Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: [1] 2 3 ... 10
 on: March 26, 2020, 04:06:06 am 
Started by FWL - Last post by FWL
Yes! Solved! I'm sorry but I probably have been messing with the configurations.

Thanks again!

 on: March 25, 2020, 04:48:52 pm 
Started by FWL - Last post by Steve
Ahh, I see what's happening. You need to check [X] Transparent Faces  in the WireFrame Views section of the File->ConfigureUI dialog.

Some graphics chips used to draw the transparent faces incorrectly so I added an option to turn them off. It's supposed to be ON by default but maybe that's not working.

 on: March 24, 2020, 06:51:44 pm 
Started by FWL - Last post by FWL
Helllo STeve,

That's odd. On my computer it is solid (see attachment).

My system is windows 10 64 bit
GeForce MX150

 on: March 24, 2020, 05:28:26 pm 
Started by FWL - Last post by Steve
OK thanks for the suggestion. In the mean time you can see a negative extrustion in wireframe mode.

 on: March 24, 2020, 05:20:27 pm 
Started by FWL - Last post by Steve
It should already be transparent, with or without using shaders.

 on: March 24, 2020, 12:28:28 pm 
Started by FWL - Last post by thecolclough
i'll second that

 on: March 24, 2020, 10:02:17 am 
Started by FWL - Last post by FWL
Hello Steve,

I wonder if it would be a feasible idea to make the selection color a bit transparent when in wireframe mode, because the selection color blocks the view when you make use of a reference image with certain edits like for example inset faces.



 on: March 22, 2020, 05:49:06 pm 
Started by FWL - Last post by FWL
By the way I found out that in subdivision modelling with working divisions set to 0 it works and you'll get realtime feedback. Only in mesh edting the issue occurs

 on: March 22, 2020, 05:39:02 pm 
Started by FWL - Last post by FWL
Hello Steve,

I don't know if it is a bug (if not then it would be a feature request  :)). When extruding a face with a negative amount (inwards) I don't get visual feedback of the amount of extrusion (besides the numerical indication in the lower status bar). The selected face stays on its original position until you let go of the mouse. Then it snaps to the new location. This makes it difficult to be exact with the depth of your negative extrusion. When extruding outward it does show the amount in realtime.

 on: March 20, 2020, 09:19:22 am 
Started by FWL - Last post by FWL
Hello everyone,

I had a question about the non uniform scale tool. Does this tool always uses the screen co÷rdinate sytem as reference for the scaling? Because when I non uniform scale an object in object or world cooordinate system and lock it to one axis, I get a sheared result when I am in a user perspective and not in line with the axis like in front or top view etc.

Also is my assumption correct that moving the pivot point of an object only changes the rotational point and scaling point for an object and does not changes the origin of the objects coordinate system?

Thanks again!

Pages: [1] 2 3 ... 10