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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Claude

Pages: 1 2 3 [4] 5 6 ... 17
46
General Anim8or Forum / Re: Is Lua supported by Anim8or?
« on: October 09, 2015, 04:59:20 pm »
Sorry. No.

Bye
Claude



47
General Anim8or Forum / Re: new build
« on: September 22, 2015, 09:48:31 pm »

49
Anim8or v0.98 Discussion Forum / Re: Bug: Debug window
« on: March 27, 2015, 06:38:07 pm »
You can disable the console in the File->Configure dialog.  But closing the console also closes the app - this is a feature of Windows not what I want to do.  I've tried intercepting it and to get Windows to ignore it but I haven't been successful.

Pretty sure this still applies.

50
Ongoing Anim8or Development / Re: GLSL Shaders
« on: February 23, 2015, 07:58:06 pm »
Reference: Reply #3 on August 28, 2014, 07:13:13 pm

In november 2014,Microsoft released Visual Studio Community 2013.
They say it  supports all the  functionality of Visual Studio Professional 2013
including plugin.Seems to be free like Express edition.
http://www.visualstudio.com/en-us/products/visual-studio-community-vs

Nvidia confirmed compatibility with Nsight.
https://devtalk.nvidia.com/default/topic/795591/nsight-visual-studio-edition/visual-studio-community-2013-is-supported-by-nsight/

Haven't tried it yet.Don't know when I will, but thought I should add this comment to  the original post.

Claude

51
Ongoing Anim8or Development / Re: Layers
« on: January 25, 2015, 03:20:11 am »
From the first post:
"You can set the layer to between 0 and 7 in the properties dialogs. Each layer can independently be displayed or hidden, and editable or locked. The top toolbar displays the layers' status. You toggle the visibility by left-clicking on a layer, and toggle whether is can be edited or not with the right mouse button. Locked layers have a little lock in the lower right corner."

Example: in object mode,create a sphere.Double click on it to see properties dialog
and set layer to 3.

52
General Anim8or Forum / Re: Significance of OpenGL Version?
« on: January 17, 2015, 09:13:09 pm »
Not knowing the first thing about Virtualbox, I had a quick look
at virtualbox.org.
The manual mentions Guest Additions and among these
Hardware-accelerated graphics,but Windows 8 is not listed
and OpenGl version neither.You might want to read this:
https://www.virtualbox.org/manual/ch04.html
https://www.virtualbox.org/manual/ch04.html#guestadd-3d
On the forum,I found this:
https://forums.virtualbox.org/viewtopic.php?f=2&t=65549
According to users,it's not really  working yet.

Might want to use their forum to get more info if you want
to go further.

53
General Anim8or Forum / Re: Significance of OpenGL Version?
« on: January 17, 2015, 08:35:57 am »
ronaldefarmer

As far as functionality is concerned,you would loose the OpenGL
renderer and in the working viewport all the features related to the ARB and GLSL shaders:per pixel lighting calculation,bumpmap... + Anti-Aliased OpenGL in the workspace also.
You would have basic vertex lighting calculation.

Performance wise,you would loose this improvement,faster OpenGL Rendering since it probably uses vertex arrays not part of OpenGL 1.1
http://www.anim8or.com/smf/index.php/topic,4796.0.html

Hope I didn't forget anything.

Claude

54
General Anim8or Forum / Re: The anim8or file format link is broken
« on: January 14, 2015, 03:50:42 pm »
Hi AlecJames

Try:
http://www.anim8or.com/learn/specs/an8_format.txt

No new version as far as I know.

Bye
Claude

55
I'm not very familiar with the win32 api,
but how about creating the window not full screen,then
using ShowWindow(hwnd, SW_MAXIMIZE);
Might have to use it twice.
Worth a try ?

56
General Anim8or Forum / Re: Spinning bones?
« on: December 22, 2014, 09:14:49 pm »
Sorry,none that I know.

57
General Anim8or Forum / Re: Spinning bones?
« on: December 22, 2014, 05:47:34 pm »
After you have added figure and sequence to the scene,
have you try adjusting the  keyframe bone angle interpolation
curves in the graph editor ?

Claude

58
General Anim8or Forum / Re: Material Question
« on: December 13, 2014, 01:24:10 am »
johnar

Use Anim8or_1101 to open the attached file.
(work space opengl rendering in scene mode in that version
uses the Anim8or lights )
Go to scene mode.Look at the 2 infinite light setup and the
result on the sphere.
Make  both lights totally white and see what happens.

59
General Anim8or Forum / Re: Material Question
« on: December 10, 2014, 10:29:37 pm »
To settle this, I had a look at the glsl shaders.
There's 2 lights,infinite as mentioned by cooldude234
and of opposite direction.They don't have a location.
(different than Anim8or normal infinite lights)
1 is totally white.The other has a diffuse of 1, 1, .7
explaining,I think the yellowish color of the back of
sphere.

60
General Anim8or Forum / Re: Material Question
« on: November 30, 2014, 03:04:40 am »
johnar

I think there's 2 lights on opposite side of the sphere.The rays
are unable to reach that zone.
diffuse factor = 0
ambient factor = 1
would make it disappear obviously,but is it better ?

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