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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AlecJames

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Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 29, 2018, 09:22:55 pm »
Options->Debug->Use Original Arc Rotate

I haven't practised much with the new track ball, sometimes I don't hit the track ball lines so nothing happens

Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 29, 2018, 09:25:59 am »
This came about because I made one flower with a lot of detail and copied it. I don't need the detail because the flowers are so far from the camera you can't see it so I set about making a minimum face flower and copied that instead. I added the new flower (and many more) to my scene and the memory used during render is 500MB ish, well within now :)

Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 28, 2018, 08:44:45 pm »
What uses most of the memory? Is it related mainly to the total number of faces?


Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 27, 2018, 10:27:49 am »
Thanks Steve.

It there anyway to know when a scene is nearing the memory limit for a render?

General Anim8or Forum / Re: Shadows
« on: January 27, 2018, 10:22:16 am »
Thanks all :)

Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 27, 2018, 10:20:04 am »
Thanks - I don't have a mouse on the laptop - thought I was missing something :)

Anim8or v1.0 Discussion Forum / Scanline render crashes
« on: January 26, 2018, 10:47:21 pm »
Hi Steve,
Anim8or stops responding in a scanline render in the attached.

OpenGL Vendor:   Intel
OpenGL Renderer: Intel(R) HD Graphics 4600
OpenGL Version:  4.2.0 - Build
OS Version:      Windows 7 Service Pack 1 (6.1) build 7601 (64 bit)

thanks for all your hard work

Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 26, 2018, 10:14:57 pm »
How do you zoom?

General Anim8or Forum / Shadows
« on: January 26, 2018, 09:21:40 pm »
When I enable casts shadows in my light I see shadows in an ART render.  The object's casts shadows and receives shadows check boxes do not have any affect.

I don't see shadows in scanline or opengl renders, at all.

Is that the current functionality of shadows or should I be able use the object's casts shadows and receives shadows to change the way shadows appear?

Not sure what you mean by neat tool Shutter?

Certainly you can create a test file and inspect it in an editor for any version, the file format is plain text so fairly easy to follow.

General Anim8or Forum / Re: Cylinder dragging
« on: January 03, 2018, 08:03:57 pm »
On early versions of Anim8or 095 ish I did it by eye.

Then, I see it in 1088 but don't have a 98 to check, you could double click the cylinder and set the orientation so that it is completely vertical / horizontal.

In the latest I have, beta 1.00b, the cylinder only drags out completely vertical / horizontal, so there's no issue.

It just keeps getting better and better :)

Which version do you have?

Finished Works and Works in Progress / Merry Christmas
« on: December 20, 2017, 07:38:13 pm »
You may remember last year I created a video Christmas card for my work colleagues.  I've made another this year.  I intended to do less animation and from further away in an attempt to reduce the time required but I'm not sure I achieved that.  There are loads of tweaks I could do, particularly with Micky's hand gestures while he is talking, but I felt I had to make do with the first "that will do" or I wouldn't finish before next Christmas.  At the start I also felt that the story wasn't that great - I was trying to do Dickens' a Christmas Carol in 5 minutes while swapping in as many cash machine / company references as I can.  At the end though, I am pleased with how it has come together.

Any Santa / Micky is an anim8or created overlay (chroma keyed)
The window blinds are an anim8or overlay
(If I did it again I would have anim8ed the boxes falling off the window sill, there is a gap between the boxes falling and the blind moving because I can't let the boxes appear in front of the animated blind because the chroma keyed overlay is infront of the boxes in the video.)
The ghost of Christmas yet to come is a hacked stl model that I found on the net, hacked and made into an overlay in anim8or.  I can let the racks appear infront of the ghost because neither are moving so I have a static chroma key mask to make the overlay appear to be behind the racks.

Merry Christmas :)

Finished Works and Works in Progress / Re: My Anim8or Projects
« on: December 15, 2017, 05:53:19 pm »
Impressed :)

I like the rain affects - I don't know how to do that.

Anim8or v1.0 Discussion Forum / Re: Frame miss behaves in 2 views?
« on: December 11, 2017, 09:40:11 am »
I am using 2 (or more views) to view the camera result while moving the objects in the left / front, etc.  So it doesn't help me if the camera FOV is changed because I am framing the other view to get to an object.  Is there another usage where framing all views is needed?

So for me -  (2) For lower case f don't change the non-focus views.

Thanks for all the hard work Steve.

You should see those sections like you found the objects.

Create a test file with an object, a figure, a scene with just a few simple keys for the object, then take a look in the an8 file in notepad or your favourite text editor.

There is a file format spec - I think it's a bit out of date but still useful.

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