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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Yesterday at 08:37:18 pm 
Started by johnar - Last post by johnar
Thanks steve
 Yip, That works. Just never occured to me to resize the main window. I was using full screen and resizing the timetrack.

 I'll blame my oversight on 'no official computer training'.

 (heck, for my first year or so of using anim8or i wasn't even aware that, rather than manually resizing the main screen, you could just double click on the top of any windows screen to go 'full screen'. Till my 14 year old nephew said "why don't you just do this" (double clicks top, full screen appears.))

  Time for a cuppa tea.

 Thanks for the heads up on that.

 

 2 
 on: Yesterday at 12:59:01 pm 
Started by johnar - Last post by Steve
johnar, maybe I'm missing something, but can't you just resize the main window to fit the area on the screen left of the time track? That way when you click on the main window it won't pop to the top.

 3 
 on: Yesterday at 11:09:25 am 
Started by johnar - Last post by johnar
Hi steve.
 I've been floating the timetrack and graph editor on another screen for a while now, and have decided that for now i need a setup like the one in the pic below. On one screen.
 Is there a way to stop the timetrack from minimising every time i click something on the anim8or UI?

 4 
 on: Yesterday at 09:40:04 am 
Started by Steve - Last post by johnar
thecolclough
Quote
for those agitating for multiple tracks... you could pre-compile your audio into one .wav file, using Audacity for example.  that way you could have as many different overlapping sounds as you want without needing multiple tracks within Anim8or.

 Not actually agitating for multiple tracks, just saying that 'one' more track would be a very handy addition.
 True about pre-mixing a sound track and then animating to it, but also don't forget about the films that bring in the 'voiceover and sound effect crew', after the fact,  adding voices and sounds to already existing film.
  Not all workflows are the same.
  I was, also, more thinking of anim8ors capabilities to make a 'finished product' filmclip  without needing any type of outside video or audio software.
  One track is fine.  You add a .wav voice file and lypsync/animate to it. He jumps from standing on a chair and lands on the ground. You add a short 'thud' .wav file to the same track 'after' the speech file. Thats all well and good. But what if he was bouncing a ball through the whole thing, or you just needed some background music. Not possible without external software. (pre-editing or post-editing)
 A 2nd track, however, gives you all those extra 'possibillities' within anim8or.

 Like i've said, just a 'basic' 2nd track, and only worthwhile if its not opening a can of worms.
(audacity is pretty cool, btw)

 steve
Re 'scrubbing' the audio. Thought that could be a tricky one.
  sorry can't be of much help there.
But here's a crazy thought from the outfield.
 (warning! 'crazy thought' possible  side effects could include mild to severe irratation and/or headaches.)

 If you can
Quote
only play sound at a fixed rate,
could that fixed rate be determined by two 'selected' frames.?
 I mean, at pesent, a 'selection' of frames will play when you hit 'play'
 So, Could, eg, the arrow key, be used to 'play' two frames at each push. The frame selected and the adjoining 'forward' frame. (selected automatically).
 Not actually 'scrubbing', as such, but .... accomplishing much the same thing.
 (end of crazy thought)
 
 Another 'aide' i've used in Magpie is 'selecting a portion of audio and hitting 'zoom' That's handy for a closer look at the .wav file, but i have no idea of the 'worm' potential in 'zooming in on selection'.

 At the end of the day, when it comes to lyp-syncing, people should try to choose/create the voice file which is the clearist waveform possible. Life is so much easier when sound files are clear and 'succinct'.  

 
     

 5 
 on: Yesterday at 05:20:51 am 
Started by Steve - Last post by Kevin Gales
Sound doesn't play when scrubbing. I'm not sure how to do that. I can only play sound at a fixed rate, and not in reverse. I also don't know how it should work.
Well most music players have it...it is useful when lipsyncing or just syncing audio with video...
you will notice how difficult it gets to lipsync without scrubbing

I hope you find a way around that...😀🌟

 6 
 on: May 23, 2020, 05:35:20 pm 
Started by Steve - Last post by Steve
Sound doesn't play when scrubbing. I'm not sure how to do that. I can only play sound at a fixed rate, and not in reverse. I also don't know how it should work.

 7 
 on: May 23, 2020, 01:04:38 pm 
Started by Kevin Gales - Last post by Kevin Gales
nice job!
I know right...anim8or is a nifty tool

 8 
 on: May 23, 2020, 01:00:17 pm 
Started by Steve - Last post by Kevin Gales
Kevin Gales: Are you using a .WAV file or a .MP3 file? Anim8or can play both but can only show the waveform for .WAV files.
I found the problem...when I used a raw wav file the waveform appears.. but when I converted mp3 to wav it was just straight...I guess maybe it's something that has to do with the codecs...


So you haven't implemented scrubbing yet..right?or am I missing something?

 9 
 on: May 23, 2020, 12:41:08 pm 
Started by Kevin Gales - Last post by olan
nice job!

 10 
 on: May 23, 2020, 10:39:09 am 
Started by Steve - Last post by Steve
Kevin Gales: Are you using a .WAV file or a .MP3 file? Anim8or can play both but can only show the waveform for .WAV files.

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