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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 11 
 on: October 20, 2017, 12:14:15 am 
Started by daniel99 - Last post by daniel99
Thanks, Steve. Can't wait for this feature  :) :) :)

 12 
 on: October 19, 2017, 07:36:32 pm 
Started by selden - Last post by selden
Steve,

Thanks!

It doesn't crash and it remembers the default font.



 13 
 on: October 19, 2017, 07:06:03 pm 
Started by selden - Last post by Steve
selden: give Build v1.01.1307 fixes the crash when you load a file with Text objects. It would crash when you:

1) click on the file name in the windows file explorer,
2) have File->Configure->StartInPrevious checked, or
3) run Anim8or from a command line with that .an8 file for an argument.

 14 
 on: October 19, 2017, 06:48:11 pm 
Started by daniel99 - Last post by Steve
I'm looking into improving copy/paste in the Scene editor. There are quite a few things, such as this, that need fixing/improving/changing.  Stay tuned ...

 15 
 on: October 19, 2017, 05:43:21 pm 
Started by Nellucnaiv - Last post by Nellucnaiv
Thanks so much for the explanation and advice Steve. I really appreciate it. Pretty keen now, always learning, this will make life a lot easier.
Thanks again,
Ian

 16 
 on: October 19, 2017, 03:37:46 pm 
Started by Nellucnaiv - Last post by Steve
Yes, you can do this. In the Scene editor click on the Rotate Bone tool (hot key "R") then click on the bone that you want to rotate. You might also want to be in Object Coordinate mode (hot key "o"). Then the track ball for that bone will let you rotate it.

Note: It that bone is part of a Sequence in that frame it will ask you if you want to break the sequence. Don't worry - all the rest of the settings will be preserved. The message is just reminding you that the sequence won't be connected to the bone any longer in that area so changing the sequence won't affect it there.

 17 
 on: October 19, 2017, 01:20:05 pm 
Started by daniel99 - Last post by Nellucnaiv
Hi all,
While on this topic, is it possible to copy a sequence of bone movement keys that have been changed in scene mode and paste them into the existing same old sequence in sequence mode? I tried... Nothing. When I edit the sequence in scene mode, it all works great but as soon as I Save and reopen the scene, it's reverted back to the original sequence keys.

Anyone?

 18 
 on: October 19, 2017, 01:10:05 pm 
Started by Nellucnaiv - Last post by Nellucnaiv

Hi all,

Got a bit of a hassle. I want to make subtle bone movement changes in scene mode without using a predefined sequence. I've tried without sequence but then no bones show up in the scene. If I make a sequence and under it in the scene, then edit it how I want it and save it, when I reopen it, it reverts back to all the original sequence keys.

Sorry about the long story! :)
Can I edit a figures bone movements directly in scene mode?

All I want is to be able to edit bone keys directly in Scene mode to see the changes. Is there a way?
Really appreciate some advice here!
Thanks, Ian

 19 
 on: October 17, 2017, 11:51:56 pm 
Started by daniel99 - Last post by daniel99
Cool, Kreator. I never saw that post.
I remember I told Steve about something like that a while back. And just because usually I need to reimport the same scene when I need a similar setup.
    And the same for copying the animation for the same figure, when I have multiples of the same figure.
   About that error, got any ideas?

 20 
 on: October 17, 2017, 04:17:14 pm 
Started by neirao - Last post by neirao
Steve, taking advantage of the post "Fog in the ART ray tracer"
could one day render "Shell Shading in ART ray tracer" using the "two-sided" material? :)

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