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Messages - Gyperboloid

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16
One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
That’s how things are made nowadays. Like ... everything in 3D , before the prototypes see the light of day . :)

Nice stuff Dave. Realised too, that people actually use 3D for “real-life” crafts, a lot and actually for a long time . Pretty cool!

17
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 11, 2020, 10:27:35 am »
Phono - from greek "φωνή " [ f o 'n i ] = voice.  Phenome ( aka phenotype - φαινότυπος ) - from greek φαίνεσθαι [ 'f e n e s th e ] = looks like. :)

Bonus  :) : Tele - from greek "τήλε" [ 't i l e ] = from a distance.

18
Finished Works and Works in Progress / Re: Hello everybody
« on: May 04, 2020, 10:58:53 am »
Nice, friendly Anim8or community. Great to hear from you, Tof ! Nice texture on the leaves.
To you and all, stay healthy ! Just needs some patience. It’s real, it’s not them, illuminaties, as some say  :P

19
Anim8or v1.0 Discussion Forum / Minor bug fixes
« on: February 09, 2020, 04:30:48 am »
If there's any free time available for some bugs, that are maybe easy to fix :

  • "l" hotkey in Point Editor still splits solids. Not needed, since the command exists in Object Editor in the Build menu.
  • Object's folder name can not be changed. If possible, to make it editable.
  • Tool tips in Options menu. Make it activated permanently, remove from the menu (helps to see if a tool will be selected ).
  • Configure - > UI : Hitting Cancel sets the Fast Select Mode in upper tool bar to the different value of what it was before opening the window, always ( from off to on and from on to off )

20
2020 just started Trev  ;D

21
Ongoing Anim8or Development / Re: About this forum
« on: August 03, 2019, 06:05:28 pm »
Trevor, are you replying on a 5 years old post? :)

22
General Anim8or Forum / Re: Where is everybody?
« on: February 13, 2019, 07:36:38 am »
Some cooperation is a good idea in general, but the most obvious thing to do is to post some work on a regular basis. ( Not playing it too smart, since I don't do it myself unfortunately. But I'm here...)

23
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 10, 2018, 07:10:44 pm »
Steve ?!! /Still, when using this and any other computer program, I still offer the same advice: "Save Early, Save Often!" And don't always save to the same file. Keep a recent backup handy./  :P

24
Yes, another experiment that didn't pan out as I'd hoped. It can be useful in Object coordinates (hot-key 'o') however.

I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.

After all, it’s a very cool addition. Hope you won’t remove it. It just can be located in debug menu by default.

25
Since those changes would not affect the working process at all ( but even if they would, what can we say, right  :) ) , implementing them is only a good thing. So there's no question :  ...to be  !  :) Due to the nature of the development, it's all about what Steve can say about it. Ya know what I mean ??  ;)

26
General Anim8or Forum / Re: Using Animator 8 (beginner)
« on: February 04, 2018, 05:35:46 am »
The original manual is the only thing you need !!! ( at your first steps at least  )

27
Just to say, although Steve claim to fix it, I don't think layers should affect export. It supposed that the layers affect the "working space process " only and that was ( maybe not ? ) the original purpose of implementing them . Different layers should contain different parts of a  single object, so the whole object should be exported as is.

28
The current development release is v1.01.1318, January 25, 2018: http://www.anim8or.com/download/preview/files/animcl1318.zip


.............

Previous v1.01.xxxx releases:

Major changes for build 1317 dated January 14, 2018:
Fix #101-017: Issues with Groups and Layers.
   Use group's layer instead of each component's layer when displaying or selecting a group.
   Use the group number of the components in a group when creating a group.
   For multiple group numbers, use any one of them.
Fix #101-018: Reading a .an8 file with a script-based parameteric shape in a group crashes.
Fix #101-019: Script controllers for scene morph targets with aren't saved in .an8 file.
IK effector: Change to not move location of effector unless the user have specifically moved it
(i.e. not when it was moved because it couldn't be reached when the whole figure was moved).
Connected Face Extrusion: Expand cases when new faces are kept parallel to original faces.
Inset Tool: Change to inset edges parallel and equal distance to original edges. Previous behavior (that moved edges relative to the length of each individual edge) is available using the Shift key.
Scene Editor: Add menu command Edit->Bones->KeySelectedControllers.
Fix #101-020: Object Editor: Copy/Pasting a Group with a sub Group doesn't work correctly.


............


I don't know how I missed the 1317 release  :o , but that's superb Steve. Can the exact same behavior be implemented for the Bevel tool also ?

29
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 27, 2018, 12:27:07 am »
You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.

He means Shift

30
General Anim8or Forum / Re: Shadows
« on: January 27, 2018, 12:15:44 am »
As ENSONIQ5 said : those boxes in menu have no affect on ART, only on Scanline . Try what slex suggested for Scanline .
There are some issues there like for ever. Not only in Scene ( render ) mode. Step by step Steve will fix them all we hope.

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