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Messages - Gyperboloid

Pages: 1 [2] 3 4 ... 19
16
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: March 31, 2021, 05:58:01 pm »
Hello, just to let you know many among my tool set get replaced by recent Anim8or update from Steve, so use with care, scripted tool don't have any undo support (as far i know)! 
What do you mean replaced ? Due to the latest updates your scripts may not work correctly or what ? Because your post is still there.

17
Yeap, no problem here also. I've noticed sometimes, depending the object complexity, completely strange things happen ( ex. one tool stays selected and everything else not selectable ). Not a toolset/command bug, but rather a video card issues ?

18
Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: March 31, 2021, 07:46:22 am »
An8 seems best suited to cm units as far as camera work goes, but I know other games use m as units and some mm as units.

In the end it makes no difference so long as you know the target unit.

Annotations in CAD more would be awesome

Trev


Was wondering about Anim8or units from long ago. Lately was messing around with 3D printing and found for myself that Anim8or converts the files exactly according to the metric system units, which I guess is the standard for CAD programs. So 1 Anim8or unit = 1 mm. Though, never was a secret I guess ( not for me :) )

19
One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
That’s how things are made nowadays. Like ... everything in 3D , before the prototypes see the light of day . :)

Nice stuff Dave. Realised too, that people actually use 3D for “real-life” crafts, a lot and actually for a long time . Pretty cool!

20
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 11, 2020, 10:27:35 am »
Phono - from greek "φωνή " [ f o 'n i ] = voice.  Phenome ( aka phenotype - φαινότυπος ) - from greek φαίνεσθαι [ 'f e n e s th e ] = looks like. :)

Bonus  :) : Tele - from greek "τήλε" [ 't i l e ] = from a distance.

21
Finished Works and Works in Progress / Re: Hello everybody
« on: May 04, 2020, 10:58:53 am »
Nice, friendly Anim8or community. Great to hear from you, Tof ! Nice texture on the leaves.
To you and all, stay healthy ! Just needs some patience. It’s real, it’s not them, illuminaties, as some say  :P

22
Anim8or v1.0 Discussion Forum / Minor bug fixes
« on: February 09, 2020, 04:30:48 am »
If there's any free time available for some bugs, that are maybe easy to fix :

  • "l" hotkey in Point Editor still splits solids. Not needed, since the command exists in Object Editor in the Build menu.
  • Object's folder name can not be changed. If possible, to make it editable.
  • Tool tips in Options menu. Make it activated permanently, remove from the menu (helps to see if a tool will be selected ).
  • Configure - > UI : Hitting Cancel sets the Fast Select Mode in upper tool bar to the different value of what it was before opening the window, always ( from off to on and from on to off )

23
2020 just started Trev  ;D

24
Ongoing Anim8or Development / Re: About this forum
« on: August 03, 2019, 06:05:28 pm »
Trevor, are you replying on a 5 years old post? :)

25
General Anim8or Forum / Re: Where is everybody?
« on: February 13, 2019, 07:36:38 am »
Some cooperation is a good idea in general, but the most obvious thing to do is to post some work on a regular basis. ( Not playing it too smart, since I don't do it myself unfortunately. But I'm here...)

26
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 10, 2018, 07:10:44 pm »
Steve ?!! /Still, when using this and any other computer program, I still offer the same advice: "Save Early, Save Often!" And don't always save to the same file. Keep a recent backup handy./  :P

27
Yes, another experiment that didn't pan out as I'd hoped. It can be useful in Object coordinates (hot-key 'o') however.

I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.

After all, it’s a very cool addition. Hope you won’t remove it. It just can be located in debug menu by default.

28
Since those changes would not affect the working process at all ( but even if they would, what can we say, right  :) ) , implementing them is only a good thing. So there's no question :  ...to be  !  :) Due to the nature of the development, it's all about what Steve can say about it. Ya know what I mean ??  ;)

29
General Anim8or Forum / Re: Using Animator 8 (beginner)
« on: February 04, 2018, 05:35:46 am »
The original manual is the only thing you need !!! ( at your first steps at least  )

30
Just to say, although Steve claim to fix it, I don't think layers should affect export. It supposed that the layers affect the "working space process " only and that was ( maybe not ? ) the original purpose of implementing them . Different layers should contain different parts of a  single object, so the whole object should be exported as is.

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