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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 11 
 on: September 19, 2020, 06:49:03 pm 
Started by Kevin Gales - Last post by Claude
Well, I understand. You dont have a problem
with the size of the bones, but the size of the
bubbles.

 12 
 on: September 19, 2020, 05:55:15 pm 
Started by Kevin Gales - Last post by Claude
I corrected my post because both are already possible using Menu: Options/New joint limits.

 13 
 on: September 19, 2020, 05:49:13 pm 
Started by Kevin Gales - Last post by Kevin Gales
Well...I decided to attach images to show you what I am talking about...you see those influences on the right side of anim8or.jpg I had to do them manually I had to hide some bones so I can see the influences of each bone at the same time to make sure they don't overlap too much...Blender does not show you envelopes but if it did it would still not get dirty.I think the trick is the bone"xray" method they used...

Anyway I agree with you about the idea of default size for all bones or sizing of multiple bones that could come in handy as long as the influences also cover as much vertex so that weight painting can be less lengthy.

 14 
 on: September 19, 2020, 04:37:06 pm 
Started by Kevin Gales - Last post by Claude
Hi.Sorry,I fail to see the difference between the
Blender sticks and this in Anim8or.
You can choose the bone size default value.
Menu: Options/New joint limits.

Bye.

 15 
 on: September 19, 2020, 12:42:28 pm 
Started by Kevin Gales - Last post by Kevin Gales
How about reducing the size of the bones in the bone editor ?
I do reduce them and hide those that are not important...I am just suggesting a cleaner solution
Take for example rigging a hand you will need 10+ bones and you have to manually change the diameter of each bone one by one..do not forget anim8or auto influences only the closest vertex this means...If you prefer influences you will then have to manually adjust the envelopes for each bone...if you use weight paints you'll have to paint each weights relative to each bone properly...That will take you forever...

 16 
 on: September 19, 2020, 10:40:43 am 
Started by Kevin Gales - Last post by Claude
How about reducing the size of the bones in the bone editor ?

 17 
 on: September 19, 2020, 09:49:50 am 
Started by Kevin Gales - Last post by Kevin Gales
Wow anim8or's weight painting is pretty clean especially in wired mode...I love it...I think it would have been awesome if we could edit the points in figure mode..imagine that.
Anyway I don't prefer having to press CAPS first in order to "unhide" (h/H) I feel like it would have been easy if the buttons were maybe "h and g /h and j" like close to each other and no need for CAPS first.Because the hide/unhide toggle is very essential.

Anyway back to business I have managed to add ik and joints to the rig.The essential areas of human like distortions (marked in red) came out pretty sweet(results of weight painting)
I am only left with rigging the hand.Then the base animation will be ready in no time

Also one more thing I still feel like the bone system should have been just "wires/lines" like ones in blender I once suggested this it's way more cleaner..this way even the hand can be rigged easier. Bonesystem.jpg that's what I am talking about

 18 
 on: September 18, 2020, 07:52:26 pm 
Started by Kevin Gales - Last post by Kevin Gales
I decided to search the forum to check if someone haven't done this before I came across Raxx's Animated Textures Using Controller Scripts post...I will be trying this one it looks more efficient than mine...only way too complicated...

 19 
 on: September 18, 2020, 06:17:35 pm 
Started by Kevin Gales - Last post by Kevin Gales
I could not find a better compiler but the one I got embeds a server + gui browser in an executable which allows you to run the PHP program from anywhere ,no need to install anything ,no need for internet...just that the size is ridiculous for such a simple program +-66MB

Anyway you can download here (my google drive) https://drive.google.com/file/d/1peRXSTeDxeiY9PD84w3ijv4c2iFM9LJA/view?usp=sharing

What does it do?
The program embeds a video into anim8or which can be used as a reference in the background.The video can be scrubbed and resized in scene mode only.

[Technique]
It's simple really, the program first creates multiple objects,assign uv and material to the objects and automatically key frames every object.
[Technique]

Instructions?
Well the package above includes a video tutorial

Known issues?
Well the program is limited to handling only 10 seconds video at 30fps because anim8or would crash everytime I tried to load any file with more than 15 seconds
Only tested on windows 8.1
If there are any other issues let me know.

 :)


 20 
 on: September 18, 2020, 11:12:39 am 
Started by Kevin Gales - Last post by Steve
I'm looking forward to seeing your script. Let me know what you think about Anim8or's animation tools. I'm always interested in feedback of what works, what doesn't and what's missing :)

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