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Messages - BOB_I_Ts

Pages: 1 ... 9 10 [11]
151
ASL Scripts / Re: PrinttoString file function
« on: July 22, 2008, 01:16:06 am »
been while since tried scripts but $tostring has to have an input befor it can output print !
 somthing like $tostring = $fname ; is missing
only time i used strings was umm ...
this one export_materialv1.a8s maybe helpful reference !

152
ASL Scripts / Re: The Plane Primitive
« on: January 30, 2008, 09:30:37 pm »
Hey all
I was trying to figure out a script by Tyson Collins (AKA Null) and I was wondering if someone could explain to me some of the things Here's the script I added some questions which are blue. One last thing where does it say in the script which points are where.

#plugin("object", "mesh", "plane"); I understand this it's the name and type
#parameter("side", float, 10.0, 0.001, 99999, scale);this parameter are mouse rules for the shape 1st is name for the dialog 2nd parameters is type of counter used 3rd is default/start scale 4th is min scale 5th max scale and last parameter tells animator to scale object
optional 7th can be added to locked to x,y or z scale per viewpoint when using non-unform scale tool by adding for example edit line "scale,scale_y);" at the end

#return($plane); this declares the object
#button(17, 25, 2,
    0x00000000, 0x00000000, 0x0fffffff, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x0fffffff, 0x00000000,
    0x00000000, 0x00000000, 0x00000000, 0x00000000,
    0x00000000);
shape $plane;   these are the elements/counters used in the script
int $side,$i;
point3 $p;
$side = parameter("side");

$plane.Open();
$plane.OpenFace(0,4);
TextCoord are the U,V texture coordinates fixed to the point textcoord must be set before the point is drawn
$p.x = -$side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((0,1)));
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((1,1)));
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((1,0)));
$plane.VertexN($plane.AddPoint($p));

$p.x = -$side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((0,0)));
$plane.VertexN($plane.AddPoint($p));

$plane.CloseFace();
$plane.Close();


If someone could please help me I would really appreciate it. Thanks
maybe of interest i did shape based from Tysons script uvblock.an8 which shows use of the scale_# parameter were you can change the uv of the block using xy of non-unform scale tool or hold right mouse down to scale shape "z" from front view
Remember to apply a texture to block after  ;D

153
ASL Scripts / Re: Script Request: Chain Link Maker
« on: January 28, 2008, 12:11:36 am »
Its possible to make alignment script that align and possibly orientate "separate" meshs along bezier curve spline/path ,I think Llyr Carter write a script that generate loft mesh from splines ! ,each mesh would have to have unique name for script to kno which to align !.

154
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 22, 2008, 06:23:02 am »
 :) cool plane with divisions another thing easily could add is scale_x and scale_z to the parametesr
Code: [Select]
#parameter("length", float, 10.0, 0.01, 99999, scale,scale_x);
#parameter("width", float, 10.0, 0.01, 99999, scale,scale_z);
then after plane is created the user could use the non uniform scale tool in top viewpoint to scale both length and width using just the mouse

155
ASL Scripts / Re: plugicon issue
« on: January 22, 2008, 06:08:49 am »
i have the corona and jpeg62 driver both included when made backup for null's app pluginicon.zip
there is also sample bmp with correct dimensions that the user can edit and over wright

156
ASL Scripts / Re: 9 shape scripts
« on: December 22, 2007, 03:51:48 am »
great sticky :)
no problem iD_eNTITY
there are few more shapes ive hosted for other users here
to dl all ASL scripts ive hosted check here

157
ASL Scripts / 9 shape scripts
« on: December 21, 2007, 06:58:09 am »

four wall is a basic frame shape allows you to even offset the border's of the frame

archway can be used to make archways betweenwalls

cog wheel shape with many parameters can set from 3 upto 50 teeth

Lshape this shape can be very useful for making interia for 3d buildings

3d pi chart shape also good for making pac-man with just a few clicks  ;D

roof basic prism shape top point can be off set to make ramps/slopes !

slope die-angle shape gues could be used for struts !

stair shape that has hight length and width parameters and can have upto 50 steps or just set to 1 and have cube with alignment to bottom corner
uv block is cube with cubic mapping orientated to anim8ors viewpoints which can be scale useing non-uniform scale tool from active front viewpoint

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