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Messages - Olias

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76
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: April 25, 2008, 04:53:40 pm »
I see your point.  You don't see mine.  I think I've said enough.

Nah, I do see your point - in fact I experienced your point a few years ago on another forum I belong to.  It was a forum set up for a player association for an online game, which one of our friends set up out of his own pocket.

Well, I go to log in one day and get a 404 error.  We had other channels to communicate with, so I found out what had happened was one of the members uploaded a dozen or so vacation picture, those huge JPEGs you get off a hi-res digital camera.  After a few days of people looking at the pics (and the images downloading over and over again), the month's alottment of bandwidth was eaten.

It wasn't really her fault, as she nor anyone else knew anything about what did and didn't eat a forum's bandwidth.  Most of us didn't even know there was a limit or how any of it worked.  That served as our education on the matter.

77
Finished Works and Works in Progress / Star Trek TOS Low-Poly Set
« on: April 25, 2008, 03:30:13 pm »
This was originally just going to be a low-poly version of the Enterprise I was going to throw into my NCC-1701 thread, but it's turned into a full-blown project for me.  I think I am going to attempt to mod a game with these.

These all go about 2,000 polys or less.

These ships, aside from the Enterprise and the Klingon D-7 are not strictly "canon", in other words, they've never been officially recognized by Paramount as Star Trek ships.  They've all appeared in various games, however.

Clockwise from top left are the "Saladin" class, the "Loknar" class, the "Constitution" class (Enterprise), a pre-refit version of the "Miranda" (Reliant), and at center, a Klingon D-7.








78
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: April 24, 2008, 07:34:26 pm »
Olias --- I'm not trying to be argumentative, and you have some valid points, but...

The primary reason Steve closed the original Anim8or.com forum was precisiely because of pointless posts.  Too many meaningless "I like it" and "Better than I could do" posts, consuming HIS bandwidth.  Granted, it's always nice to get recognition for your efforts, but the whole point of a forum is not to showcase YOUR (figuratively speaking) works.  YOU (again, figuratively) can do that on YOUR own website, and consume YOUR own bandwidth, for which YOU have to pay.  The REAL value of a forum is in the exchange of information, techniques, and tricks, and as a tool for training others.

Hmm, well I don't know anything about Simple Machines Forums, but based on my experience hosting a couple of Invision Boards over the last several years, bandwidth on many forums has become pretty much unlimited, even on the free boards.

Furthermore, a post of just text, i.e. "I like it" consumes such a minute amount of bandwidth as to be a non-issue.  The only times we ran into bandwidth issues is when an image file actually uploaded to the site was repeateadly quoted, this problem was easily solved by linking offsite to Photobucket, Imageshack and so forth.

Again, I don't know how Simple Machines handles it, but I'm willing to bet bandwidth isn't the issue it was several years ago.

79
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: April 24, 2008, 07:14:40 pm »
No argument there, Olias, as long as it's something truly constructive, and not simply yet another fanboy- (or girl-) type acknowledgment like "that looks great!"  The whole point of the forums is supposed to be as an information exchange.  Once a thread has been dormant for months, anyone resurrecting a thread to merely comment, without providing any NEW information, is not really providing benefit to the community as a whole.

I have seen in the past several NEW members dredge up long-dead threads simply to say "I like it," which is great, but adds no value to the original poster, or to the community as a whole.  Now, if they have a question about how somehing was done, or use it as a point of reference, such as "I want to know how to do this...," then by all means, dredge away...

Well, I'm afraid I have to disagree there as well.  No one but the poster can determine whether or not a post that says nothing more than "I like it" adds value to the poster.

While information exchange is certainly a valuable use for the forums, I'm sure there are people posting their work here not so much for the express purpose of exchanging information, but to display their works to the one group of people that can most appreciate them - other anim8or users.

Besides, one "I like it" post to an old thread isn't going to harm much...that thread will spend a day or two in the limelight then fall back off the front page as activity in the newer, hotter threads everyone's watching keeps them circulated on the front page.

80
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: April 24, 2008, 06:03:56 pm »
The whole point about NOT regurgitating old topics is that, in most cases, there will be no benefit conveyed to the original poster.  That's not to say that someone new to the forums can't benefit,but the whole purpose of posting in the first place is that the poster had something to share, or was looking for guidance, or had unresolved questions.  After a couple of months, the likelihood that ANY of these is of interest to the original poster is fairly remote.

On the otherhand, I see absolutely nothing wrong with someone resurrecting an old post as a point of reference for a new problem, or questions about issues within the old post.  But simply re-acknowledging that "it was great" doesn't really contribute new information to the original poster.

Or am I just obfuscating?

Hmm, I have to say I disagree.  I personally would take interest in any response to any of my posts, no matter how old, and I'm sure some others would, too.

Ultimately, it depends on whatever policy Steve and/or the forum admin decide upon, but to my mind, if someone took the time to flip through old posts and found something about your work they wanted to comment on, I can't see why that wouldn't be of interest to the artist.

81
General Anim8or Forum / Re: Help with a wierd render.
« on: April 24, 2008, 05:13:53 pm »
I could just be an issue with .97. 

Various other threads have described problems with ART and I believe Steve mentioned in one or more of those threads that he is aware of the problem.

82
Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: April 21, 2008, 05:17:12 pm »
That looks great so far.

The only crit I really have is the triangular part right above the nose and between the eyes looks somewhat strange to me.

I don't think there's going to be any easy way to accomplish an x-ray look that's real authentic looking.  I'd suggest using an emissive material only with a transparency og about .5 or so, and set everything else (especially the specularity) to 0.

That's really wonderful work.

83
Finished Works and Works in Progress / Re: NCC-1701 Enterprise (WIP)
« on: April 19, 2008, 11:43:07 am »
Thanks everyone, and good eye for details.

Thecolclough:  Yep, I didn't notice it until you pointed it out, but that one shot is clipped off on the right hand side because of the camera placement.

Ensoniq5: Aye, I realized about halfway through the render that I had forgotten to re-align the atmosphere object to make it visible to the camera.

Tanzim:  Indeed, all the lighting in all these scenes, whether its the accent lighting on the Enterprise, or the lights in drydock are all spotlights.  I've since created emissive maps for the ship and I'll get some renders of that up soon.  The drydock, well, I tried to cheat by just putting four lights around the ship -  above, below, to the left and right.  It didn't look very good, so I took the full plunge - there are 96 lights on the drydock model so I placed 96 spotlights.  It took a few hours to do that but in the end I think it was worth it.

The scene in ST:TMP with Enterprise in drydock is certainly what inspired the drydock scenes here.  It's also the moment I got hooked by Star Trek.  The music swelling as the ship came to life, that was just an awesome scene.

As has been pointed out, that was the refitted version of the Enterprise and of course this is the original series version of the ship, so I was envisioning this as taking place before she departed for her oringinal five-year mission or something like that.

One other discrepency in the drydock shots is the red stripe thing is missing along the starboard side of the secondary hull in 'drydock4'.  I'm not sure why that didn't appear.  It doesn't appear in the black background shots but at that point I hadn't created it yet.  Seems to work now, though.

84
Finished Works and Works in Progress / NCC-1701 Enterprise (WIP)
« on: April 18, 2008, 04:57:06 pm »
"Show me the Enterprise.  No bloody 'A', 'B', 'C', or 'D'."
-Montgomery Scott, "Relics"














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