editor [version 3.5 is out!] - "ASL Editor" program by <<Kubajzz>>
Reload Textures plugin - "ReloadTextures" script by <<Kubajzz>>
MDL to an8 converter - "mdl2an8" script by <<Deepthought>>
BVH File Import into Anim8or - "BVH2Anim8or_20150703" program by <<NickE>>
IconCreator for ASL - "IconCreator_v12" program by <<Kubajzz>>
Mesh to Mesh Morphing Hack - "ShrinkWrap_Target","To_Sphere" scripts by <<NickE>> and two files in the last post by <<B_twist>>
Icon Maker - Excel version - "Icon_maker" program by <<B_twist>>
SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR) - "CelShadurr v0.3" script by <<Raxx>>
Animated Textures Using Controller Scripts - "Animated Textures with Controller Scripts - Resource" files by <<Raxx>>
Find tri's, quads etc in model - "mark_quads_1" script by <<NickE>>
Marching Cubes - Mesh of the Surface from a Collection of Points - "MarchingCubes_v0.4" script by <<NickE>>
Spiral shapes: cave, cone - "S_Tunnel","Spiral_0 V2","Spiral_Ec" scripts by <<B_twist>>
Metric Screws and Nuts Script - "Metric_Screws" script by <<NickE>>
PHUR v1.4 - "PHUR v1.4" script by <<Raxx>>
f8ce v0.9 plugin - "f8ce9tester" script by <<BOB_I_Ts>>
Boolean operation problem! - "0000_booleanoperations_7c_nf_opt" script by <<NickE>>
UVTools Preview - "UVTools v1.1" scripts by <<Raxx>>
Multicore Movie Rendering - "MulRend" program by <<dancingshoes>>
Animated Textures Using Controller Scripts - "ANI_Setup" program by <<dancingshoes>>
How create New Material with 'TWO SIDED' value by ASL ?? -  "test_material_properties_1" script by <<Steve>> and "CelShadurr v0.4" script (modification of "CelShadurr v0.3" script by <<Raxx>>) by <<neirao>>
New Write Image Functions - "render_test" sample script by <<Steve>>
Fast 3D Export (Beta) 0625 - "F3d_export" script with a test file by <<Trevor>>
Nifty tool - "easy8" program by <<Kevin Gales>>
I have written a script to simulate waves - "animated_waves" script by <<2020 Hindsight>>
A new version of my water simulator script with more features! - "Combo waves" script by <<2020 Hindsight>>
Animated Parameteric Plug-in Scripts - some example scripts by <<Steve>> and <<2020 Hindsight>>


                                                              There's no hope! I'm gonna nail it !!!  8)

57
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 12:18:27 pm »
Nice work! It's always interesting to "take a look behind the scenes" , so the set up and such would be interesting to look at. For that reason I think that should be posted in WIP forum at first place  ???

58
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: September 23, 2017, 12:16:15 pm »
should this not now be in V1 forum?

v0.98 has come to an end.

Trev

Yeap, this thread should not be continued here. Though I think it should be in Ongoing Development forum, since the v.1.0 is more about bug reports and not general suggestions on Anim8or Development as this thread more looks like to be. And since we bring this on generally, more a suggestion to Steve, maybe this forum ( v.0.98 ) should be transfered in the Ongoing Development Forum as a thread, there belong othere older releases ? Maybe even Raxx can do it ?!

59
Hm, yes I thought about it. Then I should say that "t" shortcut should be removed from Point Editor instead, like the " l " shortcut too.

60
Nice Steve !!! In the last release everything works just great !!! Coordinate systems now behave as they supposed to !
 What a long way that was! :D Since you mentioned it, couple of things I report again, if allowed. :)

1)   
Ahhhh, so there is a command Edit->Rotate->RotateCustom in Point Edit mode -- but it never has done anything! What were they thinking when they wrote this thing?

Looks like something that should I should work on next :)

It works, the rotation. But maybe you could disable the other commands in Edit menu in Point Editor which are not available ( Scale, Locate ), like the Pivot ?

2) In the same menu ( Edit  -- > Select ) in Point Editor , I don't remember from which version, the " Select Face Edges " command was removed, though it's still usable in Point Editor through its hotkey "t". Can you restore it ?

3) You added the " Split Solids " command in Build menu in Object Editor but in Point Editor the " l " shortcut for the split solids command still works, when nothing selected joined meshes split. Since you added the command in Object Editor in Build menu, maybe it's a good idea to remove, if possible, that possibility ( split solids ) from Point Editor. Since originaly the " l " hotkey stands for the " loop cut " command, if nothing is selected when hitting " loop cut " ( "l" hotkey ) nothing should happen, so no solids would split by mistake.

Later I'll add some other things  ;D

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